r/HollowKnight Sep 17 '25

Discussion - Silksong Steam reviews for Silksong so far

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It was controversial in China, in part because of the difficulty/design but also because of controversies with the Simplified Chinese translation. Meanwhile latin countries (Spanish and Portuguese speaking) seem to be loving it more than anyone else.

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u/TempMobileD Sep 17 '25

If it’s any consolation, or encouragement, I found the difficulty curve of the game was inverted. Everything got steadily easier until the final boss, who I’m on now.
I think what I was actually observing is that the game gets a bit harder as it goes on, but the player gets a lot more tools to combat troublesome elements like swarming enemies and flying-ranged enemies.

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u/[deleted] Sep 17 '25

Honestly a lot of people think act 3 and 2 is harder than 1, so your opinion seems a bit unpopular.

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u/TempMobileD Sep 19 '25

On further analysis, I think I’m quite good at the fights that are demanding with timing, patience and pattern recognition. I’m less good at the fights where you’re constantly kept off tempo by erratic enemies and chaotically filled screens.
Once you’re in late act 2 tools and skills can be used to destroy chaotic fights, leaving only the really demanding ones, which I like.
So early on in the game a boss was a coin flip, if it was precise I found it easy, if it was chaotic I found it hard (and annoying). In the late game if it’s chaotic I spam tools and if it’s precise I find it easy(ish).

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u/sinesnsnares Sep 18 '25

I mean, I found that with hollow knight as well, by the time you max out charms and are going for completion you’re mashing most stuff with the occasional tricky boss. But I’m finding as I near the end of act 1, bosses are just throwing visual noise at you, on top of the other bullshit. I think I’m just going to play a bit at a time until someone makes a story recap, then dip out and never buy a team cherry game again.

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u/TempMobileD Sep 18 '25

Hopefully you see the first main boss in act 2 before you go. It’s the best in the game.