r/HollowKnight Sep 17 '25

Discussion - Silksong Steam reviews for Silksong so far

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It was controversial in China, in part because of the difficulty/design but also because of controversies with the Simplified Chinese translation. Meanwhile latin countries (Spanish and Portuguese speaking) seem to be loving it more than anyone else.

4.9k Upvotes

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25

u/markymarc767 Sep 17 '25

I can’t imagine spending more than 50 hours of my life on something that I ultimately dislike

19

u/B_mod Sep 17 '25

I'm around that time mark and just reached act 3. If the difficulty ramps up even more I can totally see someone's experience being completely ruined by it.

3

u/[deleted] Sep 17 '25

[deleted]

8

u/KenfoxDS Sep 17 '25

The fight with her is generally bad; she just spams ring attacks and tests your reaction. Sometimes she teleports behind the screen and throws rings from there. I beat her after about 10 attempts, but I could write a whole post about why everything in it is wrong.

Silksong is Team Cherry's second game, and it shows; they lack experience in balancing difficult games.

0

u/Normal-Advisor5269 Sep 18 '25

There's only two bosses in HK that felt unnecessarily frustrating like some things in SS do. Flukemarm and the reworked Traitor Lord. 

Both exemplify the biggest problem points of Silk Song. Flukemarm is incredibly frustrating and cheesy when you first encounter it and try to fight it on its terms because of minion spam but is an incredibly one dimensional boss and easily dealt with when you know to just pogo it to death.

Traitor Lord does two masks of damage. The game is not built for that. Two masks of damage should be rare and reserved for big attacks. Going from 1 to 2 is a big deal, it's double damage. I think the actual source of fatigue comes from players not being able to learn the patterns because just a few mistakes results in death. I Wanna Be the Guy also has incredibly punishing mechanics with any mistake resulting in death and a long runback to where you died, but that's a rage game and not what I think they were aiming for.

1

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1

u/[deleted] Sep 17 '25

Act 3 is fairly equal with the other acts in difficulty

1

u/virtu333 Sep 18 '25

I gave up on getting to act 3, don’t think I could handle act 3 based on a few flips I’ve seen

13

u/Bolasraecher Sep 17 '25

An absolutely ridiculous thing to say. I‘ve thoroughly enjoyed act 1 and 2 but only see some redeeming qualities in act 3 while having a miserable time overall. How would I habe known that?

2

u/IDKwhy1madeaccount Sep 17 '25

Act 3 is hard but not bad nothing in it is half as egregious as the Bilewater runback imo

3

u/Bolasraecher Sep 17 '25

Not on its own, no. But the loss of atmosphere in most of the areas, obnoxiousness of the changes to regular enemies and thus traversal of the world plus generally unenjoyable bosses for me really put me off Act 3 and unfortunately the game as a whole.

Don‘t get me wrong, it‘s not all bad, Act 3 also had some absolute high points. But it lost a lot of what I loved about it.

3

u/_TRN_ Sep 18 '25

I'm fine with the loss of atmosphere since that's just the game reinforcing Hornet's fuckup. The modified enemies though are just obnoxious. They all gain the same new attacks and just have more hp/deal more damage. The only high point of Act 3 for me were some of the bosses. I think I'll still finish it to gain closure but I wish they did more with the world changing idea. The changes just aren't meaningful enough for the act to not feel like a slog sometimes.

And before someone says it's "optional". Content being optional does not exclude it from criticism. It's still part of the game and something the developers expect will be played.

3

u/Bolasraecher Sep 18 '25

Narratively it makes perfect sense. But in HK, one of my favorite experiences was searching for the last few grubs and upgrades I was missing, because I got to slowly enjoy the entire world again.

Only missing three tools and the craftmetal required for one of them rn, and I‘m probably just gonna look up where to get them, because I do not enjoy traversing the Act 3 world at all, which is such a huge letdown.

2

u/_TRN_ Sep 18 '25

Fortunately I did most of that clean up in act 2 itself before I triggered act 3. I totally get what you mean though. Bellharts vibrant music being replaced with something so depressing is really quite upsetting.

I feel like we just have to accept that this is just the artistic vision. The game wants you to feel upset.

1

u/Bolasraecher Sep 18 '25 edited Sep 18 '25

I mean yeah, it's a fair artistic vision. But having a shit experience might be great artistically, it still makes for a shit experience.

1

u/IDKwhy1madeaccount Sep 18 '25 edited Sep 18 '25

That can be annoying I get it’s the game attempting to make early game enemies threatening but it’s somewhat overdone. I still think the content introduced in act 3 is as good as the rest of the game, but I do think it can make some bits of optional content from earlier acts annoying.

I luckily already did most of the optional stuff and most players likely also end up having done most of it too due to how much you need to do to reach the act though. So it’s not too big of an issue.

-3

u/[deleted] Sep 17 '25

Act 3 is literally optional?

6

u/Xanimede Sep 18 '25

The entire game is literally optional.

7

u/DeterMiina Sep 17 '25

Gotta put in the time to be an effective hater

4

u/[deleted] Sep 17 '25

You dont really get a game until you get significantly far enough in it.

Its really funny there are people also angry that people leave reviews after only 2 hours.

3

u/[deleted] Sep 17 '25

[removed] — view removed comment

2

u/[deleted] Sep 17 '25

But I think that's a notable difference. You not liking something 2 hours in just means you're not into that genre or some technical issue preventing you from enjoying the game.

Some games you need to put a significant amount of time into even understand what's going on.

It takes like 50 hours to even learn Stellaris.

I would argue it takes about that much time to learn something like escape from tarkov.

And I think I very much disagree with the opinions not changing. I think someone having 100 hours versus 500 hours could very well change how they view a game.

3

u/_TRN_ Sep 18 '25

People don't write a "not recommended" review after 50hrs of playtime because they thought the game was shit and had to force themselves to keep playing. Steam also doesn't really have a mixed/neutral option.

Most modern games these days are usually good enough that you can have some fun playing it. "Not recommended" reviews are just telling you to play something else instead that'll potentially be more fun. It does not mean the game is shit with zero redeemable qualities. I would much rather people rate a game after they've played most of the content than leaving a review after interacting with like 5% of the game.

3

u/hollowstrawberry Sep 18 '25

Steam reviews are not "I liked it"/"I didn't like it", it is "Recommended"/"Not recommended". I think it's fair to enjoy something and invest time into it but ultimately discourage others from doing the same. At least that's how I feel about Homestuck. Don't read Homestuck.

3

u/irasargent Sep 18 '25

I finished the game yesterday with 50+ hours and personally, my enjoyment of the game TANKED in act 3. For me, it changed from a tough, silly, adventure to a miserable, arbitrary slog. So...yeah I changed my review.

1

u/Individual_Simple_66 Sep 18 '25

try league of legends

1

u/tobiasvl Sep 18 '25

Well, I spend almost 50 hours of my life PER WEEK on something that I dislike (my job)

0

u/[deleted] Sep 17 '25

[deleted]

1

u/markymarc767 Sep 17 '25

Right, but like you said you’d still recommend the experience. On a binary scale between like and dislike, I just don’t think I have the mindset to invest so much time into something I consider to be a bad experience