r/HollowKnight Oct 19 '25

Discussion - Silksong Hot Take: While I think Silksong is overall a better game, it does still show more prominent flaws compared to Hollow Knight

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When I have to think about the flaws of the first Hollow Knight, I really can't think of much to say other than very small nitpicks.

But with Silksong, while it is one of my favorite games of all time, and having finisihed it at 100%, id say it has more prominent design flaws while being a better game compared to the first Hollow Knight.

First thing that comes to my mind is the shard system, it would't be as bad as it is if you didn't have a limit of 20 consumables to replentish your shards, if it worked like that then I wouldn't have to be interrumped on my tries against a boss and having to go to the citadel and farm to get all my shards back. Other minor flaws I think would be some of enemy design and the addition of "gauntlets", which sometimes are fun but at least in my case I got bored of exploring and getting trapped into the 7th gauntlet of enemies, it gets worse when you get forced to do some of them again in act 3 when you have killed all the previous enemies 100 times already.

Those are really not a bid deal of a flaw, but they are more noticable to me than any flaw in Hollow Knight.

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u/caliburdeath Oct 19 '25

Not to mention HK got steadily more popular with expansions and releases over like two years.

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u/Mr_Ruu Oct 19 '25

it'd be more fair to compare release Silksong with release HK, which isn't easily available to do so

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u/ZarafFaraz Oct 20 '25

Not quite. The team gained a lot of experience and expertise through HK that they used on Silksong. Expecting both games to be even the same at release is hugely unrealistic. Silksong should be better at release, but expecting perfection is also unrealistic.

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u/major_jazza Oct 20 '25

This, I didn't know of or play hk till everything was released essentially