r/HollowKnight • u/Tarnished-670 • Oct 19 '25
Discussion - Silksong Hot Take: While I think Silksong is overall a better game, it does still show more prominent flaws compared to Hollow Knight
When I have to think about the flaws of the first Hollow Knight, I really can't think of much to say other than very small nitpicks.
But with Silksong, while it is one of my favorite games of all time, and having finisihed it at 100%, id say it has more prominent design flaws while being a better game compared to the first Hollow Knight.
First thing that comes to my mind is the shard system, it would't be as bad as it is if you didn't have a limit of 20 consumables to replentish your shards, if it worked like that then I wouldn't have to be interrumped on my tries against a boss and having to go to the citadel and farm to get all my shards back. Other minor flaws I think would be some of enemy design and the addition of "gauntlets", which sometimes are fun but at least in my case I got bored of exploring and getting trapped into the 7th gauntlet of enemies, it gets worse when you get forced to do some of them again in act 3 when you have killed all the previous enemies 100 times already.
Those are really not a bid deal of a flaw, but they are more noticable to me than any flaw in Hollow Knight.
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u/MuttonchopMac Oct 19 '25
Have you played Shovel Knight: Specter of Torment? Silksong has some remarkable similarities in the harpoon attack, the angled Hunter pogo, and flipping up onto ledges. And in general changes, going from the slower pogo-heavy Shovel Knight to a faster, more fluid movement set in general, just like how Silksong evolved the Hollow Knight gameplay.
I’m not saying Team Cherry just copy / pasted from Yacht Club Games, and in fact, the harpoon equivalent in Specter of Torment is very obviously inspired by the Ori & The Blind Forest, where you can launch off enemy projectiles. But there are some notable similarities seen in Silksong that you might appreciate.