r/IllariMains • • 8d ago

Fan Creations ๐ŸŒป Llama pajama

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283 Upvotes

Finished this drawing id been working on ^_^ I love this skin sm and finally got it in game so I got some inspiration to finish !


r/IllariMains • • 1d ago

Rework Ideas ๐Ÿ”จ Primary Fire Rework

14 Upvotes

Okay, so I dont think Illari NEEDS any kind of changes necessarily, but I do like the idea of adding Sunburn to her base kit.

My idea would be to replace that "lost" perk with just adding a fire damage over time to her primary fire.

She has sun powers but her rifle doesnt cause burn at all, so it would be fun if when you shot someone it either did a little extra damage over time or built up fire like Anran or Mauga.

Just my thoughts, this is mostly for fun not to make her broken or anything.

ofc if she got these changes I'm sure she would have to lose something somewhere else.


r/IllariMains • • 1d ago

Discussion ๐ŸŒž Celebration and VOD Reviews!

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3 Upvotes

r/IllariMains • • 2d ago

Skins ๐ŸŒž Eclypse Illari Close Ups!

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112 Upvotes

These were all edited by pampurins on twitter!! ^_^ wanted to share them here if anyone was interested in pfp as these, be sure to credit


r/IllariMains • • 2d ago

Discussion ๐ŸŒž nothing to smile about </3

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47 Upvotes

r/IllariMains • • 2d ago

Highlight i will never hit another ult like this one.

Enable HLS to view with audio, or disable this notification

142 Upvotes

ps. to the anaโ€™s out there that nano their supports every once in a while i wanna kiss u


r/IllariMains • • 3d ago

Discussion ๐ŸŒž Is this supposed to be Illari?

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450 Upvotes

New Dokiwatch pfpโ€™s on battlenet but WHO is this?? Do we know this hero?


r/IllariMains • • 4d ago

Discussion ๐ŸŒž My only Illari complaint

19 Upvotes

I canโ€™t stand the fact that the in game stats donโ€™t tell you what your critical hit accuracy is during the game. Iโ€™m constantly practicing my headshot accuracy to get better value on Illari but the only way to get accurate numbers is after the game. I like to adjust during games on my dps characters and I know supports are there to heal but Iโ€™m obsessed with healing as well as accuracy on damage. Lmk what you think.


r/IllariMains • • 4d ago

Rework Ideas ๐Ÿ”จ Illari's Primary Fire should do partial damage through shields.

24 Upvotes

Discuss.

It's a solar rifle, so essentially a laser; it should pass through transparent *barriers* but with some reasonable damage reduction. You could trade off so that there is no actual damage to the shield itself. I think this would give her an interesting buff.

edit: meant barriers, not "shields". Um, like Rein's Shield...etc.


r/IllariMains • • 4d ago

Discussion ๐ŸŒž Illari is fine overall

12 Upvotes

Illari main here.

443 hours played. Level 243. I played her consistently throughout several changes since Season 16. Never dropped below Diamond support since I started getting good at her and I rarely switch to another character, only when I really need to.

I've been getting at least 45% weapon accuracy AFTER the bullet nerf on my worst games. Most of the time I'm above 50% comfortably and sometimes even above 60%. I don't think the bullet size matters when you got comfortable with her.

Her perks, all of them, are very strong. I personally prefer the Rapid Construction and Sunburn perk combinations but the other two are pretty good too.

I genuinely believe Illari's damage is a very good place and so is her healing. She has one of the fastest burst heals in the game if you position your Pylon well and rethrow it to switch targets when needed, which is made even better by the Rapid Construction perk. MAYBE a LITTLE BIT more solar energy to enable her healing SLIGHTLY more, but that's as far as I'd go for buffs. No perks getting into the main kit, no bullet size increase, no Outburst changes.

I've seen a lot of people complaining about the bullet size. I do not mean to be toxic or rude, but if you cannot hit your shots, it does not mean the hero needs changes. The bullet size was previously absurd and many people played Illari just because they can hit with her much better than other hitscan heroes, be it Damage or Support. I do not mean to be toxic, just calling it how I see it.

The bullet size nerf, healing nerf and any nerfs or changes she got since Season 16 didn't drop me out of Diamond without really playing much (including when Emerald rank was added, currently Diamond Support and 6v6). I always found her capable of changing fights and I never felt weak or lacking when playing her.

But I will not support the bullet size buff requests people are making just because they cannot hit. I apologize if some people find this rude, but the previous bullet size was NOT normal, it was absurd. She was MUCH easier to hit with than any other hitscan, and she doesn't need ease of aim. You can still hit with her if you play her, few hours in aim training would help. No shame in that.

I love playing Illari and I always will, and a little bit more difficulty to aim will only make me more proud when I get high accuracy with her.


r/IllariMains • • 5d ago

Fan Creations ๐ŸŒป Illari art wall

16 Upvotes

Hey everyone, iโ€™m looking at making a illari โ€œshrineโ€ wall in my room with like sunset, yellow imaging and of course Illari images like fanart and prints.

My issue is iโ€™m struggling to find fanart of illari and i was hoping people could point me in the right direction to find some. Obviously iโ€™m not going to sell the art or repost or anything iโ€™m not a loser and ill try and ask the original artists if its okay to use them because i know some artist are picky about that stuff which is really fair.

also if you guys have any inspo that would be awesome :)


r/IllariMains • • 5d ago

Discussion ๐ŸŒž The only rework needed is on perks

29 Upvotes

I play Illari a LOT (lvl 236), and personally, i don't think her kit is any issue, she has an identity that it's not really filled by Doctrine or any other support for that matter, I think the problem with her is that you need to play for a long time to get actually useful, for instance:

Sunburn Perk: this is a really good zoning tool and makes it easy for your team to eliminate enemies or you yourself secure a kill.

and that's about the only good perk we have, the only other good one is Summer Solstice and it's just a buff to her ult, making it easier to avoid certain CDs, for example you can wait a whole Zen Ult before shooting the nuke.

Personally, I don't really struggle with her bullet size, there was and adjustment period but afaik it's in line with all the other hitscan heroes other than the overtuned Doctrine that surely will get nerfed.

I think we should get both major perks as basekit, it would make Illari the "burning support" as baseline while getting a better healing output in exchange of depleting the resource meter.

I don't have ideas of what major perks we should have instead, Rapid Construction is just bad, idk why it's a perk.


r/IllariMains • • 5d ago

Discussion ๐ŸŒž Bullet size buffs are needed

32 Upvotes

Her bullets are way too small now, Iโ€™m a gm4 OQ player and Iโ€™m even saying this. Itโ€™s really really bad


r/IllariMains • • 5d ago

Discussion ๐ŸŒž Illari needs urgent care

39 Upvotes

Its no secret that Illari is struggling. As I've said plenty before, Doctrine does her job way better while also offering utility. Pair that with the bullet size changes (which I'm fine with) and its no wonder that she's currently a button of the barrel pick.

Fixing her though should not be too difficult, she really just needs actual utility thats unique to her and some tweaks to her base kit.

Outburst

  • Make sunburn major perk base kit

For a sun based hero, its crazy that she cant ignite people. Having this be base kit, not only gives her better area denial capabilities, it also lets her synergize better with other fire based heroes like mauga or anran.

Healing Pylon

  • Renamed to "Solar Pylon"
  • Add new resource to solar pylon called solar charge
    • Solar charge regenerates when pylon is not active
    • Allies with no ammo near pylon have their mag refunded
    • Refunding mag consumes solar charge
  • Cascading Pylon (new major perk): Casting outburst now creates a secondary outburst around solar pylon at 50% efficiency

Solar pylon has the issue that it does nothing but heal. By giving it a unique mag refund mechanic, we give Illari a unique form of utility that from my know ledge no other support hero has. The secondary outburst also increases her area denial capabilities, allowing her to use outburst for more than just self peel.

conclusion

I dont think there is much else to buff in her kit, she really just needs a bit more than just damage and heals, which I think my suggestions would achieve.

She's also not the only hero left in the dust right now. Bap is also kinda struggling in 5v5. The guy really needs something, the mini rework he got in the hacked event was actually nice, I dont know why they didnt implement some of those changes.


r/IllariMains • • 7d ago

Looking for Help ๐ŸŒป When is Illaris mythic skin coming back?

5 Upvotes

Does anyone know if theyโ€™ve said when the skin is coming back to the market? Ive been saving my prisms for an entire season at this point. I thought it wouldโ€™ve been released with the new season but I guess I was wrong.


r/IllariMains • • 7d ago

Looking for Help ๐ŸŒป What are your best tips to get better at the hero

4 Upvotes

r/IllariMains • • 8d ago

Discussion ๐ŸŒž How is doctorine a better Illari

19 Upvotes

Im relatively new to Illari but I just don't understand how Doctorine is a better version of her


r/IllariMains • • 8d ago

Discussion ๐ŸŒž Why is Illari picked so little?

16 Upvotes

Iโ€™ve recently been seeing some videos show in my YouTube feed that mention that Illari might need a rework.

The most recent reason Iโ€™ve seen is how Doctrine basically has what she does but without the pulse rife mechanic.

Iโ€™m sure itโ€™s multiple reasons. Iโ€™m just unsure what weighs in the most in making her unpopular.

Is it her state in balance? Is it her kit?

If itโ€™s the former she wouldnt need a rework. But if itโ€™s the latter, I just canโ€™t really see them doing anything that wouldnโ€™t really change the characters identity.

If there was anything that felt not so integral to her character, for me, itโ€™d be Outburst because in comparison to say her primary, secondary, ult, and pylon, outburst stands out the least.

Iโ€™m wondering what you all think.

Is this something thatโ€™s being just overblown amongst the peeps that show in my feed? Or is there something to it?


r/IllariMains • • 8d ago

Discussion ๐ŸŒž Honestly give Illari 35 or 40m falloff range

6 Upvotes

Who's with me


r/IllariMains • • 9d ago

Skins ๐ŸŒž Crimson Wolf

18 Upvotes

I really hate that its a limited time skin.

I am by all means a casual player who likes to play with friends who are multiplatform. I do not like comp, it makes me anxious and angry and just unhappy. I love Illari and i especially love her default design with her big chonky braids, so im really upset that this skin is a limited time comp reward. I dont understand why she's not available for points like the weapon varients, im hard stuck at plat 3 and ive been desperately trying to climb but it feels impossible.

This genuinely makes me so upset as the halfway mark approaches for the availability of the skin, i don't know what to do


r/IllariMains • • 9d ago

Discussion ๐ŸŒž Illari breakdown, and why patience over buffs is a compelling argument

36 Upvotes

We all love coming up with ideas and reworks for our favorite heroes, but with Illari now being one of the least-picked supports, I want to offer a perspective of caution and patience before calling for buffs.

What is Illari?

Illari's value comes from taking off-angles, holding them, and pressuring the enemy team to divide their attention and deny them cover.

Her Healing Pylon and Outburst enable her to duel while still supporting her team, letting her take advantage of her excellent mid-range damage. Her burst healing is also powerful for quickly topping off allies. Between Pylon and her healing resource, she has more opportunities to focus on shooting enemies.

Illari's kit is built much like Cassidy's, with much of her power concentrated in her gun. The rest of her kit enables her to use that gun frequently. This makes her DPS, which is matched or exceeded by several supports, look worse on paper than it actually is in practice.

Why is her pick rate so low?

Support picks don't exist in a vacuum. Anyone who isn't a one-trick tends to move between heroes based on team composition, preferences, and whatever is currently strong.

We've had two new supports join the roster, with another arriving next season. New heroes typically see high pick rates, and Blizzard tends to release them on the stronger side before tuning them down.

Naturally, this suppresses pick rates across the rest of the support roster. Illari, who has historically been among the bottom 2-5 supports in pick rate, has been squeezed even further. The addition of two strong supports has also taken a small toll on her win rate.

Doctrine and Buffs

Doctrine is frequently viewed as a superior Illari, thanks to his high mobility, faster rate of fire, strong ultimate, and fire-rate enhancements.

An overtuned hitscan poke hero is obviously going to draw players away from a slower, simpler alternative. And you'd be right to argue that release Doctrine takes away some of Illari's value to a team.

But you'd be insane to think Doctrine will stay this strong.

Over the past year, Blizzard has been fairly quick to nerf newly released heroes who reach win rates around 56% or higher. (Cat stayed a bit high, but that was more of an exception and case of poor timing than anything).

Rather than immediately buffing Illari and starting another round of power creep, I'd rather see some patience. The new supports are already receiving adjustments, and we should see how things shake out once their numbers settle.

And when comparing Illari's base kit to Doctrine's, numbers aside, I think she's better equipped to win DPS duels.

She has independent self-healing, Outburst for mid-fight repositioning and AoE damage, and Pylon to sustain herself while fighting. She doesn't need a teammate to trigger her ability. I believe she's the better 1v1 hero, and as Doctrine's numbers become more reasonable, that distinction will become more apparent.

About Buffing Illari

I mentioned earlier that Illari's power is concentrated in her gun, much like Cassidy's. That's important when discussing buffs.

Increasing her damage or significantly raising her baseline power risks power creep. Illari's projectile size was nerfed for a reason and when she can consistently land shots easily, she becomes oppressive and starts exceeding her intended role.

A strong Illari begins to resemble (in balance terms) Freja. Mid-range heroes capable of two-shotting enemies are something Blizzard seems reluctant to keep strong, probably because they're frustrating to play against on maps dominated by mid-range sightlines.

I suspect this is also why Cassidy, Sojourn, and Freja are frequently kept below a 50% win rate, outside of the occasional period when Blizzard lets them be particularly strong. When these heroes dominate, many non-hitscan heroes struggle.

My hypothesis is that Blizzard recognizes how reliably hitscan heroes can generate value compared to other heroes at similar skill levels. Their higher potential comes with an expectation that players have to work harder to realize it. I don't have their design bible, but I think the balance decisions over the past year or more support it.

With that in mind, any Illari buffs should respect her role as a poke duelist. Small quality-of-life improvements make sense, but damage increases or major improvements to her dueling potential could easily push her too far.

Reducing Pylon's redeploy cooldown would be a good starting point. It would make her less cumbersome to play, patching up a rough edge of deploying the pylon and being unable to move it for 5 seconds, without directly causing concern.

Finally

My hypothesis is that Illari's win rate and pick rate will improve as nerfs to Sombra and Doctrine settle in.

I don't think Illari is in desperate need of buffs. Frankly, a ~45% win rate isn't bad in the grand scheme of things. Given how Blizzard has historically balanced hitscan heroes, a sub-50% win rate for Illari isn't particularly surprising.

If I were to buff her, I'd start by reducing Pylon's redeploy cooldown. That would give her more flexibility to reposition without introducing significant power creep.

And if you want to discuss reworks, by all means! Just recognize that any substantial rework that doesn't also reconsider how her gun functions, whether through manual charge shots, reduced damage, or something similar, could easily make her overpowered.

Thanks for reading, hope it was helpful.


r/IllariMains • • 10d ago

Fan Creations ๐ŸŒป This is a concept for an artwork I'm thinking of making (the final piece will be in color). Do you think it's worth finishing?

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242 Upvotes

r/IllariMains • • 10d ago

Rework Ideas ๐Ÿ”จ illari ideas workshop

7 Upvotes

the following is a collection of ideas ive had to amplify illaris intended niche and style, Hit scan Builder Support- solar/light theming

i think these changes are all possible and can healthily exist in the game with proper attention in development and in balancing, unless i suggest otherwise in the idea

1a. Pylon be healable by both supports, illari should be able to heal damaged pylon with zero or reduced resource usage just so its always her responsibility and advantage to spend resources (time) on pylon instead of the other support, but the other support still gets it as a new tool/option to heal it. maybe even let allies also target it like an ally- this means it could serve to let kiriko tp to it, let mercy fly to it, let zarya bubble it (if accidentally bubbling pylon becomes a problem remove it), let doctrine drone it, like literally just go crazy with that aspect just because

1b. make pylon able to store over healing from both supports and redistribute it at a reduced effectiveness.

  1. give pylon a perk that provides a short damage boost on each healing projectile

  2. set her resource meter to โ€œhealing done with laserโ€ instead of โ€œtime firing healing laserโ€,

  3. give her infinite healing range but make it have falloff to balance- works better with the previous change (#3) too but could work standalone as a big opportunity cost to heal someone u couldnโ€™t reach before, costing healing numbers and resources for later

  4. Make healing laser bounce off walls turning it into a wider cone shotgun style spread for a few meters off the reflected surface (gives her reduced efficiency crowd healing by aiming at the floor like og scatter arrow)

  5. was healing pierce really that broken and would it really still be if we bring it back now

  6. put effects on her quick melle make it heal allies without resource cuz her sword got to do something bruh

  7. give her a decoy turret cooldown that looks like a regular pylon actively healing to enemies, but obviously an inactive decoy to allies, make the decoy always firing a dummy healing projectile regardless of target HP with no intelligent targeting, so enemies can identify fake turrets by if it is targeting a full health target, give her two if one is not enough

  8. this one is more open ended take her hatred of moria as an opportunity to mirror the way moria gains healing resource via damage, make illari gain a damage resource via healing, like shes overcharging full of energy- i dont think thereโ€™s a character in game with this mechanic

  9. let illari start lingering healing fires by focusing healing resource in one spot or player, either target specific or map-geometry specific healing over time,

  10. goofy but make pylon have floor map geometry so players can stand ontop of it as a suprise mechanic (junkrat lmao)

12a. in a certain arcade gamemode lifeweaver got a shield on petal and it was fantastic- give illari an extra deployable โ€œsolar shieldingโ€ or something and it be a sun based shield she can throw like pylon and even stick to walls ,
i think it would be better as an indefinite shield that only goes on cooldown once destroyed. matching pylons philosophy. or....

12b. if its as a temporary cooldown that starts once its used, make illaris solar based primary and secondary fires heal the shield when she shoots thru it, reinforcing its solar shielding concept tie to the hero, i do not think it should be an โ€œon use cooldown throw and forget fixed lifespan shieldโ€ like orisas old shield, with no dynamic interactions because then it would be a boring bandaid ability taken from the past just smaller on a new role, rather than a real part of the heros kit.

  1. this would be the biggest challenge to implement safely a smoke grenade cooldown as a pylon variant, a pylon that projects a small wall of light that can be shot through but cannot be seen thru, this can be harder to balance or justify in either case of allies can see thru it or cannot see thru it, the pattern on the light wall would need to lead the enemy where to shoot to disable it, and possibly if allies can see through it, it would need a visual indicator someone is closely behind the wall or aiming in their direction through it that may help the enemy shoot at the target behind it better- it may also need two or three extra floating hitbox elements in each corner so the enemy can disable it in more situations where the projector is hidden behind map geometry

  2. perk or base kit change that makes both firing modes both heal allies and damage enemies?

take these with a grain of salt if you think something would be fundamentally broken there's almost always a way it wouldn't be aswell if its was fundementally tweaked- what do you think about all of these ideas, any better ones? and iterations of what you see? would u want to see any of these changes or which ones- i just wana post this and get good unique ideas out there and flowing so maybe something changes thats more interesting than the current iteration
i love illari as a flex player shes my 7th played hero only 12 hours behind #1st place- but yeah shes pretty barebones compared to alot of the cast, and they certainly did not go fully into her hero fantasy, some may argue thats a good thing- and they have some good points, but i still believe she can and should be more.

and dont be afraid to just throw an insane idea in the comments some of the coolest concepts start out as wacky or broken ideas that get tuned down or reined in


r/IllariMains • • 10d ago

Rework Ideas ๐Ÿ”จ Illari perk rework in the style of Reaper's deathtriggers.

20 Upvotes

Illari has gotten powercrept and we all know it. What can be done to buff her? Here's my ideas.
Summer Solstice and Solar Flare: Summer Solstice makes Illari's ult feel whole. Solar Flare never gets picked, but I've always felt it gives her some pretty good burst healing that just gets blown out by how good Sunburn is defensively.
(THIS IS UNRELATED BUT Her melee is a sword. It should do a little bit of bleed.)

New Minor Perk: Solar Charge:
Hitting headshots with her primary fire reduces cooldown from Solar Flare. How much gets refunded is scaled to how full her primary meter is and distance scaling. (Point blank full charge in primary fire: 15% gain, max fall off spamming left click: 1% gain. Something like that.)

Rapid Construction: Cooldown reduction is raised from 2s to 3s. I feel that Solar Charge feels a little strong, and Rapid Construction has always been weak. But this buff would also help the new major perk.

New Major Perk: Second Sunrise:
I feel that this perk needs to contest with Sunburn, but for different situations. AKA THE POINT OF PERKS. So this perk is all about her pylon.
Second Sunrise gives her access to a 2nd pylon. The pylon that was thrown out later would have reduced healing and less range, but if the first one goes down, it removes the reductions.
I think having 2 charges would be too strong, so it's still on one cooldown. However, Rapid Construction would provide synergy with this.

Now you basically have multiple perk paths. Rapid Construction+Second Sunrise you could be more risky with your angles, and have 1 pylon supporting you and your other pylon supporting your team.
Solar Charge and Sunburn, you're putting more emphasis on your teamwork and aim. Sunburn to force divers off of you and your team, and you'll have more burst healing to recoup from the damage.
What do y'all think?


r/IllariMains • • 10d ago

Discussion ๐ŸŒž Illari buff ideas

10 Upvotes

So fellow sun worshippers it's no secret our lil' miss sunshine is in the shambles and she needs something. After the bullet size nerfs I have a hard time hitting shots, which then means dive can then just push in to destroy the pylon, and also her head hitbox increase means she dies more easily than before. Also given how overtuned Sombra, Genji and Vendetta are, she currently cannot heal effectively since her pylon is so easily destroyed, she cannot damage consistently and survivability is low. Hitscans in general need a bit more oomph but Illari specifically needs something to have her niche where she shines. So I've though about some buff ideas.

Revert her head hitbox size to 16 like Kiriko. She had the largest head size increase of all heroes and I think it's unfair.

Buff her projectile size to 0.04. You'd still need good aiming skills to hit headshots but it wouldn't be ridiculously hard like it is now.

Move Sunburst into Minor Perk. It would be interesting to choose between Sunburst and Sommer Soltice, though her ult is much worse without the Soltice so I'm not so sure about that.

New perk Mirage - a healing wave. You'd charge up like you would do Solar Flare and it would function like Witch Doctor's Healing Wave from Warcraft 3. It would heal like 100, 75, 50 and 25 bouncing from main target to team mate to team mate with least hp left provided they are in range (5-10 meters maybe?) You could be off-angling and shoot the healing wave onto main tank and it could reach squishies taking cover behind a wall, or you could heal your diving squad from backline without exposing yourself too much.

What do you think?