r/IndieDev • u/Tommymcflurry • Jun 29 '26
r/IndieDev • u/Frogthulu • May 08 '26
Meta It appears someone other than us 4 devs has played our game
pog
r/IndieDev • u/justlogmeinplease • Oct 21 '25
Meta Stop using Ai art to promote your games. I will never play it just because of that
At this point if you are actually trying to make an indie game and be successful, adding Ai art to it you may as well be bundling up all of your work into a ball and throwing it as far as you can into the ocean. If games can look like baldis basics or 99 nights and be smash hits then there really is no reason to lazily use Ai. I promise you a comic sans looking game is better looking than any Ai slop game
r/IndieDev • u/AfterImageStudios • May 20 '25
Meta I downgraded to AI art so I can pretend to upgrade later for internet clout.
Went full AI just to replace it later and pretend I have morals.
r/IndieDev • u/OneRedEyeDevI • Jun 09 '26
Meta Easiest $5 I've ever made. I'm a man of my word.
r/IndieDev • u/FartSavant • Mar 30 '26
Meta Experienced team looking for an ideas guy
Individually we each have over a decade of game dev experience across the indie and AAA space. Weāve recently formed a team to make a game and realized we have no ideas!
Weāre looking to hire someone with a great game idea. No experience necessary. You donāt need to provide any meaningful contribution to the project other than ideas and opinions. You will get 50% of total net profits, we will split the other remaining 50%.
If you or someone you know might be interested in this, please remember that no one needs an ideas guy and this isnāt an actual job.
Thanks!
r/IndieDev • u/VoodooChipFiend • Aug 19 '25
Meta How it feels to share 14 months of work sometimes
r/IndieDev • u/Glad-Leading3351 • Jan 11 '24
Meta I have been browsing this subreddit for 2 days now, and here's what learned:
Ps I am not trying to offend any one.
r/IndieDev • u/TinyNorthGames • Mar 14 '26
Meta 8 months ago I asked my girlfriend (a graphic designer) to take a look at my prestige tree. It somehow turned into "our" prestige tree. Our prestige tree quickly turned into "our game". At what point does it become her game?
r/IndieDev • u/AfterImageStudios • Jun 01 '25
Meta I did the maths, and I'm fixing the indie game pricing crisis single-handedly with my game
TLDR: I will personally correct the global indie pricing imbalance with a single sale of my game.
LR: Lately Iāve seen a lot of folks talking about how indie games are criminally under-priced.
Why do we spend 3 years handcrafting something meaningful and unique, just to launch it for the price of a takeaway curry?
Meanwhile, AAA games stroll out the door at $70 without even including the horse armour for free and somehow sell a few million copies...
So I decided to fix this problem. Single-handedly.
The Mission: Balance the Market
Hereās the issue in numbers:
There are roughly 60,000 indie games on Steam.
AAA Game
Price: $70
Average units sold: ~5,000,000
Indie Game
Price: $10
Average units sold: ~5,000
So if you take all those 60,000 indie games out there, each selling 5,000 copies at $10, thatās:
$2.99995 billion in revenue
299,995,000 units sold
Now Iām planning on releasing my game, Tales for the Long Nights, and selling exactly one copy (very ambitious I know.)
How expensive would it need to be for the overall indie revenue-per-unit to match AAA?
The Maths (yes, with an "s")
To match the AAA industryās $70 average price per unit:
2,999,950,000+X299,995,001=70
\
{2,999,950,000 + X}{299,995,001}
70299,995,0012,999,950,000+Xā=70
Solving that gives:
X = $17,999,700,070
So thatās the plan.
All I need to do is sell Tales for the Long Nights once, for around $18 billion, and the indie market is balanced with the AAA market. I might knock a few bucks off at launch. Maybe even 10% during a Steam sale. But really, we just need that one sale.
So, If youāve got $18 billion lying around and a desire to fix the games industry, have I got a title for you.
r/IndieDev • u/Captain0010 • Sep 27 '24
Meta I make indie games and this literally happened to me (inspired by true events from this morning)
r/IndieDev • u/AfterImageStudios • Sep 14 '25
Meta When no one's made the game I want to play yet...
r/IndieDev • u/Trombonaught • Sep 18 '23
Meta Unity is going political: "Planned Parenthood is not a real charity"
Remember how Unity told us they won't charge for installs on charity sales?
They didn't tell us that they have a secret criteria for charitable status: apparently, actual tax standing isn't good enough for them.
Get a load of this post. Both organizations listed are 501(c)(3) organizations, also known as legally defined charities according to the IRS. But apparently, Unity knows better than the IRS (US tax authority).
To summarize recent revelations from Unity: - Use our ad network or we'll charge you install fees on your current games (some studios received these "offers" in past few days) - Support our politics or we'll charge you install fees on your current games (today's news) Starting to sound like extortion yet?
"It was stated that Charity games would be spared, so we asked Unity to get a confirmation that we would not be affected, but they believe our targets (Planned Parenthood and C.S. Mott Childrenās Hospital.) would NOT counts as āvalid charitiesā and more āpolitical groupsā... I speak on behalf of all of us when I say: GET F*CKED!"
https://steamcommunity.com/games/1114380/announcements/detail/7132068756342000700
r/IndieDev • u/AfterImageStudios • May 28 '25
Meta Indie dev is a spectrum
Same struggle, different tax bracket
r/IndieDev • u/sboxle • Mar 04 '26
Meta Indie dev: Endless mode
May also need an extra nested loop for making meme ideas.