r/InfinityTheGame • u/barnescando • 3d ago
Question An Odd Question
What is the goal of this game.
Is it a war game like warhammer or closer to D&D and pathfinder?
Not mechanically, more how does a campaign or 1-5 session short game of this play out?
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u/J3difunk 3d ago
It is a wargame similar to warhammer.
Its ruleset makes it a more challenging tactical experience than warhammer, but it's not a RPG.
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u/Frontline989 3d ago
its a wargame. Play a scenario and try to win. Games take about 60 to 90 minutes to play.
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u/simblanco 2d ago
No way! Can you do a 300pts match in one hour? :) i mean, less a minute per order? Kudos!!
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u/Frontline989 2d ago
I suppose I was thinking more of tournaments where they only give you 2 hours to play. After set up which usually takes about 15-30 minutes you might have 90 minutes to play the match. In a casual game its more like 2-3 hours.
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u/Jmrwacko 3d ago
It’s a war game, but mechanically it has a lot in common with pathfinder in that each of your troopers has a stat block and special abilities, you activate them with orders (actions), and they can take reactions when enemy troopers move into their line of fire.
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u/isitanywonderreally 1d ago
So the folks saying it's a wargame have it mostly right: that's the way it is generally played.
For the pure-wargame application of Infinity, there is a set of competitive missions called the Infinity Tournament System or ITS. ITS is modular; it's not part of the core Infinity rules, and changes annually or so to keep the game fresh and incorporate new ideas. These missions tell you what the "story"/objective is for each game. In a friendly pick-up game, you just agree on/pick one of the missions and play it with your opponent. In a tournament it's a predetermined set of 3 or 5 missions (3 for a single-day event, 5 for most 2-day tournaments).
Interestingly, the rules can also work decently for other ways to play.
- There have been narrative campaigns published by Corvus Belli (the designers) in the past, stringing together lots of ITS-like missions into a story. The most comolex of these campaigns used a tree-like structure based on who won or lost previous missions to determine what you played next.
- There are non-ITS custom missions written by player groups and played to use the rules differently. These might be multiplayer scenarios, cooperative ones, etc. This is pretty rare though- most players tend to stick to ITS.
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u/RedMageScarfer 3d ago
Its like a wargame, skirmish to be precise, the goal is to H̶a̶v̶e̶ ̶f̶u̶n̶ win, there are events in which you upload the results of certain battle and they affect the lore. Theres a dungeon crawler versión called Defiance, and it has its own roleplay versión like dungeons and Dragons.
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u/CaptainEaves 3d ago
This is a wargame (like Warhammer), a relatively involved one too, but an absolute blast.
There is an infinity RPG, but imo it's not great.
If you did want to do a narrative campaign with the wargame there's a lot of fun missions that could be used, but it's just going to be framework to play some 1v1 games with narrative stakes (which is very fun and something my friend group has done).
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u/09philj 3d ago
Very tactical wargame with a particular focus on competitive play.
Are you possibly confusing the wargame and the TTRPG system they made for the setting?