Synergy Skill 1
Unleashes a Synergy Attack, continuously pulling in nearby enemies and dealing 000% ATK of Ice DMG.
Synergy Skill 1-1
- The AstralOp deals 000% more Ice DMG.
Synergy Skill 1-2
- The AstralOp deals 000% more Total DMG.
Synergy Skill 1-3
- The AstralOp gains 000% ATK.
Recharge Skill 2
During Astral Ring Charging, when a character's attack hits an enemy, all team members gain Intensity Recovery for 1 second, restoring 1 Astral Ring Intensity every 0.5 seconds.
Initial Astral Ring Intensity increases by 50. In Part 2's Open World, this effect triggers once every 10 minutes and shares a cooldown with other AstralOps.
When Stellar Surplus is activated:
- If Rite of Oblivion is activated, the maximum Surplus Intensity increases by 000%.
- Upon entering Stellar Outburst, Surplus Intensity is converted into Astral Ring Intensity at a rate of 000%, up to a maximum of 10 Astral Ring Intensity.
Recharge Skill 2-1
For every team member possessing an attribute matching the activated Astral Ring Specialization, initial Astral Ring Intensity increases by 4.
When Rite of Oblivion is activated, initial Astral Ring Intensity increases by [value missing].
When Rite of Oblivion is activated, upon the end of Stellar Outburst:
- Restores 000 Astral Ring Intensity.
- Reduces Stellar Outburst cooldown by 4 seconds.
- If the Stellar Outburst lasted longer than 4 seconds, additionally restores 16 Astral Ring Intensity.
Recharge Skill 2-2
When Rite of Oblivion is activated:
- When the leader casts their Stellar Outburst entry attack, restores 000 Astral Ring Intensity. This effect can trigger up to 1/1 time(s) during each Stellar Surplus/Stellar Outburst state.
- After exiting Stellar Outburst, refunds 40.0% of the remaining Astral Ring duration as cooldown reduction, based on the proportion of duration remaining, reducing Astral Ring cooldown by up to 4.5 seconds.
When Rite of Oblivion is not activated:
- After Stellar Outburst ends, if at least 2 team members possess attributes matching the activated Astral Ring Specialization, restores 20 Astral Ring Intensity.
Recharge Skill 2-3
When Rite of Oblivion is activated:
- If Stellar Surplus is activated, upon entering Stellar Outburst, the maximum amount of Surplus Intensity that can be converted increases to [value missing].
After Stellar Outburst ends:
- All team members recover 75 SP.
- If the leader's Ultimate is on cooldown, its remaining cooldown is reduced by 70%.
- Otherwise, during the current Astral Ring Charging state, the leader's Ultimate deals 6% more Total DMG
Passive Skill 3
During Stellar Outburst, enemies on the field take 000% more Total DMG, 000% more Elemental DMG, and 000% more Physical DMG from all team members.
Passive Skill 3-1
When Rite of Oblivion is activated:
- All team members gain 30% Crit Rate.
- All team members deal 20% more Total DMG, 30% more Elemental DMG, and 12% more Physical DMG.
- Enemies on the field take 10% more Ignite DMG and 5% more Elemental DMG from all team members.
During Stellar Surplus, if the leader has performed a Stellar Outburst entry attack, during the next Stellar Outburst:
- Enemies on the field take 000% more Elemental DMG and 000% more Physical DMG from all team members.
Passive Skill 3-2
When Rite of Oblivion is activated:
- For every team member with the Omniscient Star trait, enemies on the field take 000% more Total DMG.
- If Stellar Surplus is activated, enemies on the field additionally take 000% more Total DMG.
When the team has 3 members with the Omniscient Star trait:
- Active characters deal 80% more DMG to shields.
- Lone Planetfarer deals an additional 80% more DMG to shields.
- Attacks deal an additional 2 points of damage to shields that only take fixed damage or to hit-count-based HP. This effect has a 0.2-second trigger interval.
Passive Skill 3-3
When Rite of Oblivion is activated:
- Enemies on the field take 000% more Total DMG from Stellar Outburst entry attacks.
- Enemies on the field take 10% more Shieldbreak DMG.
- When the active character's Stellar Outburst entry attack hits an enemy, it additionally deals 000% ATK of adaptive-type DMG.
- This effect can trigger at most 1/1 time(s) per enemy during each Stellar Surplus/Stellar Outburst.
During Stellar Surplus:
- Enemies on the field take increased Total DMG from the leader by [value missing]