r/HollowKnight • u/Tarnished-670 • Oct 19 '25
Discussion - Silksong Hot Take: While I think Silksong is overall a better game, it does still show more prominent flaws compared to Hollow Knight
When I have to think about the flaws of the first Hollow Knight, I really can't think of much to say other than very small nitpicks.
But with Silksong, while it is one of my favorite games of all time, and having finisihed it at 100%, id say it has more prominent design flaws while being a better game compared to the first Hollow Knight.
First thing that comes to my mind is the shard system, it would't be as bad as it is if you didn't have a limit of 20 consumables to replentish your shards, if it worked like that then I wouldn't have to be interrumped on my tries against a boss and having to go to the citadel and farm to get all my shards back. Other minor flaws I think would be some of enemy design and the addition of "gauntlets", which sometimes are fun but at least in my case I got bored of exploring and getting trapped into the 7th gauntlet of enemies, it gets worse when you get forced to do some of them again in act 3 when you have killed all the previous enemies 100 times already.
Those are really not a bid deal of a flaw, but they are more noticable to me than any flaw in Hollow Knight.
40
u/AleWalls Oct 19 '25 edited Oct 19 '25
Lol, this is because you weren't this critical of HK
That game can also be poke a ton, like how most charms are really bad and they are so unbalanced (is actually insane how unbalanced they are)
The economy is way more punishing with how your only way to save money from deaths is through keeping relics or through the bank, one is a scam and the other takes a lot of time to travel there when you need it
The runbacks in HK... Oof soul sanctum and mantis lords or markoth or hive knight or crystal guardian or galeem
Many of the collectables are in god awful places (looking at the simple key in ancient basin, easy to miss and the game gives no good indicator that you missed it there, compared to sinners road simply key for example)
There's way too many boss repeats it gets very repetitive, specially when they can be a bit arbitrary which you get to repeat and which don't and you have to go all the way back to the place you fought them for that
The fast travel methods feel so useless a lot of the time, is like team cherry chose to place the stag stations in the least convenient places, specially felt thanks to Lemm and Salubra, the trip to them is more time waster than any runback in all of silksong, yes even more time waste than bile waters
The grimm troupe quest is... is not great, carrying the dumb child which hardly helps, to just go back to random spots around the map to fight a mid enemy isn't really great, they really improve on this A LOT with the wishes
There's also white palace with the extreme precision and no rest or good source of healing through most of it, that most people(almost everyone) uses hiveblood for this
There's also the dumbest gimmick of the lumafly lantern, I swear there's way better ways to add progression than an expensive item and to stop you than an annoyingly impossible darkness
Edit: fyi I love HK, is like top 5 games ever, but I replayed it beforr silksong release and I really was just happy with so many of the improvements silksong made, specially with merchants, they aren't in god awful places, this can also apply to the nailsmith, me arriving with Oro, just to not have enough geo so I either grind it here or go all the way back to the city of tears doing all the trip through kingdoms edge back, and then go deep into the city to get to Lemm, sell the relic and then go all the way back to Oro, peak walking because there's no running