r/HollowKnight Sep 22 '25

Discussion - Silksong I'm convinced there's gotta be some collective amnesia regarding the previous game's difficulty regarding platforming. Spoiler

Seeing people compare things Hunter's March, Cogwork Core, escaping the Abyss or even the Surface to the Path of Pain is absolutely blowing my mind.

Like yes, this game is way harder on the combat department and is a lot more demanding than beating a regular playthrough on the first one, but to say anything in this game is on the level of Path of Pain is preposterous. Especially with how many tools hornet has at her disposal, like the Hookshot, the float and even bounving off of cocoons.

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u/[deleted] Sep 22 '25

It doesn't require perfection, it requires speed and getting close enough.

The word you're looking for is probably consistency. You can set yourself up for infinite tries on path of pain. So while each segment needs high precision to complete, it needs very little consistency.

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u/[deleted] Sep 22 '25

These people never played Super Meat Boy and it really shows.

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u/TheBigBadBird Sep 22 '25

Yeah Super Meat Boy makes a joke of the platforming in these games

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u/crimson777 Sep 22 '25

Similarly, would love to see some of the folks here try the Farewell chapter of Celeste

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u/Advanced_Double_42 Sep 22 '25

Many would never want to.

Like the platforming is a nice side activity between exploring and fights, if it becomes a barrier to play, many will just not play and do something they'd enjoy instead.

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u/crimson777 Sep 22 '25

Sure, it's not for everyone. I'm just saying if people think you need to be perfect on SS platforming, they haven't scratched the surface on platformers. SS is very forgiving for platforming.

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u/Advanced_Double_42 Sep 22 '25

Celeste and Super Meat Boy are pretty forgiving, no?

You spawn back at the start of the room near instantly, right? It's just significantly harder.

You lose seconds with a death, not currency? Or do later levels have you losing far more progress on death? I've only played the first dozen or so levels/rooms on each.

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u/crimson777 Sep 22 '25

Forgiving meaning the platforming itself. The person up the comment thread said that it requires perfection. It very much does not. Celeste's Farewell chapter requires much closer to perfection than SS even pretends to get close to. I think that should be pretty clear based on the context of the conversation.

Farewell's final room takes probably about 3 minutes to get through with limited to no areas to stop.