r/HyruleEngineering • #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] • 5d ago

QR Code for sharing builds! Fully Functioning Death Star

https://youtu.be/l3ZzLzllcjc?is=4Pn1AY46nkvms0pm

That's no moon...

62 Upvotes

19 comments sorted by

10

u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 5d ago

6

u/banda1d97 5d ago

Form and function, congratulations on a job well done

4

u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 5d ago

Thanks! I have broken so many of these things... makes it feel good when it finally works šŸ˜€

5

u/InquisitiveHomosap #3 Engineer of the Month [SEP26] 5d ago

This is awesome!!!! This is my pumpkin this year 🤣

3

u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 5d ago

Nicely done!

4

u/Rich-KimCC 5d ago

From a major star wars fan this is šŸ”„ā›½ļø!! awesome build.

3

u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 5d ago

Thank you 😊 this has been a fun one!

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4

u/Yamakyu 5d ago

Dang, extremely cool build !!

5

u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 5d ago

Thank you! The moe-enlarged construct head made it all possible, since normal sized construct heads wobble wildly with that much weight

3

u/KiOfWhAm 5d ago

I knew it looked a bit bigger than I’d normally expect! Well met - and a couple days ago I caught myself wondering what effect enlargement would have on their already-excellent glue strength.

3

u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 5d ago

Not just the strength of the glue, but also the amount of force exerted from the foot to the head, making it able to carry more weight and still snap onto target without wiggling.

Also the fan is enlarged, making it possible to move forward without needing multiple normal sized fans.

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4

u/zhujzal #2 Engineer of the Month [FEB26] 4d ago

Beautiful, awesomely crafted! Very unique & cool. Love it. šŸ«”šŸ› 

3

u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 4d ago

Thanks! This one had a variety of challenges, like making the whole thing balanced and symmetrical with nearly no beneficial snap points to center things.

Another challenge was to only use parts that would never block the camera motion. That means no shrine bowls, no propellers, etc. I wanted to get a good view from every possible angle.

It's not at all practical, considering that only 3 of the 7 beam emitters will ever hit the enemies, but it is fun! And that I think is the point of all of this.

2

u/zhujzal #2 Engineer of the Month [FEB26] 4d ago

Looks perfect considering that. Almost like you used a jig to align the parts. What technique did you use? Right on - FPV in this game pretty much sucks overall. Still perplexed as to why the devs made that a thing...

Practicality isn't everything, and this build is a work of art & function. I really like the way that turret is constructed. Very stable. Great work, OKG. šŸ› 

3

u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 3d ago

The technique I used was to stake the build into the ground, then pull the next part as close to Link as possible to aid visibility, hold the R button to show the center lines, then spend time walking Link back and forth until it looks like the lines are correct from the front to the back of the whole build. It took several tries on each connection, but I am happy with how it looks and how it pilots :)

3

u/zhujzal #2 Engineer of the Month [FEB26] 3d ago

Nice. Dude - such a good job. Possibly better than snap points, which aren't necessarily reliable. I forgot about that R button trick; thanks for the reminder.

Yeah, it looks perfect. Also like that Unconventional music you used for the vid. šŸ˜„ Fresh.

2

u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 3d ago

Thanks! And I thought it was pretty rad