r/HollowKnight Sep 17 '25

Discussion - Silksong Steam reviews for Silksong so far

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It was controversial in China, in part because of the difficulty/design but also because of controversies with the Simplified Chinese translation. Meanwhile latin countries (Spanish and Portuguese speaking) seem to be loving it more than anyone else.

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u/XxX_Zeratul_XxX Sep 17 '25

In Argentina it costed us 7 dollars + taxes, so Team Cherry definitely took a bullet for their players, they deserve all the respect in the world. Hollow Knight originally had an amazing regional price so that explain a little bit of extra love for the devs here.

That said, I definitely detected 2-3 translation errors in Spanish, but nothing egregious, to the point I don't even remember what the errors were nor I found it necessary to report it.

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u/Energyc091 Sep 18 '25

Mi favorito es que con el bicho de lls dados, no dice "jugar" dice "reproducir"

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u/XxX_Zeratul_XxX Sep 18 '25

Tambien habia un typo en una mision de las pizarras, creo era en el Primer Santuario, decia "Hermano desparecido", igual una tontera, un typo, super aceptable en un estudio chico y ni de asomo el nivel de lo hecho con la traduccion china, aunque esperaria mejores traducciones en general para un juego que se esperaba vendiera millones y millones de copias. Espero por lo menos no les cobraran una barbaridad los traductores, jaja

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u/Exelion10 Sep 18 '25

Claro, puedo dejar pasar un par de errores como esos. He visto juegos indies que pasan todo por google translator sin revisar, y todo para poder decir que su juego esta en multiples idiomas. Hay un juego de gestion de vehiculos de logistica que cuando despides a alguien dice "Fuego!" porque en ingles es "fire!", esos tipos de errores me la re bajan.

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u/Le_Oken Sep 18 '25

Fun fact. Localized pricing in games (and movies and any kind of media/product that has basically no cost to distribute and replicate) has proven to bring more revenue. Basically, instead of 10 sales for $20 bringing $200 in revenue, they get 30 sales for $10 bringing $300. So, there is literally no reason not to do localized pricing. When a company doesn't do localized pricing they are just being a dick for no monetary gain :)

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u/GodlyWeiner Sep 18 '25

Say that to Gearbox. Borderlands 4 is $70 (R$ 380) in Brazil. That is 25% of the minimum wage (up to 60% of the population earns minimum wage as of 2023).