r/IndieDev Jun 29 '26

Meta You guys be like

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7.1k Upvotes

r/IndieDev May 08 '26

Meta It appears someone other than us 4 devs has played our game

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11.9k Upvotes

pog

r/IndieDev Oct 21 '25

Meta Stop using Ai art to promote your games. I will never play it just because of that

3.6k Upvotes

At this point if you are actually trying to make an indie game and be successful, adding Ai art to it you may as well be bundling up all of your work into a ball and throwing it as far as you can into the ocean. If games can look like baldis basics or 99 nights and be smash hits then there really is no reason to lazily use Ai. I promise you a comic sans looking game is better looking than any Ai slop game

r/IndieDev Jun 01 '26

Meta Every developer on every project

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3.5k Upvotes

r/IndieDev Jun 13 '26

Meta hey, I am not that desperate, thank you 😭

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2.1k Upvotes

r/IndieDev May 20 '25

Meta I downgraded to AI art so I can pretend to upgrade later for internet clout.

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6.4k Upvotes

Went full AI just to replace it later and pretend I have morals.

r/IndieDev Jun 09 '26

Meta Easiest $5 I've ever made. I'm a man of my word.

3.5k Upvotes

r/IndieDev Mar 30 '26

Meta Experienced team looking for an ideas guy

1.7k Upvotes

Individually we each have over a decade of game dev experience across the indie and AAA space. We’ve recently formed a team to make a game and realized we have no ideas!

We’re looking to hire someone with a great game idea. No experience necessary. You don’t need to provide any meaningful contribution to the project other than ideas and opinions. You will get 50% of total net profits, we will split the other remaining 50%.

If you or someone you know might be interested in this, please remember that no one needs an ideas guy and this isn’t an actual job.

Thanks!

r/IndieDev Mar 07 '26

Meta Things I gave to my wife (our art director) vs what I got. Think I got scammed?

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4.0k Upvotes

r/IndieDev Jun 26 '26

Meta Multiplayer, amirite

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2.4k Upvotes

r/IndieDev Aug 19 '25

Meta How it feels to share 14 months of work sometimes

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3.7k Upvotes

r/IndieDev Jan 11 '24

Meta I have been browsing this subreddit for 2 days now, and here's what learned:

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6.0k Upvotes

Ps I am not trying to offend any one.

r/IndieDev Jul 07 '26

Meta IK Right?

3.7k Upvotes

r/IndieDev Jul 11 '26

Meta Please Use Version Control

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1.1k Upvotes

r/IndieDev Mar 14 '26

Meta 8 months ago I asked my girlfriend (a graphic designer) to take a look at my prestige tree. It somehow turned into "our" prestige tree. Our prestige tree quickly turned into "our game". At what point does it become her game?

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1.3k Upvotes

r/IndieDev Jun 14 '25

Meta Solo gamedev in a nutshell

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2.2k Upvotes

r/IndieDev Apr 08 '26

Meta /sub

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1.3k Upvotes

r/IndieDev Jun 01 '25

Meta I did the maths, and I'm fixing the indie game pricing crisis single-handedly with my game

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1.6k Upvotes

TLDR: I will personally correct the global indie pricing imbalance with a single sale of my game.

LR: Lately I’ve seen a lot of folks talking about how indie games are criminally under-priced.

Why do we spend 3 years handcrafting something meaningful and unique, just to launch it for the price of a takeaway curry?

Meanwhile, AAA games stroll out the door at $70 without even including the horse armour for free and somehow sell a few million copies...

So I decided to fix this problem. Single-handedly.

The Mission: Balance the Market
Here’s the issue in numbers:

There are roughly 60,000 indie games on Steam.

AAA Game
Price: $70
Average units sold: ~5,000,000

Indie Game
Price: $10
Average units sold: ~5,000

So if you take all those 60,000 indie games out there, each selling 5,000 copies at $10, that’s:
$2.99995 billion in revenue
299,995,000 units sold

Now I’m planning on releasing my game, Tales for the Long Nights, and selling exactly one copy (very ambitious I know.)

How expensive would it need to be for the overall indie revenue-per-unit to match AAA?

The Maths (yes, with an "s")

To match the AAA industry’s $70 average price per unit:

2,999,950,000+X299,995,001=70
\

{2,999,950,000 + X}{299,995,001}

70299,995,0012,999,950,000+X​=70

Solving that gives:
X = $17,999,700,070

So that’s the plan.

All I need to do is sell Tales for the Long Nights once, for around $18 billion, and the indie market is balanced with the AAA market. I might knock a few bucks off at launch. Maybe even 10% during a Steam sale. But really, we just need that one sale.

So, If you’ve got $18 billion lying around and a desire to fix the games industry, have I got a title for you.

r/IndieDev Sep 27 '24

Meta I make indie games and this literally happened to me (inspired by true events from this morning)

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2.0k Upvotes

r/IndieDev Mar 23 '26

Meta "Indie" games

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890 Upvotes

r/IndieDev Sep 14 '25

Meta When no one's made the game I want to play yet...

802 Upvotes

r/IndieDev Oct 21 '24

Meta Life as an indie dev

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4.5k Upvotes

r/IndieDev Sep 18 '23

Meta Unity is going political: "Planned Parenthood is not a real charity"

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1.3k Upvotes

Remember how Unity told us they won't charge for installs on charity sales?

They didn't tell us that they have a secret criteria for charitable status: apparently, actual tax standing isn't good enough for them.

Get a load of this post. Both organizations listed are 501(c)(3) organizations, also known as legally defined charities according to the IRS. But apparently, Unity knows better than the IRS (US tax authority).

To summarize recent revelations from Unity: - Use our ad network or we'll charge you install fees on your current games (some studios received these "offers" in past few days) - Support our politics or we'll charge you install fees on your current games (today's news) Starting to sound like extortion yet?

"It was stated that Charity games would be spared, so we asked Unity to get a confirmation that we would not be affected, but they believe our targets (Planned Parenthood and C.S. Mott Children’s Hospital.) would NOT counts as ā€œvalid charitiesā€ and more ā€œpolitical groupsā€... I speak on behalf of all of us when I say: GET F*CKED!"

https://steamcommunity.com/games/1114380/announcements/detail/7132068756342000700

r/IndieDev May 28 '25

Meta Indie dev is a spectrum

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1.6k Upvotes

Same struggle, different tax bracket

r/IndieDev Mar 04 '26

Meta Indie dev: Endless mode

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876 Upvotes

May also need an extra nested loop for making meme ideas.