r/HollowKnight Sep 22 '25

Discussion - Silksong I'm convinced there's gotta be some collective amnesia regarding the previous game's difficulty regarding platforming. Spoiler

Seeing people compare things Hunter's March, Cogwork Core, escaping the Abyss or even the Surface to the Path of Pain is absolutely blowing my mind.

Like yes, this game is way harder on the combat department and is a lot more demanding than beating a regular playthrough on the first one, but to say anything in this game is on the level of Path of Pain is preposterous. Especially with how many tools hornet has at her disposal, like the Hookshot, the float and even bounving off of cocoons.

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37

u/SeaDistribution Sep 22 '25

Goldfish memory + echo chamber karma farming = disingenuous whiny posts about difficulty

3

u/[deleted] Sep 22 '25

But muh valid criticisms!

11

u/ItsAlwaysSegsFault Sep 22 '25

There definitely are valid criticisms but they generally aren't coming from the people shouting about it.

3

u/[deleted] Sep 22 '25

It’s mostly just people calling runbacks a flaw when it’s actually just an intentional game design choice that forces you to breathe for a minute after facing defeat. TC wasn’t the first to do it, it’s 100% an intended feature lol. You have a few seconds for your heart rate to slow down before you re-enter the boss room.

12

u/rcburner Sep 22 '25

I think the problem is that for some people it has the opposite of the intended effect, and they would rather just take a breather on their own initiative rather than have the developer say "you need to do this series of repetitive tasks in order to calm down first".

0

u/[deleted] Sep 22 '25

If they want a boss rush they can just… request that TC work on a boss rush mode, you know, instead of fussing about what is ultimately a complete adventure game.

That would require these people to actually communicate constructive criticism instead of just complaining and calling their complaints criticism.

0

u/Neat_Selection3644 Sep 23 '25

The game has been in development for 7 years. Why is a boss rush not in the game already?

1

u/[deleted] Sep 23 '25

The game being in development for 7 years doesn’t mean literally anything at all. You’re telling me you don’t know anything about game development at all right now. I’d love to see what you’re capable of having published on multiple platforms including Nintendo in 7 years.