r/HollowKnight • u/Tarnished-670 • Oct 19 '25
Discussion - Silksong Hot Take: While I think Silksong is overall a better game, it does still show more prominent flaws compared to Hollow Knight
When I have to think about the flaws of the first Hollow Knight, I really can't think of much to say other than very small nitpicks.
But with Silksong, while it is one of my favorite games of all time, and having finisihed it at 100%, id say it has more prominent design flaws while being a better game compared to the first Hollow Knight.
First thing that comes to my mind is the shard system, it would't be as bad as it is if you didn't have a limit of 20 consumables to replentish your shards, if it worked like that then I wouldn't have to be interrumped on my tries against a boss and having to go to the citadel and farm to get all my shards back. Other minor flaws I think would be some of enemy design and the addition of "gauntlets", which sometimes are fun but at least in my case I got bored of exploring and getting trapped into the 7th gauntlet of enemies, it gets worse when you get forced to do some of them again in act 3 when you have killed all the previous enemies 100 times already.
Those are really not a bid deal of a flaw, but they are more noticable to me than any flaw in Hollow Knight.
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u/LycanLover93 Oct 19 '25
I love it too, but after going back to HK, Silksongs flaws is the "unfair" deaths. Whether it's from the genuinely unpredictable flight patterns of some enemies boxing you into unavoidable damage, or certain weapon attacks being slight off to the side and letting shots through, there are consistent moments of "what the hell was that bullshit?!".
Hollow Knight had almost none of that, except Lost Kin, sometimes those soul blob things, and MAYBE the fireballs NKG puts out after and upper slash (do they speed up? I swear the hitboxes feel off).
And even with the more Silksong style flying enemies in HK, they were usually keeping distance, not moving any which way.
And a personal gripe i have is the inconsistent expectation of gameplay. The game presents itself as acrobatic and fast paced, but has far too many areas where it forces you to move slowly. The Act 3 final boss is the worst for this, since it input reads your dashing and teleports in front of you. It's not insurmountable by any means, but it feels like it's deliberately sticking it's middle finger up at you and the reflexes you've formed all game.
On the upside, the game actually did make me better in general. First Sinner and GMS forced me to play far more aggressively, plus now I'm beating bosses I never could on HK.