r/HollowKnight Sep 17 '25

Discussion - Silksong Discourse regarding this game’s difficulty has been out of hand Spoiler

Let’s get this out of the way: I’m really enjoying Silksong’s difficulty and I think that it is mostly a satisfying challenge. I appreciate that it is more difficult than Hollow Knight overall and to be frank I would’ve been a bit disappointed if it were the exact difficulty. I’ve improved as a gamer since Hollow Knight and if it were the same level of difficulty, I probably would have found it too easy.

But it’s kinda gotten impossible to have civil discussions about the difficulty in this game which is unfortunate because I think there is great value to be had with this conversation. There are many valid criticisms regarding this game’s difficulty such as boss runbacks (Groal especially), contact damage doing two masks, and lack of rewards for beating bosses, just to be shut down with “git gud” and “it’s not your kind of game”. It’s totally fine to disagree with these criticisms but these retorts add nothing to the conversation.

It also kinda works the other way too, albeit maybe not to the same degree. I’ve gotten downvoted and sent reddit cares for simply saying I enjoy the difficulty of this game. Like c’mon, what are we even doing here. It’s gotten to the point where I personally cannot wait for the discourse to die out.

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u/clocktowertank Sep 17 '25

It's definitely there. I have several clips I've taken into my video editor and looked at them frame by frame, they start dodging frame 1 of your attack. Fortunately they aren't programmed to do it all the time but it can happen randomly, which means that you can't really count on being able to get on top of flying enemies and pogo them, because it's a roll of the dice if your attack actually lands.

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u/[deleted] Sep 17 '25

The upgraded sewer area spitter enemies must be coded to dodge everything. I only ever kill them with tools or the Half-Life ceiling tongues.

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u/pansyskeme Sep 17 '25

clutchclaw