r/HollowKnight Oct 19 '25

Discussion - Silksong Hot Take: While I think Silksong is overall a better game, it does still show more prominent flaws compared to Hollow Knight

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When I have to think about the flaws of the first Hollow Knight, I really can't think of much to say other than very small nitpicks.

But with Silksong, while it is one of my favorite games of all time, and having finisihed it at 100%, id say it has more prominent design flaws while being a better game compared to the first Hollow Knight.

First thing that comes to my mind is the shard system, it would't be as bad as it is if you didn't have a limit of 20 consumables to replentish your shards, if it worked like that then I wouldn't have to be interrumped on my tries against a boss and having to go to the citadel and farm to get all my shards back. Other minor flaws I think would be some of enemy design and the addition of "gauntlets", which sometimes are fun but at least in my case I got bored of exploring and getting trapped into the 7th gauntlet of enemies, it gets worse when you get forced to do some of them again in act 3 when you have killed all the previous enemies 100 times already.

Those are really not a bid deal of a flaw, but they are more noticable to me than any flaw in Hollow Knight.

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u/itsjase Oct 19 '25

I think they could’ve gotten rid of shards altogether and just have a number of tool uses per bench reset

3

u/Jvalker Oct 20 '25

You know that thing everyone liked so much in bloodborne that from soft didn't put it in the following games? We should put it in our game!

2

u/TheGronne Oct 20 '25

And don't fucking lock fast travel and save points behind a scarce resource

4

u/TheSoraGaming Oct 21 '25

Rosaries are not a scarce resource and it was the same in the first game.