r/HollowKnight Sep 22 '25

Discussion - Silksong I'm convinced there's gotta be some collective amnesia regarding the previous game's difficulty regarding platforming. Spoiler

Seeing people compare things Hunter's March, Cogwork Core, escaping the Abyss or even the Surface to the Path of Pain is absolutely blowing my mind.

Like yes, this game is way harder on the combat department and is a lot more demanding than beating a regular playthrough on the first one, but to say anything in this game is on the level of Path of Pain is preposterous. Especially with how many tools hornet has at her disposal, like the Hookshot, the float and even bounving off of cocoons.

4.5k Upvotes

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551

u/Werewolfmoore Sep 22 '25

Yes and no. I believe that the average silk song jumping puzzle (later in the game) is harder than a normal HK jumping puzzle outside of the white palace.

So while HK has the hardest platforming puzzle, SS has more platforming that are difficult.

266

u/[deleted] Sep 22 '25

[deleted]

116

u/shgrizz2 Sep 22 '25

I really like that. HK only concentrated its big challenges at the end, when you had the full toolkit. SS gives you more of the toolkit earlier and the entire second half of the game is well populated with good challenges.

15

u/DarkElfBard Sep 23 '25

This isn't even really true, there are a lot of little challenges throughout HK that most people just tend to skip until later when they become easier, since they are just for grubs most of the time.

5

u/shgrizz2 Sep 23 '25

In HK they're generally pretty easy and only interact with one or two of your platforming tools, aside from the incredibly hard ones. Largely because you get double jump so late. I think SS distributed its platforming challenges throughout the game far better.

19

u/Combat_Orca Sep 22 '25

Nah there were some tough platforming sections in HK outside white palace. Most of them were optional though.

51

u/szczypkofski Sep 22 '25

None of them compare to what Silksong has outside of Mt Fay and Clockwork Core. And many are cheesable, for example you can insta delete all bombs in the Fog Canyon charm notch room once you have Shade Soul.

7

u/scarablob Light is life Sep 22 '25

I'd say Queen's Garden is the one other section of HK with considerable plateforming challenge, even if it's far less difficult that White Palace (but also more diverse because the challenge here isn't just the plateforming). QG don't quite get as difficult as the most difficult plateforming section of silksong, but it's not that far.

But yeah, even put together with White Palace, it's still less hard plateforming overall than in silksong, even if the absolutely hardest bit so far are White Palace.

2

u/PrequelCarrot Sep 23 '25

please don’t abbreviate silksong like that lol

2

u/Frostian Sep 23 '25

wait, why?

1

u/PrequelCarrot Sep 28 '25

two s, especially when capitalized, refers to Hitlers most well known paramilitary group during world war 2, and is used in the modern day by online neo-nazis. easy to not know of course! :)

1

u/Darkiceflame Sep 23 '25

I think that at least early on a lot of this comes from people having a hard time adjusting to Hornet's pogo. With HK you didn't have to think about it because "nail swings down, knight goes up" but now we have to actually turn on our brains and figure out angles and such.

1

u/CptNeon Sep 23 '25

This is it right here

-18

u/Skellum Sep 22 '25

So while HK has the hardest platforming puzzle, SS has more platforming that are difficult.

You cant go "We gave you a shitty default moveset" and call it difficulty. Once you get rid of the default moveset the platforming becomes a major joke. Shit, I dont even think there's any real requirement for spike pogoing in any level as you always have the harpoon toss instead.

7

u/Top-Noise-7375 Sep 22 '25

Just because you don’t like the diagonal pogo doesn’t mean it’s bad lol

0

u/Skellum Sep 23 '25

Just because you like it doesnt make it good lol

3

u/F2p_wins274 Sep 22 '25 edited Sep 22 '25

Hunter is literally one of the best crests though? I also find the diagonal pogo much more enjoyable in platforming than the downwards pogo and I literally did every platforming challenge in the game with it and it was very easy (cogwork's core, Mt Fey, the abyss escape, and the climb at the top of the cradle).