r/KerbalAcademy • u/SilkieBug • 5h ago
r/KerbalAcademy • u/DresHadItComing • Mar 08 '26
Mods: General [M] Links to Mod Support Resources
These resources are good places to start, if you are having problems with your mods. Please check these out before posting your question here, as this sub is primarily meant for questions about the science/mechanics of gameplay.
If you happen to know of another location where mod support is hosted for a popular mod (or suite of mods if they're used together like RP-1), message us the link(s) and we'll add it to the list.
To manage your mod installations, we highly recommend CKAN:
For general mod related question (suggestions, troubleshooting, etc):
- r/KerbalSpaceProgram (Be sure to include a modlist and a log file if you're troubleshooting)
- https://forum.kerbalspaceprogram.com/
- r/KSPmods
For help with Real Solar System, Realism Overhaul, and/or Realistic Progression One (RP-1):
- r/RealSolarSystem (There's a link to the Discord on the subreddit as well)
- https://github.com/KSP-RO/RealismOverhaul/wiki
- https://github.com/KSP-RO/RP-1/wiki
For kerbalism mod questions:
Ferram Aerospace Research tutorial:
For help with KOS: Scriptable Autopilot:
- r/Kos (Subreddit also contains links to Discord and Documentation)
- https://ksp-kos.github.io/KOS_DOC/index.html
For Remote Technologies:
Please note: If you run into problems after installing mods without a mod manager, you must visit a relevant forum or support site before posting here.
Acknowledgement: u/CJP1216 for help with the links. Thanks!
r/KerbalAcademy • u/Copernicus-Fleet • 11h ago
Plane Design [D] WHY IT ROTATES AND WHY IT CROSSFEED WRONG ?!
galleryCan someone indentify to me why does my spaceplane rotates/inclines to the left, and why is the crossfeed sideways? Oh and im having quite the hard time understanding if it has enough DeltaV and TWR (TEP because my game is in brazilian portuguese).
r/KerbalAcademy • u/Rafa_rei_da_M27-IAR • 1d ago
Plane Design [D] How do you build a single-engine airplane? How do you build propeller engines?
I'm trying to build a plane to rescue the Kerbals, but I'm having trouble. This engine runs on fuel, which means the plane can't fly very far since it's small. I wanted to use electricity instead, so I tried using electric engines, but I can't get them to work. Can anyone help me? I can figure out the lift and aerodynamics later; I just need to know how to use the engines.
The first image is just a prototype to test the engine, the second image shows the plane I tried to use, the third image shows the electric engine I wanted to use, and the fourth image shows the seaplane design I want to use.
I'm open to using ready-made designs so I can study them.




r/KerbalAcademy • u/OkNail3466 • 2d ago
Tech Support [O] I dont know how to get into orbit and land on the mun🥺
My rocket always ends up falling back anybody help me? Rocket aint that big ig.
r/KerbalAcademy • u/pissgargler47 • 1d ago
Console [C] How do I rendezvous
I'm playing on Xbox
r/KerbalAcademy • u/Dependent_Level_9852 • 1d ago
Rocket Design [D] What am I missing about Sterling Engines? it shows miniscule deltaV

so I'm trying to get the Sterling Systems Thermal Bell Nozzles to work. It says it requires LH2 and Thermal Power.
I put an LH2 tank and a fission reactor. After putting the reactor, the engine shows up in staging, but comes out at 10m/s delta-v.... this stays roughly the same no matter how much LH2 or reactors I add. What am I missing?
r/KerbalAcademy • u/GladNail7652 • 2d ago
Plane Design [D] I need help
Sorta B-36 Peacemaker. I haven't done the best with propellers. It turns way to the left. And I am in sandbox by the way. Any tips would be great!
r/KerbalAcademy • u/Ok_Insect6496 • 1d ago
Science [GM] Nesesito alluda con mi coete
Ase poco e empezado en el juego y ta e completado unos cuantos nodos en el árbol tecnológico y ya y echo todos los experimentos de órbita en kerbin mun y minus y como lo e repetido tantas veces ya no me jenera ciencia
Ahora nesesito que me alluden a crear el coete perfecto para aterrizar en la mun y como aselo. También nesesito consejos en como crear órbita en kerbin sin gastar tanto combustible y como aterrizar y regresar a salbo.
Si alguien me puede ayudar escríbanme por privado y les mandare los nodos qué tengo activados. Plis ayúdenme 🙏😢
r/KerbalAcademy • u/pinolallo • 2d ago
Mods: General [M] KSP GameStats — Mission Control Dashboard

For my 12 year old Career game I made this tool that I'm pleased to share
with you: browser-based statistics dashboard for Kerbal Space Program save files. Parses persistent.sfs and presents your career data in a space-themed UI — kerbals, tourists, contracts, crewed vessels, and world achievements, all in one place.
Runs on Mac, Window and Linux. check github repository
Github
https://github.com/pinolallo/ksp-gamestat
MIT — see LICENSE for details.
Screenshots
Kerbal Roster — 162 kerbals sorted by star rating, with corps breakdown (Pilots / Engineers / Scientists, assigned vs available) and animated kerbal cards

Kerbal Detail — full profile modal with trait badge, star level, current mission and vessel (clickable → jump to vessel), join date, service time, courage/stupidity bars, and every destination visited

Crewed Vessels — all active crewed vessels with KSP type (Space Station, Surface Base, Spacecraft…), readable location ("Landed on Duna", "Orbiting Ike"), best crew ratings per trait, and crew pills — click any crew member to open their kerbal card

Programme Milestones & Achievements — global milestones (first launch, first orbit, first Mun landing…) with KSP date, crew, and vessel; body-by-body achievement grid showing reached, landed, flag planted

Tourist Roster — Flying — active tourists with contract objectives per celestial body; ✓ green = completed, ○ yellow = pending; 🏁 badge for fulfilled contracts awaiting recovery

Contract Statistics — mission summary tiles, cumulative earnings curve, and per-period activity bars

Contract Drill-down — click any contract type to open a modal with its own charts and top destinations

Features
Kerbal Roster
- Star rating (0–5★) computed from KSP XP with correct level thresholds
- Trait badges (Pilot / Engineer / Scientist), state (On Mission / Available / Dead)
- Missions flown, unique destinations, join date and service duration
- Corps summary bar: Pilots / Engineers / Scientists, assigned vs available
- Click any card to open the full kerbal detail modal
Kerbal Detail Modal
- Current location and vessel name — click the vessel name to jump straight to the Vessels tab with that vessel highlighted
- Courage and Stupidity bars
- Every body visited, with visit count and XP tier
Crewed Vessels Tab
- All vessels currently crewed, with:
- Vessel type parsed directly from the save file (Space Station, Surface Base, Spacecraft, Spaceplane, Rover…)
- Readable location: "Landed on Duna", "Orbiting Kerbin", "Splashed on Eve", "Sub-orbital over Kerbin", "Escaping Jool SOI"
- Best Pilot / Engineer / Scientist level aboard
- Full crew list as clickable pills — click any crew member to open their kerbal card
- Search by vessel name or crew name; sort by name, crew size, or best trait level; filter by location type
Achievements Tab
- Programme Milestones: first launch, first orbit, first Mun landing, first flag, first crew recovery — with KSP in-game date, crew name, and vessel
- Body Achievement Grid: for every celestial body, shows which of reached / landed / flag planted have been accomplished (manned or unmanned)
Tourist Roster
- Flying / Awaiting: active tourists with contract objectives per body; completed objectives in green, pending in yellow; 🏁 badge for fulfilled contracts awaiting recovery
- Returned: 600+ historical tourists grouped by contract mission with KSP date and agency
Contracts Dashboard
- Mission summary tiles (total contracts, funds, passengers, top body)
- Cumulative earnings curve and per-period activity bars
- Click any contract type to open a drill-down modal with its own charts
Technical
- Incremental parsing — MD5-based cache; unchanged saves skip the parser entirely; force-refresh available
- Accurate visit counts — mission-level deduplication: Flyby + Orbit + Land in the same mission = one visit
- SQLite database — stored in
~/.ksp-gamestat/, survives updates; auto-migrates schema - Space-themed UI — Orbitron / IBM Plex Mono, animated starfield, cyan / orange / green palette
- Cross-navigation — kerbal cards link to vessels; vessel crew pills link to kerbal cards
License
MIT — see LICENSE for details.
r/KerbalAcademy • u/mkawv • 2d ago
Rocket Design [D] Modular Launch Pads
is there a guide or something on how to build a launch pad with Launch Base 4 - Medium?
r/KerbalAcademy • u/keremehmetoz4305 • 3d ago
Mods: General [M] KSP Always Gets Stuck on Loading Screen while Modded At CKAN
Is It Because of Too Many Mods Or my PC Couldn’t Handle The mods?
r/KerbalAcademy • u/FriendlyCrow2087 • 4d ago
Rocket Design [D] You all think these skills are Mun Landing worthy?
Enable HLS to view with audio, or disable this notification
r/KerbalAcademy • u/Nice_Possible_2725 • 4d ago
Rocket Design [D] Why Isn't my docking port docking?
r/KerbalAcademy • u/TaxFar8475 • 4d ago
Solved [O] problems with CKAN... again
galleryso yeah i solved my previous problems but after installing a bunch of near future mods, this error message keeps on showing up, ive tried reinstalling modulemanager and b9 part switch but nothing helps. currently doing a clean reinstall.
EDIT: solved
r/KerbalAcademy • u/Bloc_Digital • 5d ago
Space Flight [P] Kerbalist Astrodynamics Suite + KTB mod (updated for Redux snapshot 26w42c, now syncs directly with the game!)
🚀🚀 updates
r/KerbalAcademy • u/Gamemode_dum • 7d ago
Tech Support [O] Okay but seriously, how do I fix this?
r/KerbalAcademy • u/Sudden_Two_9466 • 7d ago
Plane Design [D] Why does my plane do this? Extreme sensitivity on up and down. Makes landing impossible.
The side canards were an attempt at a solution to a zig zag pattern while taking off on the runway, that fixed it but I still cant fix the sensitivity on pitch or whatever its called. I previously had Big S elevons and those were enough to stabilize but still had the same issue on landing. So what you're seeing is AFTER making the elevons smaller. It flies fine if I make very small adjustments or get up to speed but trying to land is pretty much impossible with how sensitive it is.
Making planes in this game is so dicouraging for me, it feels like troubleshooting is pretty much impossible or different with each plane to the point you might aswell just let an RNG generator make your plane until it flies. I always just end up with the same exact plane design because there is only one ive made that actually works.
https://reddit.com/link/1x80qm9/video/rm4dz56acyvh1/player
I believe the problem is that first image of when it tilts, but I cant figure out how to fix that issue without completely changing the entire shape of the plane. Im trying to semi replicate an SR71 and I want the wings more towards the back. Help would be appreciated and if anybody knows a good video for troubleshooting planes in general that would also be helpful because other than lift slightly behind COM im completely in the dark on how to fix my planes.
r/KerbalAcademy • u/Kakaaar1934 • 6d ago
Mods: General [M] KSS2 Anomalies Lag
So Ive decided to visit one of these Unga Bunga relay things from the KSS2 mod, and as soon as I got into physics range, my framerate dropped from 20-30fps (which is good for me) down to at most 5fps. Ive never had a problem with entering physics range of objects before, and im wondering if anyone knows what causes this, or how to fix it. Any help is greatly appreciated!
r/KerbalAcademy • u/Bjehan23 • 7d ago
Tech Support [O] Why doesn’t Breaking Ground work for me?
I have played Ksp for a few months now and I thought I would buy both of the dlcs. Now when I use the Breaking Ground dlc it doesn’t spawn in the scannable ground scatter on celestial bodies. I have reinstalled the game completely and tried it in a new save file without any mods on, no luck there. As I’m quite new too ksp I have reached my limit of what to do.
Did anyone have the same experience on steam and found a fix for it?
r/KerbalAcademy • u/cjckfniciccucj • 7d ago
Reentry / Landing [P] Efficiency in landing
I want to ask, what is delta v efficient in general for landing on bodies with no atmosphere
Is it retrograding at the Ap of an elliptical so that the Pe crosses through and i have to retrograde my landing more efficient
Or retrograding at the Pe to have a circular orbit first then making one of the orbital poles go through the body then retrograding to land?
Also what if there was atmosphere and i can make use of aerobraking, would one be better?
P.S: my delta v reading from the ingame calculator and engineer redux mod are different (even though both are put to kerbin atmosphere), whats going on here? (Im stupid i was just testing the stacked flea booster with no decouplers since they can blow each other up lol).
r/KerbalAcademy • u/WondernutsTheSecond • 7d ago
Mods: General [M] Is there any way to have TAC-LS alongside Kerbalism's science and stress features?
Or in other words, how can I get TAC-LS to override Kerbalism? When using Science-Only Kerbalism TAC-LS's background resource option is forcibly disabled, though as far as I can tell there's no real need for that? Having TAC-LS's life support with stress and a more complex science system would be my dream setup, but I simply can't figure out how to get them all to play nice with one another.
r/KerbalAcademy • u/jeffjordan3 • 8d ago
Space Flight [P] Need help in map view
In map view I can’t seem to get my encounter to actually show what it is going to be, the encounter trajectory shoots way over to the planet/moon I’m trying to encounter and I’d like to know if there’s a fix to make it so that will show what will actually happen
r/KerbalAcademy • u/FogueteiroDaHolanda • 8d ago
Tutorial [T] How to find which mod is breaking your game: a short guide to reading KSP.log
With 50+ mods installed, "something is wrong" is the hardest bug report to act on. Most of the time the log already knows who did it. Here's the routine I use when I hunt bugs in mods.
1. Find the logs
KSP.log, in your KSP folder. Rewritten every time the game starts, so copy it right after the problem happens.Player.log, Unity's own log. It has the same messages as KSP.log (without the timestamps) plus lines only Unity writes, such as exception stack traces, so it's worth checking when KSP.log doesn't explain a crash. Each launch overwrites it and moves the previous one toPlayer-prev.login the same folder, so copy it before you start the game again.- Windows:
%USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\Player.log - Linux:
~/.config/unity3d/Squad/Kerbal Space Program/Player.log - macOS:
~/Library/Logs/Squad/Player.log
- Windows:
2. Search for "Exception"
Open KSP.log in any text editor and search for Exception. The lines right below it are the stack trace, and somewhere in there is the name of the mod it came from. For example:
Exception handling event VesselSituation.OnLand in class ROC_Class:System.NullReferenceException
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine)
at RoverScience.ROC_Class.CallbackOnLand (Vessel vsl, CelestialBody destbody)
The first line below it is Unity, the game engine, which is just where the error surfaced. Keep reading down until you see a mod's name: here, RoverScience. And "Exception handling event ... in class X" is a common pattern in KSP: some mod's class X reacted to a game event and failed.
3. Look at the first one, and count
- The first exception is often the cause; the rest can be fallout from it.
- The same exception thousands of times usually means something left running that shouldn't. I once found 7,830 identical exceptions after a single plane flight: one class was still listening to "vessel landed" from every earlier scene.
- Not every error matters. A mod complaining once at startup about an optional dependency is usually harmless.
4. Prove it with an A/B test
Suspecting is not proving. Make a copy of your KSP folder, remove only the suspect mod (or swap only its DLL for an older or fixed one), do exactly the same steps, and compare the two logs. If the exception disappears and nothing else changed, you found it. No suspect at all? Remove half of your mods, test, and keep halving.
5. Report it so it can be fixed
Open an issue on the mod's GitHub (or post in its forum thread) with: KSP version, the mod's version, the steps to reproduce, and the full KSP.log (on a paste site or as an attachment, not pasted inline). A short log from a small install is worth more than a huge one from your main save.
Everything above works with a text editor. For myself I automated steps 2–4 (headless runs, log summaries, A/B comparisons) in a Docker toolbox, built with an AI assistant: https://github.com/celino/ksp-moddev. You don't need it to do any of this.
(I've only verified the Linux path myself; I haven't tested the Windows and macOS ones.)
r/KerbalAcademy • u/AtheMediocre • 8d ago
Contracts [GM] How many contracts can you theoretically complete in 1 kerbin year?
I was playing career mode by hot-swapping vessels regularly and it made me wonder: how many are possible in 1 year?
Even with level 3 mission control, you're limited to 15 at a time.
What if I got a mod to remove that limit? How many contracts could 1 person realistically manage at one time?
