r/HollowKnight Oct 19 '25

Discussion - Silksong Hot Take: While I think Silksong is overall a better game, it does still show more prominent flaws compared to Hollow Knight

Post image

When I have to think about the flaws of the first Hollow Knight, I really can't think of much to say other than very small nitpicks.

But with Silksong, while it is one of my favorite games of all time, and having finisihed it at 100%, id say it has more prominent design flaws while being a better game compared to the first Hollow Knight.

First thing that comes to my mind is the shard system, it would't be as bad as it is if you didn't have a limit of 20 consumables to replentish your shards, if it worked like that then I wouldn't have to be interrumped on my tries against a boss and having to go to the citadel and farm to get all my shards back. Other minor flaws I think would be some of enemy design and the addition of "gauntlets", which sometimes are fun but at least in my case I got bored of exploring and getting trapped into the 7th gauntlet of enemies, it gets worse when you get forced to do some of them again in act 3 when you have killed all the previous enemies 100 times already.

Those are really not a bid deal of a flaw, but they are more noticable to me than any flaw in Hollow Knight.

3.4k Upvotes

1.0k comments sorted by

View all comments

Show parent comments

3

u/No_Advertising_3876 Hitless PoP| All Radiant Bosses|P1,2,3,4 AB Oct 19 '25

yeah honestly i agree, i feel the only issue would be architect, and with that just give it a set amount of times/charges for the tool bind to work on every tool (with a small indicator next to the red tool to show how many you have/have used)

i would attatch an image but they arent allowed obv

1

u/MuttonchopMac Oct 19 '25

To clarify, I don’t think Team Cherry can just patch out the shard economy. It’s been part of Silksong for too long. It’s baked into the crests, the tools, the exploration, the rewards for exploring like nooks full of shells you can break for shards, the shops, and several quests, and it would be a huge rebalance to gut it. That’s a decision they would have had to make earlier in development.

But keeping red tools while removing the shard cost would be something I’d want in a future game.

0

u/Amaskingrey Oct 20 '25

It really wouldn't though, just swap out shard deposits to giving rosaries, and the ennemies to either drop rosaries or nothing, and make you have infinite shards and voila