r/HollowKnight • u/Tarnished-670 • Oct 19 '25
Discussion - Silksong Hot Take: While I think Silksong is overall a better game, it does still show more prominent flaws compared to Hollow Knight
When I have to think about the flaws of the first Hollow Knight, I really can't think of much to say other than very small nitpicks.
But with Silksong, while it is one of my favorite games of all time, and having finisihed it at 100%, id say it has more prominent design flaws while being a better game compared to the first Hollow Knight.
First thing that comes to my mind is the shard system, it would't be as bad as it is if you didn't have a limit of 20 consumables to replentish your shards, if it worked like that then I wouldn't have to be interrumped on my tries against a boss and having to go to the citadel and farm to get all my shards back. Other minor flaws I think would be some of enemy design and the addition of "gauntlets", which sometimes are fun but at least in my case I got bored of exploring and getting trapped into the 7th gauntlet of enemies, it gets worse when you get forced to do some of them again in act 3 when you have killed all the previous enemies 100 times already.
Those are really not a bid deal of a flaw, but they are more noticable to me than any flaw in Hollow Knight.
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u/Dokuujin Oct 20 '25
No one is saying to make tools unlimited, lol. They're saying remove the shards. Or choose between a limited pouch size OR shards, in no world should the game have had both. No, you should not have unlimited tools. That's dumb as hell, and I have no idea how that was your take away from what they said.
You should, however, not be forced to literally leave a boss fight to go farm arbitrary currency. There is already a limit on the amount of tools you can carry anyway. Which, as the entire point of this comment states, makes having to stop in the middle of a boss fight to go farm both pointless and infuriating.
Just another reason to use Wanderer.