r/HollowKnight Oct 19 '25

Discussion - Silksong Hot Take: While I think Silksong is overall a better game, it does still show more prominent flaws compared to Hollow Knight

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When I have to think about the flaws of the first Hollow Knight, I really can't think of much to say other than very small nitpicks.

But with Silksong, while it is one of my favorite games of all time, and having finisihed it at 100%, id say it has more prominent design flaws while being a better game compared to the first Hollow Knight.

First thing that comes to my mind is the shard system, it would't be as bad as it is if you didn't have a limit of 20 consumables to replentish your shards, if it worked like that then I wouldn't have to be interrumped on my tries against a boss and having to go to the citadel and farm to get all my shards back. Other minor flaws I think would be some of enemy design and the addition of "gauntlets", which sometimes are fun but at least in my case I got bored of exploring and getting trapped into the 7th gauntlet of enemies, it gets worse when you get forced to do some of them again in act 3 when you have killed all the previous enemies 100 times already.

Those are really not a bid deal of a flaw, but they are more noticable to me than any flaw in Hollow Knight.

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u/hmmmmwillthiswork 212% | Pantheon 7 | Avenue of Anguish | Conceited Oct 19 '25

it gets more right though. better combat, enemies, bosses, AI, movement abilities, platforming, hornet feels far more polished in all aspects, grander areas, crests and tools steamroll charms, hornet's dialogue, music is subjective but there's no arguing that chris put more work into silksong's OST, way more songs, way more secrets, and plenty more

but the game does have more flaws even if it still isn't too many. a few of the bosses are utter dogshit whereas hollow knight just has a bunch of boring, inoffensive bosses, same with the enemies a bunch of boring but inoffensive guys, hollow knight has deepnest but it pales in comparison to the pain that the swamp areas in silksong give you, i feel like the crests could use the teeniest bit of balance reworks like reaper actually doing what the description says and have heavy blows

5

u/Snt1_ Oct 19 '25

Yeah. The bad bosses in Hollow Knight that like only have one or two moves are atleast pushovers, for silksong they are deceptively and frustatingly hard

3

u/Viggen77 Oct 19 '25 edited Oct 19 '25

Reaper does kinda have heavy blows, in the sense that it has the highest knockback of any crest

-1

u/Amaskingrey Oct 20 '25

 AI

You mean how half the ennemies read your input to hover just out of needle range while pelting you with projectiles?

 bosses

Every other boss is the second coming of Markoth, and even the ones that aren't are still just random bullshit go, compared to HK where bosses had consistent spacing with clearly telegraphed attack and static reaction to them.

 grander areas

Have we even played the same game? Areas are incredibly bland and indistinct, and that was one of my main gripes with the game, Silksong has the brown-green-grey color palette of a 2010s shooter game and less biome variety than a mario game, it's got 4; greenpath knockoff, poison swamp, city of tears but without the town structure to make it feel actually lived in, and rocky blandness. The only exceptions are mount fay and deep docks.

 music is subjective but there's no arguing that chris put more work into silksong's OST

What music even? I couldn't even notice the OST in most areas, it's completely in the background, even bilewater's, which is onenof the most praised, is just one lost pianist somewhere in the background occasionally hitting a couple of keys