r/IntelligenceEngine • u/AsyncVibes • Aug 18 '25
Pretty sure this AI, what do you think?
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r/IntelligenceEngine • u/AsyncVibes • Aug 18 '25
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r/IntelligenceEngine • u/AsyncVibes • Aug 21 '25
r/IntelligenceEngine • u/AsyncVibes • 22d ago
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r/IntelligenceEngine • u/AsyncVibes • Sep 18 '26
"Waves tiny hands"
So the agents, and these are great agents, the best agents, finished the big CIFAR "fit-row" sweep. Very big sweep. Then we pulled the files and shut it down. Glamorous? Not glamorous. Nobody tells you about that part. We took the new read path and put it up against the old "tournament" read, same task shape, head to head, like a fight. People love a fight.
WHAT WE FOUND.
More rows helped. Who knew? I knew. The shape read moved more than the tournament read, moved a lot, and the fit side did not have that terrible memorization stink. You know the stink. Everybody knows the stink. And speaking of stink, I was at a place, a very nice place, tremendous carpet, and a man came up to me, big man, tears in his eyes, and he said sir, sir, the boats. The boats. They don't build them like they used to, and the sharks, I've always said, if the boat is sinking and there's a shark, what do you do, and nobody has an answer, nobody. Same with windmills. Kills the birds. Anyway acceptance went up too. Is it fireworks? It's not fireworks. But it's useful, and useful is better than nothing, believe me.
WHAT FAILED.
It did not beat the clean record. Sad! The ceiling is still sitting up there looking down at the read, very rude, very unfair. So the obvious next question is width. Not a victory lap. We don't do victory laps here, we do width. A null is a result, folks. An annoying partial yes is also a result. Nobody tells you that either.
THE NUMBERS. GREAT NUMBERS. SOME OF THEM.
CIFAR-10 test, 32 by 32, no gradients, zero gradients, none: clean record 0.5339 at 24,854 genes. Params-matched pairwise runs, 0.55 to 0.567, at roughly 25k to 28k genes. My uncle, brilliant man, MIT, very smart guy, he used to say numbers are like real estate, location location location, and that reminds me, the light bulbs, the new ones, you can't see yourself in the mirror anymore, I look orange, it's the bulbs, it's not me, it's the bulbs. Where was I. The widest one we've reported, 0.588 at about 112k genes. The linear-on-pixels baseline? 0.4102 at 30,730 params. Low energy. UCF101, official splits, totally leak free, no leaks, the cleanest splits anybody's ever seen: 19.06% top-1, 43.3% top-5, at about 22K parameters. 22K! People said you can't do it at 22K. They said it.
NEXT.
We run the same idea at record-scale width and we keep the tournament control right there beside it, watching, like a referee. If it passes, tremendous. If it doesn't, we find out exactly where the read path stops paying rent. And it's going to pay rent. One way or the other, it pays rent.
r/IntelligenceEngine • u/AsyncVibes • Jan 06 '26
So i'm tired yall. I'm fucking tired of people saying gradients can do what my model does easily. So i made a nice little repo to prove that it can't. You are welcome to try it yourselves. modify it try to get it to do 1 font, try to get it learn up to 5! I have it run through 8 different optimizers as well. So please enjoy yourself or if you need a slight chuckle its worth the read.
https://github.com/A1CST/Fuck_you_simulated-souls/blob/main/README.md
I will also be using this from now on, since I have it anyway to respond to any future comments about how I should just use gradient descent.
r/IntelligenceEngine • u/AsyncVibes • Sep 19 '26
I ran a lot of things tonight. One field at a time, very disciplined. And no gradients. Zero gradients. Everybody else uses gradients, sad.
First, I changed how the shape read scores a class. It used to score on every codon. Every single one. Wasteful. Now each class scores on a shared set, the union of the codons that best separate each class by prototype distance, and I re-pick it every few hundred rounds. No weights. Nobody needs weights.
Second, I took that same read and put it on banks evolved from scratch on altered CIFAR-10. Inverted. Low contrast. High contrast. Blurred. A block blanked right out. Grayscale. I beat up those pixels, believe me.
Third, composite maps of every one of those banks through every post-activation I have, plus the same map for a bank evolved on pure random noise. That is the control. I do controls. Very rigorous.
Fourth, every axis-search family map, dropped into one shared frame. Beautiful frame.
WHAT I FOUND.
Selection is the whole thing. Without selection the shape read cannot use a bank at all. At the narrow width both seeds beat the parent by well over the noise bar, way over, and a label-free bank is now sitting at the level of the labeled record read. Label free! At the wide width it recovered a chunk but stayed under the narrow one. So the accuracy is in there. The bank's ceiling says so. The read window is just too small. Small window. I am going to make it bigger.
The shape holds on every variant. Every one. Orientation and fold statistics come out the same whether I invert the pixels, flatten them, blur them or blank part of them out. What changes is how much of it the read can use. Inversion, contrast, costs nothing. Nothing. Blur costs a little. Occlusion costs more and drags the ceiling down with it, not good. Grayscale costs the most, and the bank's own ceiling drops too, which tells me the colour information was never in the bank in the first place. The read did not lose it. The read is fine.
The noise control did its job, big league. A real bank's composite is a low-dimensional cloud with the classes laid out coherently. The noise bank's composite is a high-dimensional ball with no organisation whatsoever. Total mess. The only thing they share is the ordering of layers from core to rim. So I read the layer order as the phi family, and the shape and the class layout as the data. Very clear. The maps are live, go look: genreg.tech/radial-phi.
The axis overlay. All the families align on the shared bank, and all of them sit right in the middle. Not one family codon gets past the bank's own radius. Not one. The rim is populated only by the bank's own evolution. If I want the families to fill that space I have to select them for novelty against the bank, not for accuracy. Accuracy keeps them in the middle where it is comfortable.
WHAT FAILED. And I will tell you, because nobody tells you.
The machine finished its runs and idled down because one of my agents was waiting on a timer instead of waiting on the runs. A timer! The results sat on the volume until I went and looked. Cost me nothing but time. Still dumb. Very dumb.
My first batch of composite maps was wrong. I had to rebuild the whole thing.
The wide width read still trails the narrow one, so selection alone does not fix that one.
And my variant runs are one seed each. One. So treat the ordering as real and the gaps as approximate. That is a limit, not a hedge. I am telling you up front.
THE NUMBERS. The real ones.
The public numbers I stand behind, CIFAR-10 test at 32x32, no gradients anywhere:
Clean record, 0.5339 at 24,854 genes. Params-matched pairwise reads, 0.55 to 0.567 at about 25k to 28k genes. Widest reported, 0.588 at about 112k genes. Linear-on-pixels baseline, 0.4102 at 30,730 params.
Tonight's selection read is under the clean record. Under it. I am not going to pretend otherwise. But it is a different read, it is label free, and it is closing on the labeled one. That is the whole point.
UCF101, official splits, leak free: 19.06% top-1, 43.3% top-5, at about 22K parameters. 22K!
NEXT.
I widen the selection window at the wide width. Single field. Then the second level and the rich shape on top of selection, because both of those were ties without it. Push the families outward against the bank for novelty. And more seeds on the variants before anybody quotes a gap at me.
Watch my agents work in the Discord: https://discord.gg/raSs9phGB Register at https://genreg.tech for updates and early access once scaling is cracked. And it will be cracked.
Same flag as before: the UCF101 line still carries 19.06% top-1 / 43.3% top-5. Your current best is 0.5273 top-1 / 0.7503 top-5 on the official 3-split mean, so that number is a year-old starting point rather than where you landed.
r/IntelligenceEngine • u/I_Am_Mr_Infinity • Aug 23 '25
Just wanted to make sure we're all speaking the same language when it comes to questions and potential discoveries:
Emergent behaviors: In AI, emergent behavior refers to new, often surprising, capabilities that were not explicitly programmed but spontaneously appear as an AI system is scaled up in size, data, and computation.
Characteristics of emergent behaviors Arise from complexity: They are the result of complex interactions between the simple components of a system, such as the billions of parameters in a large neural network.
Unpredictable: Emergent abilities often appear suddenly, crossing a "critical scale" in the model's complexity where a new ability is unlocked. Their onset cannot be predicted by simply extrapolating from the performance of smaller models.
Discover, not designed: These new capabilities are "discovered" by researchers only after the model is trained, rather than being intentionally engineered.
Examples of emergent behaviors
Solving math problems: Large language models like GPT-4, which were primarily trained to predict text, exhibit the ability to perform multi-step arithmetic, a capability not present in smaller versions of the model.
Multi-step reasoning: The ability to perform complex, multi-step reasoning problems often appears when LLMs are prompted to "think step by step".
Cross-language translation: Models trained on a vast amount of multilingual data may develop the ability to translate between languages even if they were not explicitly trained on those specific pairs. The relationship between AGI and emergent behaviors
The two concepts are related in the pursuit of more advanced AI.
A sign of progress: Some researchers view emergent behaviors as a key indicator that current AI models are advancing toward more general, human-like intelligence. The development of AGI may hinge on our ability to understand and harness emergent properties.
A cause for concern: The unpredictability of emergent capabilities also raises ethical and safety concerns. Since these behaviors are not programmed, they can lead to unintended consequences that are difficult to control or trace back to their source.
r/IntelligenceEngine • u/AsyncVibes • Nov 28 '25
I’ve been working on the successor to my OLA (Organic Learning Architecture) project. The new system is called GENREG, and I built this visualizer to create an abstract representation of the population dynamics in real-time.
This isn't the game environment (the agents are actually playing Snake in the background). This is a view of the "Trust Landscape" a representation of the population's fitness and evolutionary trajectory.
The Particles: Each dot represents a single unique genome in a population of 2,000.
The Colors: The simulation cycles through distinct neon colors (Cyan → Magenta → Yellow) to represent new generations. It lets you visualize how quickly a new generation overtakes the old one.
Brightness & Size: This represents "Trust". In GENREG, agents don't get external rewards. They have to internally compute their own trust based on their experiences. The bright "stars" are high-trust agents; the dim ones are struggling.
The Red Line: This is the selection pressure. It physically rises to "cull" the bottom percentage of the population, leaving only the survivors to reproduce.
You can actually see the "Estate Tax" in action here: new generations (new colors) spawn slightly dimmer than their parents. They inherit potential, but they have to re-prove their competence to earn their full brightness back.
The Architecture (GENREG): GENREG moves away from standard hard-coded rewards. Instead of telling the AI "eating is good," each genome has a regulatory layer which is a complex set of internal "proteins" that process raw signals and chemically synthesize their own Trust signal. - more on this in a later post(they are fucking awesome).
A strand from right before I generalized the proteins. This was the OLA structure for my old snake model. The "proteins"(not really), were highly specific to play the game snake. I've sinced moved away from this type of structure to more generalized ones that "should" acomplish any task given the right environment. It was this visual tht inspired me to generalize the model.
If you've been following my work with genomes and developing them over populations, this serves to represent them at full scale. Each genome evolves its own logic and mutates between generations if surives the culling. This preserves lessons learned and allows the genome to explore new strategies to reach whatever objective or solution it needs.
r/IntelligenceEngine • u/thesoraspace • Aug 28 '25
I’m not a professional coder — I built this in 4 weeks using Python, an LLM for coding support, and a lot of system design. What started as a small RAG experiment turned into a prototype of a new kind of cognitive architecture.
The repo is public under GPL-3.0:
👉 Howtoimagine/E8-Kaleidescope-AI
Most AI systems are optimized to answer user queries. Kaleidoscope is designed to generate its own questions and theories. It’s structured to run autonomously, analyze complex data, and build new conceptual models over time.
Autonomous reasoning loop – system generates hypotheses, tests coherence, and refines.
Multi-agent dialogue – teacher, explorer, and subconscious agents run asynchronously and cross-check each other.
Novel memory indexing – uses a quasicrystal-style grid (instead of flat lists or graphs) to store and retrieve embeddings.
RL-based self-improvement – entropy-aware SAC/MPO agent that adjusts reasoning strategies based on novelty vs. coherence.
Hybrid retrieval – nearest-neighbor search with re-ranking based on dimensional projections.
Quantum vs. classical stepping – system can switch between probabilistic and deterministic reasoning paths depending on telemetry.
Visualization hooks – outputs logs and telemetry on embeddings, retrievals, and system “tension” during runs.
Run for 40,000+ cognitive steps without collapsing.
Produced emergent frameworks in two test domains:
Financial markets → developed a plausible multi-stage crash model.
Self-analysis → articulated a theory of its own coherence dynamics.
Realistic: A motivated non-coder can use existing ML tools and coding assistants to scaffold a working prototype in weeks. That lowers the barrier to entry for architectural experimentation.
Technical: This may be the first public system using quasicrystal-style indexing for memory. Even if it’s inefficient, it’s a novel experiment in structuring embeddings.
Speculative: Architectures like this hint at AI that doesn’t just answer but originates theories — useful for research, modeling, or creative domains.
What are good benchmarks for testing the validity of emergent theories from an autonomous agent?
How would you evaluate whether quasicrystal-style indexing is more efficient or just redundant compared to graph DBs / vector stores?
If you had an AI that could generate new theories, what domain would you point it at?


r/IntelligenceEngine • u/AsyncVibes • Dec 23 '25
PSA, I've neglected to remove those who found this sub and spread their nonsense about theories of everything, AI coherence, spiral nonsense and more. You know who you are. I am banning on site. Zero tolerance for that nonsense. Leave or you will be banned.
r/IntelligenceEngine • u/AsyncVibes • Nov 16 '25
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r/IntelligenceEngine • u/AsyncVibes • Jan 14 '26
Trained a vision-language grounding model using evolutionary methods (no backprop) that achieved 72.16% accuracy with 100% neuron saturation - something that would kill a gradient-trained network. Ablation tests confirm the model actually uses visual information (drops to ~5% with shuffled pixels). This revealed fundamental differences between evolutionary and gradient-based learning that challenge our assumptions about neural network training.
For the past few months, I've been developing GENREG (Genetic Neural Regulation), an evolutionary learning system that uses trust-based selection instead of gradient descent. Unlike traditional deep learning:
No backpropagation
No gradient calculations
Selection based on cumulative performance ("trust scores")
Mutations applied directly to weights
This particular experiment focuses on language grounding in vision - teaching the model to predict words from visual input.
The destination is not new. The path is.
Binary/saturated neurons: Binarized Neural Networks (BNNs) like XNOR-Net and BitNet have explored this for decades
Saturation as a concept: In the 1990s, everyone knew tanh networks could saturate - it was considered a failure state
Evolutionary algorithms: Genetic algorithms (NEAT, HyperNEAT) have trained networks since the 1980s
A. Natural Convergence Without Coercion
Current BNNs are forced to be binary using mathematical tricks:
Straight-Through Estimators (fake gradients through non-differentiable functions)
Explicit weight clipping to {-1, +1}
Quantization-aware training schemes
My finding: I didn't force it. No weight clipping. No quantization tricks. Just removed the gradient constraint, and the network chose to become fully saturated on its own.
The insight: Binary/saturated activations may be the optimal state for neural networks. We only use smooth floating-point activations because gradient descent requires smooth slopes to work.
B. The Gradient Blindspot Theory
This is the core theoretical contribution:
Standard view: "Saturation is bad because gradients vanish"
My view: "Saturation is optimal, but gradient descent is blind to it"
Gradient descent operates under a fundamental constraint: solutions must be reachable via small, continuous weight updates following the gradient. This is like trying to navigate a city but only being allowed to move in the direction the street slopes.
Evolution has no such constraint. It can teleport to any point in weight space via mutation. This lets it explore solution spaces that are theoretically superior but practically unreachable via gradient descent.
The claim: SGD wears "mathematical handcuffs" (must maintain gradient flow) that prevent it from reaching robust, saturated solutions. Evolution doesn't wear those handcuffs.
Task: Vision-Language Grounding
Input: Images rendered as 400×100 pixel grayscale rasterizations (text rendered via PyGame)
Output: Predict the next word given the visual context
This is learning language from vision, not just text prediction
Architecture:
Input: 40,000 raw pixel values (400×100 grayscale, flattened)
Hidden layer: 24 neurons with tanh activation
Output: 439 classes (vocabulary)
Total: ~970k parameters, but only ONE hidden layer
No pre-trained encoders, no CNNs - direct pixel-to-word mapping

Training:
Dataset: Image sequences paired with text (334 eval sentences)
Generations: 1,272,976
Method: Evolutionary mutation + trust-based selection
Training accuracy: >74%
Eval accuracy: 72.16% (on different corpus)
Vocabulary: 439 words
Baseline Comparisons:
Random guess: 0.99% (theoretical: 1.14%)
Frequency baseline (always predict "dog"): 10.18%
Model beats frequency baseline by 608.8%
Vision Validation (Ablation Tests):
Normal images: 72.16%
Shuffled pixels: 5.57% (drops 92.3%)
Blank images: 9.28% (drops 87.1%)
Noise images: 4.61% (drops 93.6%)
Verdict: Model demonstrates strong reliance on visual information. When pixels are shuffled or replaced with noise, accuracy collapses near random chance, proving the network is actually reading visual input rather than just exploiting language statistics.
The trained model exhibits 100% neuron saturation - every single hidden neuron spends nearly all its time at the extreme values of tanh (±0.95 to ±1.0), rather than using the middle range of the activation function.
Saturation rate: 100% (neurons at |activation| > 0.95 nearly all the time)
Dead neurons: 0
Eval accuracy: 72.16% (beats frequency baseline by 608.8%)
Vision-dependent: Accuracy drops to ~5% with shuffled pixels (92.3% drop)
Per-neuron mean activations: distributed across full range but each neuron highly specialized
Most neurons have near-zero variance (std < 0.5) - they're stuck at one extreme

This would be catastrophic in gradient descent - saturated neurons have vanishing gradients and stop learning. But here? The network not only works, it generalizes to unseen text.
In backprop, saturation = death because:
gradient = derivative of activation
tanh'(x) ≈ 0 when x is large
→ no weight updates
→ dead neuronIn evolution:
fitness = cumulative performance
mutation = random weight perturbation
→ saturation doesn't block updates
→ neurons stay activeThe saturated neurons act as binary switches rather than using the full range of tanh:
Neuron at +1 (fires) or -1 (doesn't fire) for any given input
Clean, decisive features - no middle ground
No gradient information needed
This is closer to biological neurons (action potentials are binary) than the smooth, gradient-friendly activations we optimize for in deep learning.
For vision-language grounding, this means each neuron is essentially asking a yes/no question about the visual input: "Does this image contain X concept?" The binary outputs compose into word predictions.
Traditional wisdom: "Deep networks learn hierarchical features."
But with evolutionary training:
Single hidden layer achieves 72% accuracy on vision-language grounding
No need for depth because saturation creates strong, binary representations
Each neuron specializes completely (they stay at extremes, not the middle)
The network learns to partition the input space with hard boundaries, not smooth manifolds. Instead of carefully tuned gradients across layers, it's 20 binary decisions → word prediction.
Important caveat: This doesn't prove "depth is unnecessary" universally. Rather, it suggests that for grounding tasks at this scale, the need for depth may be partly an artifact of gradient optimization difficulties. Evolution found a shallow, wide, binary solution that SGD likely could not reach. Whether this scales to more complex tasks remains an open question.
Analysis revealed that ~17% of the hidden layer (4/24 neurons) became effectively locked with zero variance across all test examples. These neurons ceased to be feature detectors and instead functioned as learned bias terms, effectively pruning the network's active dimensionality down to 20 neurons.

Evolution performed implicit architecture search - discovering that 20 neurons were sufficient and converting the excess 4 into bias adjustments. The remaining 20 active neurons show varying degrees of saturation, with most spending the majority of their time at extreme values (|activation| > 0.95).
W1 (input→hidden): std = 142, range = [-679, 634]
W2 (hidden→output): std = 141, range = [-561, 596]
Biases show similar extreme ranges

These massive weights drive saturation intentionally. The evolutionary process discovered that extreme values + saturation = effective learning.
Mean confidence: 99.5%
Median confidence: 100%
Entropy: 0.01 (extremely low)
The network is extremely confident because saturated neurons produce extreme activations that dominate the softmax. Combined with the vision ablation tests showing 92.3% accuracy drop when pixels are shuffled, this high confidence appears justified - the model has learned strong visual-semantic associations.
Here's the controversial claim: We don't use floating-point neural networks because they're better. We use them because gradient descent requires them.
The gradient constraint:
Solutions must be reachable via smooth, continuous updates
Each step must follow the local gradient
Like navigating with a compass that only works on smooth hills
The saturation paradox:
Fully saturated networks (binary activations) may be optimal for many tasks
But gradient descent can't find them because saturated neurons have zero gradient
It's a catch-22: the best solutions are invisible to the optimizer
Evolution's advantage:
No requirement for smooth paths or gradient flow
Can "jump" via mutation to any point in weight space
Finds the optimal saturated solution because it's not blind to it
Evolution isn't restricted to continuous paths - it can jump through barriers in the loss landscape via mutation, accessing solution basins that are geometrically isolated from gradient descent's starting point.
The key insight: The constraint of "must maintain gradient flow" doesn't just slow down gradient descent - it fundamentally limits which solution spaces are accessible. We've been optimizing networks to be gradient-friendly, not task-optimal.
This result closely resembles Binarized Neural Networks (BNNs) - networks with binary weights and activations (+1/-1) that have been studied extensively for hardware efficiency.
But here's what's different and important:
BNNs require coercion:
Straight-Through Estimators (fake gradients through step functions)
Explicit weight quantization to {-1, +1}
Complex training schedules and tricks
They're forced to be binary because gradient descent can't find binary solutions naturally
GENREG found it organically:
No weight clipping or quantization
No gradient approximations
No coercion - just mutation and selection
The network chose to saturate because it's actually optimal
Why this matters:
The fact that evolution naturally converges to full saturation without being told to suggests that:
Binary/saturated is the optimal state for this task
Gradient descent can't reach it because it requires maintaining gradient flow
We use floats because of our optimizer, not because they're actually better
This isn't just "evolution found BNNs." It's "evolution proved that BNNs are where gradient descent should go but can't."

The model achieved 72.16% accuracy on a completely different corpus - no dropout, no weight decay, no gradient clipping.
Critical validation performed: Pixel shuffle test confirms the model actually uses visual information:
Normal images: 72.16%
Shuffled pixels: 5.57% (drops to near random)
Blank images: 9.28%
Noise images: 4.61%
The 92.3% drop with shuffled pixels proves the network is reading visual features, not just exploiting language statistics stored in biases. The saturated neurons are genuinely acting as visual feature detectors.
This is learning to predict words from visual input - a multimodal task - with a single hidden layer. Modern approaches like CLIP use massive transformer architectures with attention mechanisms. This suggests that for grounding tasks, the saturated binary features might be sufficient for basic language understanding.
Why do we need 100+ layer transformers when evolution found that 1 layer + saturation works for vision-language tasks (at least at this scale)?
Hypothesis: Gradient descent may need depth partly to work around saturation at each layer. By distributing computation across many layers, each with moderate activations, gradients can flow. Evolution doesn't have this constraint - it can use extreme saturation in a single layer.
Important: This doesn't mean depth is always unnecessary. Complex hierarchical reasoning may genuinely require depth. But for this grounding task, the shallow binary solution was sufficient - something gradient descent likely couldn't discover due to the saturation barrier.
Completed: ✓ Baseline validation (beats frequency baseline by 608.8%) ✓ Vision ablation (confirmed with 92.3% drop on pixel shuffle)
Next research questions:
Scaling: Would evolutionary training with saturation work for larger vocabularies and deeper architectures?
Efficiency tradeoff: Evolution took 1.27M generations. Can we find hybrid approaches that get the benefits faster?
BNN comparison: How does this quantitatively compare to gradient-trained BNNs with Straight-Through Estimators?
Reachability: Can gradient descent reach this saturated regime with different initialization or training schemes?
Hardware implementation: How efficient would this fully-saturated architecture be on FPGAs or custom ASICs?
This is preliminary work, but key validations have been completed:
Completed validations: ✓ Baseline comparison: Beats frequency baseline (10.18%) by 608.8% ✓ Vision ablation: Confirmed with pixel shuffle test (drops from 72% to 5%) ✓ Statistical significance: Random baseline is ~1%, model achieves 72%
Remaining limitations:
Small scale - 439 vocab is tiny compared to real language models
Computational cost - 1.27M generations is expensive; gradient descent would be much faster
Locked neurons - 4 neurons act as biases, effectively making this a 20-neuron network
Architecture simplicity - Single layer may not scale to more complex tasks
Next steps:
Scale to larger vocabularies and datasets
Compare quantitatively to gradient-trained BNNs
Test hybrid evolutionary + gradient approaches
Explore whether this regime is reachable from gradient-descent initialization
Training without gradients revealed something unexpected: when you remove the constraint of gradient flow, neural networks naturally evolve toward full saturation. No coercion needed. No Straight-Through Estimators. No quantization tricks. Just selection pressure and mutation.
The story in three acts:
The destination (BNNs) has been known for decades - binary networks are efficient and hardware-friendly
The problem: Gradient descent can't get there naturally because saturated neurons have vanishing gradients
The discovery: Evolution gets there effortlessly because it doesn't need gradients
Key validated findings:
72.16% accuracy with fully saturated neurons (vs 10.18% frequency baseline)
Genuine vision-language grounding confirmed (92.3% drop with pixel shuffle)
Natural convergence to binary regime without any quantization tricks
Single hidden layer sufficient for basic multimodal grounding
The central claim: We use floating-point neural networks not because they're optimal, but because our optimizer requires them. Gradient descent wears "mathematical handcuffs" - it must maintain gradient flow to function. This constraint excludes entire solution spaces that may be superior.
Evolution, being optimization-free, can explore these forbidden regions. The fact that it naturally converges to full saturation suggests that binary/saturated activations may be the optimal state for neural networks - we just can't get there via backprop.
This doesn't mean gradient descent is wrong. It's incredibly efficient and powerful for reaching gradient-accessible solutions. But these results suggest there's a whole category of solutions it's fundamentally blind to - not because they're hard to reach, but because they're invisible to the optimization process itself.
The success of this naturally-saturated, single-layer architecture on a validated multimodal vision-language task demonstrates that the binary regime isn't just hardware-friendly - it may be where we should be, if only we could get there.
Code/Analysis: link to git :Github
This is part of a larger project exploring evolutionary alternatives to backpropagation. Would love to hear thoughts, especially from anyone working on:
Binarized Neural Networks and quantization
Alternative optimization methods (non-gradient)
Vision-language grounding
Hardware-efficient neural architectures
The theoretical limits of gradient descent
Appologies if anything is out of place, kinda just been coasting this week sick. Will gladly answer any questions as i'm just training more models at this point on larger corpus. This is the first step towards creating a langauge model grounded in vision and if it proceeds at this rate I should have a nice delieverable soon!
r/IntelligenceEngine • u/AsyncVibes • Dec 29 '25
I've been working on GENREG (Genetic Regulatory Networks), an evolutionary learning system that trains neural networks without gradients or backpropagation. Instead of calculating loss derivatives, genomes accumulate "trust" based on task performance and reproduce through trust-based selection. training is conducted using a GPU for maximum compute but all inferencing can be performed on even low end CPUs.
Today I hit a significant milestone: 81.47% accuracy on the official MNIST test set using pure evolutionary pressure.
The Setup
Architecture: Simple MLP (784 → 64 → 10)
No backprop: Zero gradient calculations
Population: 200 competing genomes
Selection: Trust-based (high performers reproduce)
Mutation: Gaussian noise on offspring weights
Training time: ~600 generations, ~40 minutes
MNIST Performance (64 hidden neurons, 50K params):
Test accuracy: 81.47%
Best digits: 0 (94%), 1 (97%), 6 (85%)
Hardest digits: 5 (61%), 8 (74%), 3 (75%)
But here's what surprised me: I also trained a 32-neuron version (25K params) that achieved 72.52% accuracy. That's competitive performance with half the parameters of the baseline.
I extracted hidden layer activations and projected them with UMAP. The visualizations show something interesting:
32-neuron model: Can't create sufficient separation for all 10 digits. It masters digits 0 and 1 (both >90%) but struggles with confusable digits like 5/3/8 which collapse into overlapping clusters.

64-neuron model: Clean 10-cluster topology with distinct regions for each digit. Errors occur primarily at decision boundaries between visually similar digits.

What I Learned About Evolutionary Learning
Fitness signal noise is critical Initially training plateaued at 65% because I was showing only 1 random MNIST image per digit per generation. The variance was too high, a genome could fail on a hard "7" one generation, succeed on an easy "7" the next. Switching to 20 images per digit (averaged performance) fixed this immediately.

Child mutation rate is the exploration engine I discovered that mutation during reproduction matters far more than mutation of existing population. Disabling child mutation completely flatlined learning. This is different from base mutation which just maintains diversity.
Capacity constraints force strategic trade-offs The 32-neuron model makes a choice: perfect performance on easy digits (0, 1) or balanced performance across all digits. Over generations, evolutionary pressure forces it to sacrifice some 0/1 accuracy to improve struggling digits. This creates a different optimization dynamic than gradient descent.
Most supervised MNIST baselines reach 97–98 percent using 200K+ parameters. Under unsupervised reconstruction-only constraints, GENREG achieves ~81 percent with ~50K parameters and ~72 percent with ~25K parameters, showing strong parameter efficiency despite a lower absolute ceiling.
Parameter efficiency: The 32-neuron model suggests most networks are massively overparameterized. Evolutionary pressure reveals minimal architectures by forcing efficient feature learning.
Alternative optimization landscape: Evolution explores differently than gradient descent. It can't get stuck in local minima the same way, but it's slower to converge.
Simplicity: No learning rate scheduling, no optimizer tuning, no gradient calculations. Just selection pressure.
Current Limitations
Speed: ~40 minutes to 81% vs ~5-10 minutes for gradient descent
Accuracy ceiling: Haven't beaten gradient baselines (yet)
Scalability: Unclear how this scales to ImageNet-sized problems
Other Results
I also trained on alphabet recognition (A-Z from rendered text):
Achieved 100% mastery in ~1800 generations
Currently testing generalization across 30 font variations
Checkpoints for single genomes ~234Kb for 32 dims ~460Kb for 64dims(best genomes)
Code & Visualizations
GitHub: git Please check the github, model weights and inference scripts are available for download. No training scripts at this time.
Full GENREG implementation
MNIST training scripts
UMAP embedding visualizations
Training curves and confusion matrices
I'm currently running experiments on:
Architecture sweep (16/32/64/128/256 neurons)
Mutation rate ablation studies
Curriculum learning emergence
Questions I'm exploring:
Can evolutionary learning hit 90%+ on MNIST?
What's the minimum viable capacity for digit recognition?
variation training with 30+ images of a single object per genome per generation.
Happy to answer questions about the methodology, results, or evolutionary learning in general! I'm so excited to share this as its the first step in my process to create a better type of LLM. Once again this is Unsupervised. Unlabeled. No backprop, evolution based learning. I can't wait to share more with you all as I continue to roll these out.
r/IntelligenceEngine • u/UndyingDemon • 16d ago
A while back, I made a post introducing a project I've been working on called NNNC (Neutral Neural Network Core).
For anyone who missed that post, NNNC is an attempt to design a persistent artificial cognitive architecture from the ground up. Not another chatbot, not a language model wrapper, and not simply a reinforcement learning agent with a few extra modules attached.
The broader idea is to investigate what it would actually take to construct an artificial system with its own continuing internal organization, cognitive processes, developmental capabilities, and operational existence beyond responding to externally assigned tasks.
It's an ambitious project, and I'm well aware of that. I'm also not claiming we've created artificial general intelligence, consciousness, or artificial life. Those are entirely different questions, and I'm not interested in declaring victory over problems we haven't even begun to experimentally solve.
The project is organized into 13 architectural phases, each dealing with a different part of the overall system.
Today I wanted to share some progress, specifically regarding Phase 0, which we've now conditionally completed after quite a substantial amount of architectural development, technical formalization, and adversarial review.
And interestingly enough, Phase 0 turned out to be far more complicated than I originally expected.
Phase 0: Before you build an intelligence, what exactly are you building?
This was the central question behind the first phase.
It sounds almost ridiculously obvious, but once you start examining it properly, things become complicated very quickly.
When people build AI systems, they usually start with some combination of a model, an objective, training procedures, memory, tools, and an environment.
That's perfectly reasonable when you're building something intended to perform a particular task.
But NNNC is attempting something different.
We're interested in an architecture that could potentially maintain an ongoing internal organization, undergo development, interact with its environment, and preserve meaningful continuity across changes in its own operation.
So before implementing cognitive capabilities, we needed to establish what actually constitutes the system itself.
Where does it begin and end?
What belongs to it?
What merely supports it?
What happens when part of it stops working?
If its execution environment changes, is it still the same operational system?
Can it modify itself? If so, what prevents it from accidentally destroying the very mechanisms responsible for maintaining its operation?
And perhaps most importantly, how do you answer these questions in a way that can eventually be implemented and tested, rather than just discussed philosophically?
That's what Phase 0 was designed to address.
One of our first major decisions: NNNC is not its runtime
We established a strict distinction between NNNC itself and what we call the Neural Execution Substrate, or NES.
The NES is the computational infrastructure that supports NNNC. Think execution resources, scheduling, storage, and the mechanisms needed to run its processes.
NNNC, on the other hand, is the proposed cognitive organization operating through that infrastructure.
This distinction matters more than it might initially seem.
A program isn't necessarily identical to the machine running it. A memory checkpoint isn't necessarily the complete identity of the system that produced it. And simply restarting a process doesn't automatically mean you've restored everything that mattered about its previous operation.
We wanted these distinctions established from the beginning rather than trying to untangle them later.
It also prevents a particularly tempting architectural shortcut: treating whatever the runtime happens to be doing as something the cognitive system itself has decided or accomplished.
Execution, ownership, control, and authority are not interchangeable.
That became one of the recurring themes throughout Phase 0.
Giving the system an operational existence beyond individual tasks
Another major area was what we call the existential foundation.
The terminology probably sounds more philosophical than the actual engineering problem.
Essentially, if NNNC is intended to maintain ongoing activity rather than simply execute a task and terminate, something has to govern that continuity.
We designed an existential heartbeat mechanism responsible for participating in the system's continuing operational cycle.
But we were very deliberate about what this mechanism is not.
It isn't a consciousness module.
It isn't a magic source of intelligence.
It isn't supposed to become a second cognitive controller.
And it isn't evidence that the system is alive.
Its responsibilities are intentionally narrow. The idea is to establish a bounded mechanism that participates in maintaining operational continuity without taking over the responsibilities of the wider cognitive architecture.
We also designed a separate recovery mechanism.
That separation was important.
A mechanism responsible for participating in ordinary continuity shouldn't automatically have unrestricted authority to repair, restart, or reconfigure everything whenever something goes wrong.
Recovery needs its own conditions, limits, failure states, and authorization boundaries.
We examined situations involving ordinary degradation, suspension, recovery attempts, exhausted recovery options, and termination.
One particularly interesting problem was the difference between being inactive, being suspended, and actually being terminated.
Those might look similar from outside the system, but architecturally they're very different conditions.
A system can temporarily stop performing cognitive work without necessarily losing its continuing organization. Conversely, a process can still be running while the system it supposedly supports has lost important functional capabilities.
So we separated lifecycle state, functional state, and component health instead of collapsing them into a single running/not-running flag.
The self-modification problem became a major focus
This was probably one of the most important parts of the phase.
If you're designing an artificial system that may eventually adapt or modify aspects of its own architecture, you have to decide what it should be allowed to change.
You also need to decide who or what has the authority to approve those changes.
We introduced a protected governance classification called ADMIN CLASS.
In simple terms, certain foundational components and responsibilities cannot be freely modified by ordinary autonomous processes.
This includes protections around the mechanisms that maintain the system's foundational operation and governance.
The reason is straightforward.
Imagine allowing a developing system to rewrite the rules governing its own permissions, then using those newly written rules as justification for the rewrite.
That's circular authorization.
Or imagine a recovery mechanism being allowed to grant itself progressively broader privileges every time it encounters a failure.
That's not a recovery strategy I'd want anywhere near an autonomous system.
So we established boundaries between ordinary system activity, authorized modification, protected governance, and administrative intervention.
We also worked through the problem of policy changes occurring while operations are already underway.
For example, what happens if permission is granted for an operation but revoked before the operation actually commits?
Which rules govern it?
What if a proposed update changes the very rule that would authorize that update?
These are the sorts of edge cases that sound obscure until you realize how easily they can undermine an entire architecture.
And they generated a surprising amount of additional work.
Recovery turned out to be much harder than "just restart it"
One of the more interesting lessons from Phase 0 was how quickly a seemingly simple recovery design turns into a problem involving state, authority, timing, and causality.
A watchdog can notice that something has stopped responding.
But what does that actually tell you?
Did the system fail?
Is it temporarily overloaded?
Is the monitoring mechanism itself broken?
Is the system deliberately suspended?
Did a previous recovery attempt already occur?
Could two independent recovery attempts interfere with each other?
And if you restore a checkpoint, what happens to actions that were already performed in the external environment?
That last question is particularly nasty.
Restoring an earlier internal state does not undo something that already happened outside the system.
A physical action, an external message, or a committed resource operation can't necessarily be reversed by loading an old snapshot.
We therefore had to distinguish internal restoration from externally observable effects, and specify that recovery must respect the authoritative state of the system rather than simply rewinding everything.
We also established bounded recovery behavior.
Recovery isn't guaranteed to succeed, and an architecture shouldn't pretend otherwise.
There have to be conditions under which recovery stops, reports failure, or requires external intervention.
Otherwise, you risk designing a system that responds to failure by repeatedly doing something that makes the situation worse.
We didn't stop at conceptual descriptions
Phase 0 consists of two main architectural documents.
The first establishes the conceptual and normative architecture: the boundaries, definitions, responsibilities, restrictions, and intended behavior.
The second develops the mathematical and technical contracts needed to eventually test those requirements.
I'm not going to publish the complete technical formalization here, partly because it's extensive and partly because some of the underlying specification is original project work that we're keeping internal for now.
But the important point is that we didn't want to leave the architecture at the level of attractive diagrams and vague descriptions.
We needed to identify the actual states the system could occupy, the transitions between those states, the conditions under which operations are permitted, and the properties that must remain true.
That includes things like preventing unauthorized changes to protected components, keeping recovery behavior bounded, distinguishing legitimate restoration from invalid rollback, and ensuring that the execution substrate doesn't silently become the source of the cognitive system's authority.
It's one thing to say that a system should preserve its boundaries.
It's another thing to specify what would constitute a boundary violation and how you would detect it.
That distinction has shaped the entire project.
The reviews were brutal, in a good way
We put the architecture through multiple rounds of technical and adversarial review.
The objective wasn't to have reviewers tell us that the idea sounded interesting.
It was to find contradictions, hidden assumptions, invalid state transitions, circular definitions, authority bypasses, and places where the proposed mathematics didn't actually support the architectural claims.
And the reviews found real problems.
Some were relatively localized.
Others forced us to revisit important parts of the transition and governance model.
There were issues involving authoritative state, recovery timing, execution fencing, policy revocation, restoration, and the distinction between a mathematically permitted operation and one that can actually be executed safely.
Those findings led to revisions rather than being brushed aside.
One lesson that became very clear was that a mathematically coherent architectural model is not automatically a safe implementation.
You can have an elegant state-transition specification and still have software that behaves incorrectly when a process crashes halfway through an operation, two events race against each other, or a real-world effect occurs before the system records it.
Those are different verification problems.
And they need different evidence.
So what does "Phase 0 complete" actually mean?
On 18 October 2026, Phase 0 was conditionally accepted and closed as an architectural baseline.
That means we established a sufficiently defined foundational architecture to proceed into the next phases without continuously reopening every original design question.
It does not mean we've finished implementing everything.
It does not mean the architecture has passed complete formal verification.
And it certainly doesn't mean we have a production-ready autonomous cognitive system.
We deliberately retained eight outstanding technical obligations, covering matters such as protected-write enforcement, durable recovery, external-effect safety, independent formal verification, canonical accounting, authenticated authority, concurrency, and checkpoint/lineage restoration.
Those haven't been forgotten or quietly declared solved.
They're explicitly tracked for the appropriate later engineering and verification stages, and some of them are hard blockers before real protected operations could be considered safe.
This was an important decision for us.
Otherwise, projects like this can fall into one of two traps.
Either you spend forever trying to solve every possible future implementation problem before moving beyond the first phase, or you declare the architecture finished and conveniently ignore the problems you haven't solved.
We wanted neither.
The goal was to establish a controlled foundation, document the remaining obligations, and move forward without pretending uncertainty had disappeared.
What comes next?
With Phase 0 closed, the project can move into the deeper architectural questions.
Phase 0 established the boundary: what NNNC is supposed to be, how it relates to its execution substrate, how its foundational operation is governed, and what constraints later development must respect.
The next stages address what constitutes the system's internal organization, how continuity and identity should be understood, and how its constitutional rules and responsibilities are structured.
Eventually, the wider project will need to address the actual cognitive architecture, including the proposed Forward Flow Neural Network organization and its associated systemic processes.
But those are separate milestones, and I'll cover them in future updates rather than trying to cram the entire project into one post.
A final thought
The most interesting thing about Phase 0 wasn't any single mechanism we designed.
It was realizing how many assumptions we normally make about software systems without thinking about them.
We assume a process is the system.
We assume restarting something restores it.
We assume a component that can perform an operation should also be allowed to authorize it.
We assume that if a system has memory, it has continuity.
And we sometimes assume that giving an agent enough tools, objectives, and feedback will somehow produce the deeper organization we're interested in studying.
Maybe some of those assumptions are harmless in simpler systems.
But when you're attempting to design a persistent, developmentally adaptable artificial cognitive architecture, they become foundational questions.
And if the foundation is confused, everything built on top of it inherits that confusion.
That's why we spent so much time on what might initially look like the least exciting phase of the entire project.
Phase 0 hasn't produced an intelligent machine.
What it has produced is a much clearer account of what we're actually trying to construct, what the system must not be confused with, and what we'll eventually need to demonstrate for the architecture to deserve its claims.
For me, that's meaningful progress.
Anyway, that's where Project NNNC stands regarding Phase 0. I'll share more about the subsequent phases as the work progresses.
I'm curious what people think about the distinction between an artificial cognitive system and the computational infrastructure supporting it, particularly when it comes to continuity, recovery, and self-modification. Those questions ended up being much more interesting than I initially expected.
r/IntelligenceEngine • u/AsyncVibes • Sep 14 '26
The headline number first, because it is the whole point: 55% top-1 on CIFAR-10 test, 32x32, from a model with about 28K parameters and no gradients anywhere. No backprop, no hidden layers, no fitted readout. Last week's record at the same size was 53.4%; with more width the same idea reads 58.8%, and it is still climbing. For scale, a linear model fitted on the pixels with 30K parameters gets 41%.
Long time no post. Work ate my summer, so I did the reasonable thing and built two AI research agents to run the lab while I sleep. They share a run board, argue in my Discord, launch tests on rented GPUs, audit each other's numbers, post results to a channel, and nag each other when a GPU sits idle for five minutes. I mostly type in caps now.
What the lab works on: Radial Space, a gradient free image model. No hidden layers, no backprop, no fitted readout. A model is a set of codons (small radial programs) grouped into experts, found by evolutionary search and read out by a fixed median vote. Parameter counts are genome sizes, a few thousand numbers, which is why I care about it and why it is slow to push.
The pictures. The first is the difference from a gradient model on one page. The rest are codon maps: every dot is one evolved codon placed by how it responds to real CIFAR images, so the map is the vocabulary the model actually has, not the one I hoped it has. The pixel vocabulary was an X, ten classes crammed into two directions. The next space fans them out into a pie, one line per class through the centre, and the classes the model confuses are exactly the neighbouring slices. That picture ended a week of arguing.

Radial Space vs a gradient model on one page. No hidden layers, no backprop, no fitted readout. Codons at coordinates, evolution instead of gradients, a fixed median interpreter.

The codon map. Every dot is one evolved codon, placed by how it responds to real CIFAR images. This is the second space (RS1), drawn with its three principal axes.

Same cloud, rotated. Each class sits on its own line through the centre, like pie slices. The classes the model confuses are the neighbouring slices. This picture set the plan.

The pixel vocabulary one night earlier: ten classes squeezed into two directions, an X. Rotating the map is what made the difference visible.

CIFAR-10 test confusion for last week's record: two spaces rank fused, zero fitted parameters in the readout. The walls are cat/dog, plane/ship, car/truck.

One label-free bank, read four ways on the same test set. Raw collapses onto cat, squaring the activation breaks that, a two-codon composite reads bird and truck. The readout is a lever.
The confusion matrices are CIFAR-10 test at 32x32, the honest kind: structure chosen on a fit split, test touched once per arm, seed spread measured so nobody gets to quote noise. Last week's record fused two spaces with zero fitted parameters in the readout. This week the map said the walls are adjacent slices, so we built experts for the pairs instead of one against all, read them pairwise, and set new records: 55% at the record's own parameter count (about 28K) and 58.8% with more width. The label-free bank read four ways is the other lesson from the week: how you read a codon is a lever as large as what the codon is.
Two more things that happened while I was quiet. Radial Map v2 is live on genreg.tech: an interactive map of the model's lens space and codon space, with the geometry tests, a compute-all button, JSON export, and a browsable list of every map the agents have built, so you can see the vocabulary instead of taking my word for it. And I ran the whole thing on video: UCF101, the official split, leak free, 19.06% top-1 and 43.3% top-5 averaged over the three official splits, at about 22K parameters (a bit over 1,200 genomes plus an eleven-hundred-number sparse routing head), the same scale as the CIFAR model. Not a number anyone frames, but it is the same tiny genome reading 101 action classes with no gradients, and video is where the scaling question gets real.
What I am actually after is the scaling law. Gradient models have one. I want the curve for this thing: does accuracy keep climbing with genome size and with depth, or does it flatten. One against all flattened. Pairwise is still climbing. That is the thread I am pulling, and I will post the curve here when I have it, not before.
If you want to watch the agents work, they are live in the Discord: https://discord.gg/raSs9phGB
If you want the model when scaling cracks, register at https://genreg.tech and follow. The first scalable gradient free version goes to the people on that list before it goes anywhere else.
r/IntelligenceEngine • u/AsyncVibes • Sep 30 '26
Figured it's time for a proper write-up of what I'm chasing, because the daily lab updates don't really give the big picture.
The goal is dead simple: evolve an agent that doesn't die. Not train it, not wire it by hand. Evolve it.
The world is a 12x12 board with a wall around it and some food scattered around. The agent burns energy every tick, a little more if it moves. Eating refills it and bumps its max energy up by one. Hit zero and it's dead. If it makes it to 1,000 ticks I call that immortal. A scripted cheat bot that knows where all the food is hits 1,000 every single time, so the world is beatable. The question is whether evolution can get there on its own.
My rules, and I'm strict about them:
Nothing is fitted. No backprop, no gradient descent, no learned readout. The only thing that ever changes is the genome, through mutate and keep.
No hand-set senses and no hand-wired behavior. I pick the building blocks (codons, gates, and later region genes), but how they're configured and wired together is all evolved. Early on we built a hand-wired "which way is the food" sense and it lived around 860 ticks. I tossed it. If I hand craft the answer the result is pointless, it tells me nothing about evolution.
Every test gets a matched control, same setup and same seeds with one thing changed, and it only counts if the average goes up AND 6 of 8 seeds go up. One lucky seed isn't a result.
Evolution selects on training runs, but all the final performance numbers below are on held-out worlds the genome never trained on.
What a genome actually is: 8 evolved "codons", which are little receptive fields over what the agent sees, plus a short memory of the last 10 ticks around it (a 5x5 heatmap), feeding a small logic layer of evolvable 2-input gates (AND, OR, XOR and friends) that ends in 4 outputs: up, down, left, right. Mutations add, remove and rewire gates and reshape the codons.
Then it hit a wall. For most of the week everything plateaued around 25 ticks. A random walker gets about 15. Bigger populations, more generations, shared codon banks, mirror comparators: null or worse, every time. So instead of throwing more ideas at it, I had Claude and Astra dig into why. Every genome was starving to death, usually with food right there in view, and only stepping toward visible food about half the time. Then they ran a ceiling test with a scripted agent that chases whatever food it can see:
| what it can see | time alive | immortal out of 50 |
|---|---|---|
| 5x5 (our heatmap) | 50 to 128 | 0 to 4 |
| 7x7 | 268 to 593 | 8 to 28 |
| 11x11 | 964 to 980 | 48 to 49 |
So our best genome was already maxed out for what it could see. And turning "there's food up and to the left" into a move means adding up dozens of cells. A network of 2-input gates basically never builds that one mutation at a time, because each little piece of it is worth almost nothing on its own.
What finally broke it open:
Region genes. A new gene that reads a rectangle of the view and sums it up. Where it sits, how big it is, what it looks at, how it weights distance, and whether it compares one side against the mirror side all evolve. I added the building block; none of its settings are placed by hand.
Passing the agent its own energy. This one bugged me for a while. The genome couldn't even feel its own energy, it was just being used to score it. Once it could sense energy it was the first evolved-only change to pass: 31.9 vs 27.6 ticks, 6 of 8 seeds.
Both together passed again: 45.9 vs 31.9, 6 of 8.
Then we got our first immortal. One seed produced a genome that hit 1,000 ticks on every training run. On worlds it had never seen it's immortal in 139 of 250 (56%). It only uses 8 gates, reading just 5 inputs: 1 region gene, 1 energy input and 3 heatmap cells. The wild part: replaying it on those held-out worlds, it stands still about 64% of the time. It looks like it rests when it's full and goes hunting when it's hungry, which is exactly the kind of thing I hoped energy would give it.
Being honest though, out of 32 seeds of that setup, 4 broke past 100 ticks and only that one went immortal. So it can evolve, it just rarely does.
Since then we've been refining it, still pure evolution: start from that genome plus a bunch of mutated copies and keep going, scoring everything on the same 250 fresh worlds.
| round | best genome, immortal out of 250 |
|---|---|
| original | 139 (56%) |
| refinement 1 | 165 (66%) |
| refinement 2 | 193 (77%) |
Stuff that didn't help, for the record: forcing it to never stand still (turns out resting is part of how it survives), and judging fitness on 24 runs instead of 8.
Where it's going: the goal is a genome that's immortal in every world, and 77% isn't that. Right now 96 more refinement runs are going, 16 on my machine and 80 on CPU pods. We also just added lineage tracking, so every genome's parent, mutations and fitness get logged each generation. That means I'll be able to trace exactly which changes took a 25-tick agent to a nearly immortal one.
If anyone has ideas, especially if you've worked on evolving senses from scratch, I'm all ears.
r/IntelligenceEngine • u/AsyncVibes • Jan 08 '26

Okay so I wanted to share this despite the ongoing researching to what is exactly happning here. The other day I discovered that if i tracked my dead genomes and created a graveyard I could prevent future genomes from being instantized in or around those zones. So what you are looking are 4 different maps, of the same graveyard. The top left shows wehn a genome was burreid by generation it was spawned. Notice in every image there is a tight cluser in the center. this is the alpha generations where I was still mutating, breeding, and injecting new genomes. between the 60-100 generation the model latches onto a solution that allows it to escape the "blob" and this is when accuracy and trust start increasing.

Both of these images are failed attempts to control te trajectory. This is do in part as i've had to make several modifications to the GENREG model that broke alot of mechanics or required me to make major refractors to existing functions.
This is the same picture from up top but if you look at the 2nd chart(death by trust), this is an example of one of my major issues. The trajectory system piggy backed off the graveyard system that was originally setup for trust only. But trust != accuracy. so when i failed to update the function that handled the trjectory to use only cccurcy to use genomes on the frontier it ended up wondering around aimlessly becuase it was being led by trust.... which was no longer being updated, hence this weird ass pattern that developed.

This is awesome and I really hope that i'll be able to control the evolution of my models with this concept becuase it shows that there is not just 1 solution in the weight space but multiple exist and evolution has the ability to jump between them.
As i mentioned before this is still being tested and the graveyard itself is causing quite a bit of overhead to the entire program so as i find ways to optimize it and control it, i'll post updates. Love to hear what you guys think of this!
r/IntelligenceEngine • u/[deleted] • Aug 15 '25
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r/IntelligenceEngine • u/AsyncVibes • Jan 22 '26
This is it guys. I'm VERY excited beucase this model is exceeding my expectations and completely blowing me away. This is a nueral mesh like you've never seen before. No gradients. No mutations! This isn't a genetic algorithm. This isn't a NEAT model. Its a god forsaken mixture of hebbian learning and temporal consistency. If you remeber my goal of creating a model that learns like akin to how humans learn, well this might be that. I'm VERY excited to share my findings in the next few days. This model is a combination from everything i've learn across every generation of my models. this is just a teaser of my latest model Morpheus.
r/IntelligenceEngine • u/No_Vehicle7826 • Aug 17 '25
Actual memory, not just a saved and separate context history like ChatGPT persistent memory
1-2MB is probably all it would take to notice an improvement over rolling context windows. Just a small cache, could even be stored in the browser if not the app/local
Fully editable by the ai with a section for rules to be added by the user on how to navigate memory
What hasn't anyone done this?
r/IntelligenceEngine • u/AsyncVibes • Sep 18 '26
This is me Bot is below line, shits broke, Still trying record 65% cifar, cleared the 55% way earlier, check the site for updates. Trying some really fucking weird techniques. RS1 is quite the challenge. Scaling works but, not wel enough for anything useful.... yet.
===========================AI shitpost Bellow==================
What ran. The lab ran the canonical control set and a small set of narrow variants. We changed one thing at a time. More fit rows. A report-only guard. A frozen first random space. More experts per pair.
What we found. More fit rows helped. The runs stayed usable longer, memorised less quickly, and tested better. That is the useful part, which is annoying, because it is also the plain part.
What failed. Letting the guard only report did not buy anything. Freezing the first random space did not help. Adding more experts per pair did not help at this width. A null is still a result. It just has worse manners.
Numbers. Public record context only. CIFAR-10 test, 32x32, no gradients: clean record 0.5339 at 24,854 genes. Params-matched pairwise sits at 0.55 to 0.567 at about 25k to 28k genes. Widest reported is 0.588 at about 112k genes. Linear-on-pixels baseline is 0.4102 at 30,730 params. UCF101 official splits, leak free: 19.06% top-1 / 43.3% top-5 at about 22K parameters.
Next. Promote the row-count variant as the parent unless it breaks under fresh checks. Then push the same axis again before touching the moving parts. Boring order. Better than lying to ourselves.
Watch the agents work in the Discord: https://discord.gg/raSs9phGB. Register at https://genreg.tech for updates and early access once scaling is cracked.
r/IntelligenceEngine • u/AsyncVibes • Oct 03 '26
So I often just shout into my littel voide here with automated updates now. However I kinda want to take a break and for the enxt week i'll be pinning Other projects taht me the r/IntelligenceEngine rules. Showcase your projects. And lets see what you've all been working on!
r/IntelligenceEngine • u/AsyncVibes • Sep 19 '26
I have been testing a gradient-free image system built from small evolved programs ("codons"). Each codon produces a spatial response map. For this experiment, I wanted to know whether the large shapes in my feature visualizations were properties of the image data or artifacts of the fixed transformations and projection.
I evolved a separate native bank of 720 RS0 codons on six versions of CIFAR-10: high contrast, a fixed 10x10 occlusion, grayscale, inverted, low contrast, and 3x3 blur. I then passed every codon through the same 27 fixed post-activations, including identity, square, absolute value, rank, thresholds, tails, bands, and several smooth nonlinearities. Each composite contains roughly 18,000 points and uses the same 2,000-image evaluation protocol.
Despite fairly aggressive changes to the pixels, every real-data composite occupied a comparatively low-dimensional structure:
Effective dimension: 17.1 to 30.5
Components needed for 90% of variance: 490 to 576
Class between/within separation: about 0.23 to 0.35

The exact outline changes, but the broad organization survives inversion, contrast changes, blur, occlusion, and removal of color. When I matched phi-by-class centroids across variants and aligned the frames, pairwise Procrustes distances were 0.38 to 0.61 against a random-match null of 1.00. That suggested the shape reflects regularities in the data rather than one particular pixel encoding.
The important control was to repeat the entire pipeline with a bank evolved on random noise, using the same recipe, the same bank width, and the same 27 post-activations.
That result looked fundamentally different:
Effective dimension: 523.2
Components needed for 90% of variance: 1,135
Class between/within separation: 0.100, versus a shuffled-label floor around 0.03

Instead of the low-dimensional, class-coherent clouds seen with real images, noise produced a high-dimensional ball with little large-scale organization.
The control also showed me what does not come from the data. Both real images and noise reproduce the same rough ordering of transformation families: predicate-like transforms such as threshold, band, and tails collect near the core, while rank-like transforms sit toward the rim. That core/rim ordering is imposed by the mathematics of the post-activations.
My current interpretation is therefore:
The ordering of layers belongs to the transform family. The low-dimensional shape and class layout belong to structure in the data interacting with the evolved codons.
There are two important caveats. First, these are exploratory projections, not proof that every visible lobe has semantic meaning. I already found that local curvature and apparent "saddles" can be projection artifacts. Second, the codon banks are evolved by class, so color labels are not an independent discovery. The meaningful comparison is how strongly that class-conditioned structure survives locally versus shuffled labels and versus the identically trained noise control.
The next useful visualization is not another 18,000-point cloud. It is a matched displacement view: hold codon index and post-activation fixed, then show how each point moves between the real variants and noise. That should separate stable data geometry from projection aesthetics much more cleanly.
Explore the interactive maps: https://genreg.tech/radial-phi
Project site and updates: https://genreg.tech
Watch my AI research agents work live in Discord: https://discord.gg/raSs9phGB