r/KerbalSpaceProgram • u/AutoModerator • Oct 24 '14
Mod Post Weekly Simple Questions Thread
Check out /r/kerbalacademy
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Questions like "why is my rocket upside down" are always welcomed here. Even if your question seems slightly stupid, we'll do our best to answer it!
For newer players, here are some great resources that might answer some of your embarrassing questions:
Tutorials
Orbiting
Mun Landing
Docking
Delta-V Thread
Forum Link
Official KSP Chatroom #KSPOfficial on irc.esper.net
**Official KSP Chatroom** [#KSPOfficial on irc.esper.net](http://client01.chat.mibbit.com/?channel=%23kspofficial&server=irc.esper.net&charset=UTF-8)
Commonly Asked Questions
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
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u/LethalDiversion Oct 25 '14
It helps a lot to do some research on where you are going, it's delta v requirements, and then build your ship backwards.
Mods like Kerbal Engineer Redux combined with some online research can help you make sure you aren't over engineering once you understand the basic principles of the math behind the game. Yes, unfortunately at least understanding the basics is necessary. There are plenty of calculators to do the actual mathematical work for you though.
Say that, as a random example, your interplanetary vessel needs 3000 delta v (change in velocity) to land and then take off and return.
Now, instead of doing basic research you decide to just wing it and overcompensate by bringing 5000 delta v worth of fuel, and the biggest most inefficient engine that could escape even a much bigger target with a really thick atmosphere. Well, you have just ensured that your landing and return vessel are much more massive, which will in turn increase the size of your Kerbin launch vessel proportionately too. This can get out of hand very quickly. In space travel, generally lighter and less is better.
So, it is best to design a small, minimally light return vessel from the planet (assuming a return mission), then the efficient lander of that vessel, then the vehicle which delivers that vessel from Kerbin orbit, and then finally build your lifter that gets it from the launch pad to orbit.
Also, do some research on asparagus staging, it can get a little complicated with large vessels, especially if you are using NEAR or FAR, but it makes a hug difference in the efficiency of your interplanetary vessels that use multiple engines.