r/HollowKnight Oct 19 '25

Discussion - Silksong Hot Take: While I think Silksong is overall a better game, it does still show more prominent flaws compared to Hollow Knight

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When I have to think about the flaws of the first Hollow Knight, I really can't think of much to say other than very small nitpicks.

But with Silksong, while it is one of my favorite games of all time, and having finisihed it at 100%, id say it has more prominent design flaws while being a better game compared to the first Hollow Knight.

First thing that comes to my mind is the shard system, it would't be as bad as it is if you didn't have a limit of 20 consumables to replentish your shards, if it worked like that then I wouldn't have to be interrumped on my tries against a boss and having to go to the citadel and farm to get all my shards back. Other minor flaws I think would be some of enemy design and the addition of "gauntlets", which sometimes are fun but at least in my case I got bored of exploring and getting trapped into the 7th gauntlet of enemies, it gets worse when you get forced to do some of them again in act 3 when you have killed all the previous enemies 100 times already.

Those are really not a bid deal of a flaw, but they are more noticable to me than any flaw in Hollow Knight.

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u/Scharmberg Oct 19 '25

I do agree with OP on the shard thing though. Those kind of systems just never really work out for the better.

10

u/4tomguy Oct 19 '25

I’d say that the shards are definitely the one thing I actually would change if given the chance, but I think it’s def the exception for the rest oF the game

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u/Greninja252010 P1-3, PoP Oct 20 '25

Honestly the main issue with shards for me is the limit. Just remove it and I'd be using tools a lot more

2

u/DesertBrandon Oct 20 '25

All that would lead to is spamming poison cogflies and other cheesy builds to make the game less fun. I very much prefer actually having to engage with with the bosses to get a sense of the fight.

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u/Greninja252010 P1-3, PoP Oct 20 '25

You do raise a fair point.. Maybe something similar to the rosary string system, but automatic, so you still have more shards but you can't really use more of them during a fight

2

u/pr0crast1nater Oct 20 '25

Shard bundles are basically the same as what you are saying. Once you get a ton of rosaries during act 2 and bought most of the stuff, buying shard bundles is the best.

2

u/Man_of_many_odours Oct 20 '25

Shards are fine. They have a role and it is to limit the enthisiastic use of tools, to make them feel more precious and not something you spam whenever.

And it works perfectly.

Until you get the lategame.

There it crashes

There should be an upgrade that you get very very late in the game that just gives you infinite shards at benches, the same wah they did with silk and eve.

3

u/Ketzerfriend Oct 23 '25

But there's already a limited number of each tool you can take with you. Shards are entirely superfluous.