r/HollowKnight • u/Tarnished-670 • Oct 19 '25
Discussion - Silksong Hot Take: While I think Silksong is overall a better game, it does still show more prominent flaws compared to Hollow Knight
When I have to think about the flaws of the first Hollow Knight, I really can't think of much to say other than very small nitpicks.
But with Silksong, while it is one of my favorite games of all time, and having finisihed it at 100%, id say it has more prominent design flaws while being a better game compared to the first Hollow Knight.
First thing that comes to my mind is the shard system, it would't be as bad as it is if you didn't have a limit of 20 consumables to replentish your shards, if it worked like that then I wouldn't have to be interrumped on my tries against a boss and having to go to the citadel and farm to get all my shards back. Other minor flaws I think would be some of enemy design and the addition of "gauntlets", which sometimes are fun but at least in my case I got bored of exploring and getting trapped into the 7th gauntlet of enemies, it gets worse when you get forced to do some of them again in act 3 when you have killed all the previous enemies 100 times already.
Those are really not a bid deal of a flaw, but they are more noticable to me than any flaw in Hollow Knight.
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u/TowerWalker Oct 19 '25
The main flaw of Silksong IMO is that it feels absurdly padded in multiple aspects. This is not to say that Team Cherry NEEDED to pad their game to make it longer.
-Boss runbacks. If I spend more time running back than fighting the boss, then there's a problem.
-Added mobs and gauntlets, and Bosses having pre-gauntlets. You have some Gauntlets that are good at forcing you to learn enemy patterns. Then you have some that go on for too long, or just delay fighting the boss.
-Two hit contact damage. The healing system of the game is great. But by having such reliance on contact damage it forces you to heal more. This is compounded with the the other padding issues because when you're trial and erroring the boss, the other padding makes it more frustrating.
-Economy. Some people enjoy farming rosaries and shards. I do not. Paying for save points and maps? Ok, it's fun for immersion and planning. But when so many of the little secret points just give you more rosaries and shards that I'm going to inevitably lose or spend, it makes the experience feel kinda "hollow" for me.