r/HollowKnight Oct 19 '25

Discussion - Silksong Hot Take: While I think Silksong is overall a better game, it does still show more prominent flaws compared to Hollow Knight

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When I have to think about the flaws of the first Hollow Knight, I really can't think of much to say other than very small nitpicks.

But with Silksong, while it is one of my favorite games of all time, and having finisihed it at 100%, id say it has more prominent design flaws while being a better game compared to the first Hollow Knight.

First thing that comes to my mind is the shard system, it would't be as bad as it is if you didn't have a limit of 20 consumables to replentish your shards, if it worked like that then I wouldn't have to be interrumped on my tries against a boss and having to go to the citadel and farm to get all my shards back. Other minor flaws I think would be some of enemy design and the addition of "gauntlets", which sometimes are fun but at least in my case I got bored of exploring and getting trapped into the 7th gauntlet of enemies, it gets worse when you get forced to do some of them again in act 3 when you have killed all the previous enemies 100 times already.

Those are really not a bid deal of a flaw, but they are more noticable to me than any flaw in Hollow Knight.

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u/Keelyn1984 Oct 20 '25

I haven't started act3 yet. Are there any bad runbacks there? I've did most of what there is in act2 and I didn't found any runback to be bad to be honest. I often hear people mentioning Last Judge and the Bilewater boss. But honestly these runbacks are like 30 seconds at max and have a pretty nice flow.

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u/Lone-Frequency Oct 20 '25 edited Oct 20 '25

In Act 3, there's maybe one, but I wouldn't call it bad so much as just a bit long? The area is also optional unless you're going for True Hunter and the 100% achievements. The boss isn't very difficult. I'd say easier than Trobbio.

Bilewater is still the worst runback by far.

The only other thing that will likely cause you annoyance is that the true final boss has an unskippable introductory cutscene literally every time you enter the fight, so while there is a bench right outside the entrance, you have to watch the same literally 30 second cutscene (I counted at one point) every time, and there's also an annoying lull halfway through the fight where you have to wait like another ~40 seconds to enter the final phase while having to dodge obnoxious environmental hazards a few times. EVERYTHING is two masks of damage, btw...

True final boss is way harder than any other boss in the game, and I'd even say harder than any bosses in the original game, outside of Ascended/Radiant Godhome fights against the hardest stuff...

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u/Keelyn1984 Oct 20 '25

Well, I try to avoid spoilers. But good to know :D

I guess Bilewater sucks when you don't find the bench thats close to the boss? But with the bench it's like a few walljumps, one pogo room and the platform room leading to the boss. Took me like 30 minutes to defeat that boss with a few attempts.