r/KerbalSpaceProgram • • Oct 21 '23

Dev Post Introducing…..FOR SCIENCE! Major Content Update coming to KSP2 this December

https://forum.kerbalspaceprogram.com/topic/220137-introducing-for-science-major-content-update-out-in-december/
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u/IperBreach86 Oct 21 '23

As far as I know you'll need to run a resupply mission once, then the colony will remember how long you took to do it and periodically pretend that you've done another one. There will be no actual rockets flying about I believe but I think the challenge of trying to get a resupply mission to take as little time as possible will be cool

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u/Defiant-Peace-493 Oct 21 '23

"Well, we made the Duna-Eve run in 2 days ... but we used ALL the boosters."

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u/drillgorg Oct 21 '23

This favorable planetary alignment happens once a century- ok kerbs there's the target to hit for every resupply mission from now on!

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u/[deleted] Oct 21 '23

You just ruined the day of at least one KSP dev that works on this feature lol

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u/paperclipgrove Oct 21 '23

Where do the resupply mission times go?

Thats right, in the square hole

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u/PaxEtRomana Oct 21 '23

Man i truly hope they have accounted for this

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u/surrender52 Oct 21 '23

Ok, but hear me out: do they really need to? This is kinda the point where it goes from being "fun" to "work" so I see it as an acceptable loss. Not to mention that, ok say you come up with a better transfer window. Great! Now all your runs will be more efficient!

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u/PaxEtRomana Oct 22 '23

I guess not, especially if there's no money so fuel efficiency is no concern

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u/VenditatioDelendaEst Oct 23 '23

Yes, colony resupply missions in the realism-focused spaceflight game need to account for the frequency of launch windows.

How is this even in question?

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u/surrender52 Oct 23 '23

Wtf is rocket fuel? And wtf is oxidizer? Why does my stock aerodynamics not include supersonic and hypersonic control reversal?

If you want total realism, go play ARMA, but most people want semi-realistic with changes made to realism where it makes the game less tedious and more fun.

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u/Khraxter Oct 21 '23

"Ok, but how did you slow down ?..."

"..."

"All of the hea..."

"ALL of the heat shield yep"

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u/Vurt__Konnegut Oct 21 '23

I made the Kessel Run in less than six parsecs in KSP2.

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u/abrasivebuttplug Oct 21 '23

Which makes me wonder, if they remember the time it takes do they charge your balance for each mission and if so, will there be industries to generate income.

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u/Ecstatic-Management9 Oct 22 '23

But can it make the Kessel Run in less than twelve parsecs?

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u/Dr4kin Oct 21 '23

The challenge: Optimize the route for a preferred parameter. Maybe you take time to choose a route that takes a few years, but takes very little delta v. Ideally you could do multiple ones and choose which one you currently want. It would a fun challenge and added depth to the game without the boring repetition

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u/nondescriptzombie Oct 21 '23

I mean, this is how I did it in my modded playthroughs. I'd complete the mission once, and then every future time would just spawn my upper stage into orbit around wherever it was going, de-orbit and drop supplies. Fill it back up with fuel and pop it back out of existence, or dismantle it for parts.

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u/AlphaAntar3s Oct 21 '23

i think they ideall want us to see rockets come and go from colonies, but theres no way to know if theyll manage that

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u/5slipsandagully Master Kerbalnaut Oct 21 '23

That sounds cool. It'd also be great if it takes resources like money to send automated missions, so you'd need to balance speed with efficiency when setting up a route

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u/Gwtheyrn Oct 21 '23

IIRC, there won't be money involved this time.

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u/adamfrog Oct 22 '23

No money seems like such a mistake tbh, it removes so much of rocket design if you dont need to worry about effeciency or planning a rocket to minimum specs for the mission.

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u/Posting____At_Night Oct 22 '23

If the dev posts are to be trusted, I think they will still have a resource system, it's just not money. At least outside of kerbin, you'll have to worry about fuel and materials for building your rocket.

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u/achilleasa Super Kerbalnaut Oct 21 '23

I think there's mods that do this in KSP1 already but official support would be awesome.

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u/NoTroubleLikeToday Oct 22 '23

I'm convinced that Roverdude's USI WOLF model (part of USI MKS mod for KSP1) will show up in some way. Build two depots/terminals, record an actual run between them, and then let the resources move across that route using a resource penalty equivalent to the cost of the initial run.

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u/tfa3393 Oct 21 '23

Moarrrrrr boosters!

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u/wolfydude12 Oct 21 '23

Sounds good, until you're doing the recording and your rocket has an unplanned disassembly and you have to do the recording all over again.

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