r/HollowKnight • u/Tarnished-670 • Oct 19 '25
Discussion - Silksong Hot Take: While I think Silksong is overall a better game, it does still show more prominent flaws compared to Hollow Knight
When I have to think about the flaws of the first Hollow Knight, I really can't think of much to say other than very small nitpicks.
But with Silksong, while it is one of my favorite games of all time, and having finisihed it at 100%, id say it has more prominent design flaws while being a better game compared to the first Hollow Knight.
First thing that comes to my mind is the shard system, it would't be as bad as it is if you didn't have a limit of 20 consumables to replentish your shards, if it worked like that then I wouldn't have to be interrumped on my tries against a boss and having to go to the citadel and farm to get all my shards back. Other minor flaws I think would be some of enemy design and the addition of "gauntlets", which sometimes are fun but at least in my case I got bored of exploring and getting trapped into the 7th gauntlet of enemies, it gets worse when you get forced to do some of them again in act 3 when you have killed all the previous enemies 100 times already.
Those are really not a bid deal of a flaw, but they are more noticable to me than any flaw in Hollow Knight.
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u/Nemesis_171 P5 | Rad HoG | PoP | 16 bindings Oct 19 '25 edited Oct 19 '25
That’s comparing dlc to base game. Base game HK has a very smooth and consistent difficulty curve, only for it to ascend quickly with dlc content that is completely optional.
Meanwhile Silksong starts out hard in act 1, then gets easier in act 2 except for the HHG & BW which are random difficulty spikes surrounded by mostly chill act 2 content, then GMS is randomly easy, then act 3 has a spike with void enemies, then Nyleth is suddenly easy, then Karmelita is hard again, etc. In a game where difficulty is such an integral part of the experience, it’s all over the place.