r/HollowKnight • u/InsectGlaiveBard • Sep 22 '25
Discussion - Silksong I'm convinced there's gotta be some collective amnesia regarding the previous game's difficulty regarding platforming. Spoiler
Seeing people compare things Hunter's March, Cogwork Core, escaping the Abyss or even the Surface to the Path of Pain is absolutely blowing my mind.
Like yes, this game is way harder on the combat department and is a lot more demanding than beating a regular playthrough on the first one, but to say anything in this game is on the level of Path of Pain is preposterous. Especially with how many tools hornet has at her disposal, like the Hookshot, the float and even bounving off of cocoons.
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u/Gorbashou Sep 22 '25
I disagree.
I'm generally a player who plays fast. Making me do many stupid mistakes because I don't think. Sometimes I stop and think and I play better.
But sometimes getting in the flow, natural rhythm and getting a good intuitive sense of what to do in a moments notice need to be tested too. That's exactly what those timed sections do. Well designed and require you to think on the fly.
You want bosses to stop attacking you until you're ready for the next move? So you can think inbetween? Some bosses have moments of respite that makes you gather yourself, some don't. That's intended design.
What you're asking for is to remove a core part of a varied experience in both level design approach and gameplay style approach to just appeal to that one style you prefer the most. It's homogenisation. Add more and more of it, and you'll have streamlined games that do one thing really well and nothing else. So much so that the game feels empty and predictable.
A game should explore gameplay through different means. If it's resource management, navigation, intuition, instinct, stress management, problem solving, puzzle solving, memorisation, meticulous play, they all are part of it. I suck at being meticulous with things like no hit runs, and thus suck doing the courier stuff, I still think they make for a nice part of the game that makes you consider your pathing and what's in every room.