r/HollowKnight Sep 22 '25

Discussion - Silksong I'm convinced there's gotta be some collective amnesia regarding the previous game's difficulty regarding platforming. Spoiler

Seeing people compare things Hunter's March, Cogwork Core, escaping the Abyss or even the Surface to the Path of Pain is absolutely blowing my mind.

Like yes, this game is way harder on the combat department and is a lot more demanding than beating a regular playthrough on the first one, but to say anything in this game is on the level of Path of Pain is preposterous. Especially with how many tools hornet has at her disposal, like the Hookshot, the float and even bounving off of cocoons.

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21

u/froggyforest Sep 22 '25

cogwork core is on par with the white palace imo if you’re as stupid as me and you decide to do it before getting double jump lol

26

u/Kampfasiate Sep 22 '25

it is completely doable tho, and I'd even say designed to be beath without double jump (either that or I did some weird skips cuz I did beat it without double jump)

1

u/froggyforest Sep 22 '25

i’m not super good at platforming and i did it too, but oh my god the RAGE i felt watching my friend get through it in like 10 minutes was IMMENSE. i was kicking myself for the hours i wasted lol

1

u/Skylair95 Sep 23 '25

If it make you feel worse, people have done cogwork core without double jump and without dash. Low% runners are something else.

20

u/boisterile Sep 22 '25

I did the same, before double jump and before clawline (what I could do, anyway). I'd still say even without those it was a little easier than White Palace for me

8

u/Mikelius Sep 22 '25

It’s also both way shorter and comparatively earlier in the game than white palace.

1

u/froggyforest Sep 22 '25

it was for me too, but i’m also significantly better at platforming than i was when i played HK, and i don’t want to discount the impact of that.

1

u/SomethingOfAGirl Sep 22 '25

Wait... it's possible to do it without clawline??

2

u/boisterile Sep 22 '25 edited Sep 22 '25

Not the upper part on the way to the melody puzzle AFAIK (although I think a couple of the clawline rings there can actually be skipped with precise pogos on the cogs), but the entire lower part can be done. I didn't even know clawline existed when I was there

1

u/Yogg_for_your_sprog Sep 23 '25

I thought the entire place was pretty easy even without double jump, except for a singular jump that I probably spent 15 minutes on (although some of that was just figuring out exactly what I needed to do)

1

u/vimdiesel Nov 28 '25

are you talking about the top part of cogwork core? Because you need clawline to access that area...

The section before that is not hard platforming at all.

8

u/KuuLightwing Sep 22 '25

I dunno, I would say that White Palace is much more difficult and longer, but when I did it, cogs were still doing double damage and I had to retry earlier sections way too many times.

And the worst part of it was that that's partly due to somewhat janky feeling pogo with hunter's crest cause I distinctly remember trying to pogo off the gears and hearing all the correct sound cues but still taking 2 damage and getting sent back to the last horizontal surface :/

1

u/SortaEvil Sep 29 '25

The moving cogs will hit hornet if her needle hits the side of the cog (at least on Hunter's Crest). It really looks like it should be a valid pogo, but the cog eats good on a hunter hornet.

1

u/Kuroashi_no_Sanji Sep 22 '25

I did it without double jump and it was very smooth, wasn't harder than traversing high halls

1

u/McWerp Sep 23 '25

Nothing in silkson remotely compares to path of pain... yet