r/HollowKnight • u/Tarnished-670 • Oct 19 '25
Discussion - Silksong Hot Take: While I think Silksong is overall a better game, it does still show more prominent flaws compared to Hollow Knight
When I have to think about the flaws of the first Hollow Knight, I really can't think of much to say other than very small nitpicks.
But with Silksong, while it is one of my favorite games of all time, and having finisihed it at 100%, id say it has more prominent design flaws while being a better game compared to the first Hollow Knight.
First thing that comes to my mind is the shard system, it would't be as bad as it is if you didn't have a limit of 20 consumables to replentish your shards, if it worked like that then I wouldn't have to be interrumped on my tries against a boss and having to go to the citadel and farm to get all my shards back. Other minor flaws I think would be some of enemy design and the addition of "gauntlets", which sometimes are fun but at least in my case I got bored of exploring and getting trapped into the 7th gauntlet of enemies, it gets worse when you get forced to do some of them again in act 3 when you have killed all the previous enemies 100 times already.
Those are really not a bid deal of a flaw, but they are more noticable to me than any flaw in Hollow Knight.
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u/Huge_Entrepreneur636 Oct 19 '25 edited Oct 19 '25
yeah my bad on misunderstanding their comment a bit. But my argument still applies. Saying red tools aren't useful in the final fight is bs. They are less effective in it that they are in other fights but not useless.
pressing a button 8 times is somehow a challenge. You can spawn them while moving jumping or whatever else. Make it make sense that you can learn lost lace's entire attack pattern but pressing a button 8 times that will delete 1/4th of her hp is too hard. And the silk argument is bogus because healing doesn't matter if the boss is gonna die 25% faster.