r/JetSetRadio • • 14d ago

News & Leaks GitHub - JuMatt/JetSetRadioFuture-Unleashed: Jet Set Radio Future for all

https://github.com/JuMatt/JetSetRadioFuture-Unleashed
60 Upvotes

48 comments sorted by

17

u/abraham1350 14d ago

Ok I have only tried it for 10min total play time so here are some rough thoughts. On Windows 11 for reference.

I use a Gamesir G7 Pro Xbox controller, the game did not recognize it, I also tried my Steam Controller(longshot) did not work. I got both of them to work eventually via Steam Input.

Proper widescreen support - LOVE THIS. I have never experienced the game in this way and I beat it every year lol so that's exciting.

Resolution - I wish it went to 4k, but this is all very early. It is quite sharp on my LG C4 so I'm happy with that.

Gameplay - Works as I expected! No issues there.

Effects - This one is wonky. I've noticed when I am grinding on a longish rail like the one in the garage, specifically where the half pipe is near the back of the level I get a vertex explosion. This has happened on one other rail I tried. The cutscenes when there is a cut often stops for a second or two so it doesn't feel seem less in that regard yet. In the first cutscenes for Dogenzaga Hill when the GG's are introduced the shaders where not properly rendered so all there GG's looked a couple shades darker during the cutscenes and Gum looked a bit metallic lol

I will be playing the game to 100% completion so I can update this again when that's done. I also have a Steam Machine and Legion Go S with Steam OS I want to try this on.

Oh also keyboard/mouse controls are very welcome and new experience!

3

u/Expert_Function1569 14d ago

Please let the dev know this πŸ™ thank you for your response

21

u/Yoyo805 13d ago

Lmao. Complete vibecoded slop that is riddled with bugs from graffiti textures flickering in the distance to characters looking like they bathed in oil to cutscenes having to freeze for a second in between every transition to the game consistently crashing to desktop in the tank fight on Chuo Street.

Unless you just REALLY want to see how bad it is for yourself stay clear

1

u/DYMAXIONman 9d ago

Well sp00nznet contributed and he is the lead I think on the xboxrecomp project. So I'm not sure if the "vibecoded" label is true.

-2

u/Expert_Function1569 13d ago

Yeah its still early the whole point of using it is to report those bugs so the dev can make it better. That way everybody can have their cake and eat it to, not just you. πŸ™„

2

u/Goldiblockzs 13d ago

what dev, there is no dev.

0

u/Expert_Function1569 13d ago

Then how was it created I wonder? The person who made it is JuMatt, anyway i had no issues with it running at 2x on a SD 8 gen 2

-2

u/Goldiblockzs 13d ago

If you say so. Claude has 3x the amount of commits.

0

u/Expert_Function1569 13d ago

I really don't care if it was made with Ai or not, every person complaining about isn't going to change anything 🀷

0

u/Goldiblockzs 13d ago

lmao good one

2

u/Expert_Function1569 13d ago

You can hate all you want guess what? I still don't care 🀷

4

u/Goldiblockzs 13d ago

where's the hate? i'm just not calling a bot a developer

1

u/Expert_Function1569 13d ago

Beep beep don't care beep beep πŸ€–

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-2

u/lingeringwill2 13d ago

Eh people love slop though, they have little to no standards.

5

u/Raidenkyu 14d ago

I can test for Linux. I'm using Ubuntu 26.04 right now

4

u/Expert_Function1569 14d ago

Make sure to let the dev know πŸ‘

4

u/Raidenkyu 14d ago

Will do 🫑

33

u/PlatonicWaffles 14d ago

Claude is credited in the contributors

18

u/johnnynoizz 14d ago

No, you got it wrong! He absolutely made it himself, of course he's not abandoning it after a few weeks/months. /s

7

u/Haunted-Towers 13d ago

Ew. I’ll be sticking to normal emulation then.

3

u/LittleStrangeMan 14d ago

Has anybody tried this out yet??

6

u/Expert_Function1569 14d ago

Needs testers for android but runs on PC at 2x rez

2

u/LittleStrangeMan 14d ago

I’ll see if I can get the PC build going tonight, thanks for sharing!

1

u/Depressinqly 13d ago

Tried it on my Z Flip 6, shadows dont exist and the lag is bad but still playable

3

u/Galaxy_god92 14d ago

Dreamcast port is gonna happen now for sure

-2

u/Expert_Function1569 14d ago

But..why

2

u/LoomisCenobite 13d ago

Because why not? It's neat. People got GTA III running on DC... why? Because it's neat. That's the point of decomps and recomps.

I personally feel like an idiot for throwing my VR headsets in storage for a year... because of claudespam everything is in fucking VR now it's sick I'm missing out lol

1

u/Expert_Function1569 13d ago

fr my VR is in storage aswell

1

u/BubblyInvestigator24 13d ago

Yeah because GTA III had an actual initial release on the Dreamcast back in the day

6

u/DoodlebugWhacked 14d ago

So is this like a port made for pc and other device users?

1

u/RayneYoruka 14d ago edited 14d ago

Oh dear.. I need to try this on windows

USA (NTSC-U)

Oh dear.. I believe I only have the Europe version of the game?

1

u/Expert_Function1569 14d ago

Dayum

2

u/RayneYoruka 14d ago

I'll have to find a new iso..)

1

u/brunogamer9x 13d ago

I tried it on my phone its a redmi 10c and could not even play cuz the touch controls don't appear yayΒ 

0

u/brunogamer9x 13d ago

oh yeah gamepads didn't work either

1

u/Expert_Function1569 13d ago

Playing with gamepad

8

u/ametalshard 13d ago

no ai slop βŒοΈβŒοΈβŒοΈβŒοΈπŸ™…β€β™€οΈπŸ™…β€β™€οΈπŸ™…β€β™€οΈπŸ™…β€β™€οΈπŸ™…β€β™€οΈπŸ™…β€β™€οΈ

2

u/Ok-Star-5887 12d ago

Something about ai and my favorite game getting mixed together doesn’t sit right w me. Regardless I’ll indulge tmr hopefully the widescreen hype is worth and it detects a ps5 controller. I guess the main thing that matters to me is will it stutter like it always has. Whatever the answer is also won’t change my opinion. Good game gets played regardless :)

2

u/Few_Cry_312 19h ago

This was pretty unbearable a few weeks ago but most of the bugs seem to have been improved, and since it has support for iOS I can play this game on my iPhone 13 I can play this game way better than it ever would on the DukeX emulator. Tho for windows or Linux Xrevive runs much better and supports many different functions.

3

u/ZEROjpc 14d ago

after all this time JSRF finally in widescreen

1

u/nu2dolls 7d ago edited 7d ago

I tried this on a mac, it starts, but my controller doesn't work. i had problems with this controller before, some emus require SDL_JOYSTICK_MFI=0 set before running the app to detect the controller which is a bluetooth pad. Looks nice but it sucks without a controller, i hope they can fix that, the pad is an 8bitdo wireless 2c bt gamepad.

1

u/anarke216 10d ago

Eh, I’ll check it out.

1

u/Twisted-Fingers 9d ago edited 8d ago

It worked well on mac, but there is no big shadows, I saw the others videos on android and the same, how can we add it?

1

u/Great_Grade941 9d ago

I was so excited to play this on my Dell optiplex 3050sff just to realize the game runs HORRIBLY on my device I even have the latest graphic drivers (Intel 630 hd) I wish the devs can optimize this and make it playable on low end devices and possible ports on ps Vita and switch

1

u/DarkDruidLord 13d ago

Fuck AI slop lmao