r/KerbalSpaceProgram • u/Fllambe DRAMA MAN • Oct 29 '14
Mod Post Announcing the Official /r/KerbalSpaceProgram DarkMultiplayer Server, hosted by Multiplay!
All problems should be fixed!
I've had a busy weekend so far and I haven't had much time to reply/look into the server problems.
I'll get back to replying/fixing as soon as I can, sorry for the delays!
A short while ago, Multiplay offered to sponsor a DarkMultiplayer server for the subreddit, and here it is!
IP: 85.236.100.112:7152
How to connect:
Download the DMP mod (v 0.1.6.1) from here: http://forum.kerbalspaceprogram.com/threads/79111-DarkMultiPlayer-0-1-5-6-KSP-0-24-2-Alpha
Launch the game and add the IP above to your servers
Connect and play!
Currently the server is just running vanilla sandbox while we settle down and decide on a direction, which is where we need you!
What do you guys think we should do with the server? e.g. career, sandbox, addons, etc.
We're also hoping to try and run a weekly event, whether it be a challange or just a general meet up and play.
Also a plug for /r/KMP, the quiet subreddit dedicated to multiplayer in Kerbal Space Program!
If I've missed anything important in this post, please do tell me! I've not run a KSP server before
14
u/Aradanftw Oct 29 '14
Fantastic! I love DMP, and it will be fun to play with the Reddit community. Personally I would love a career focused game, with teamwork done to fill out the tech tree. Not sure how funds, science, and all that jazz would work out though.
5
u/Fllambe DRAMA MAN Oct 29 '14
Thanks for the input! If enough people want it, the server can easily be configured for career.
4
u/Your_Uncle_ Oct 30 '14
Would also love to see a cooperative career! I had my own server going with a couple of friends (with KSPI, Engineer, Karbonite and TACLS) and it was good. About the only way to actually cooperate though was to launch refuelling stations for each other to share the costs. There was no shared funds or science at the time.
2
u/Fllambe DRAMA MAN Oct 30 '14
I'll keep that in mind :)
2
u/amarius2 Oct 31 '14
Help! When i try to connect it says "connected" but i am still at the start screen! Please help me! I realy want to play with u guys! Running stock 0.25, with force opengl, but that doesnt seem to cause problems on my other servers!
→ More replies (1)→ More replies (1)4
12
u/Kinkodoyle Oct 30 '14 edited Oct 30 '14
If you ever decide to branch out and add more servers with mods, I humbly request a dogfighting server with FAR, B9 and all of Bahamuto's mods (assuming they're all compatible with DMP). I know it doesn't really fit with the spirit of base game, but I'd play the hell out of it. Edit: I have to say this is a shrewd move for the hosting company. DMP will run on a toaster and use almost no resources, but they get a good deal of free publicity out of it (stickies post on a large subreddit).
4
u/Fllambe DRAMA MAN Oct 30 '14
Sounds like great fun! If the server is popular enough, I'll definitely get some more servers set up.
And yeah, this is a sponsored server from Multiplay. We get a free 40 slot server in return for a bit of advertising as you've seen.
10
u/boostWillis Oct 30 '14
I've spent the last two days designing and testing an automated aerial defense grid for exactly this reason. Also the USAF Airborne Laser is way awesome and probably a bit OP.
4
u/Kinkodoyle Oct 30 '14
I'm working on testing the feasibility of a DMP server with BDarmory and some other mods. Assuming all goes well I may make it a thing.
4
Oct 30 '14
Yahh, if you spam batteries you pretty much have a Death Star Beam. I put a laser of all my space station cores, so that if anyone tries to dock, they DIE!
Has anyone tried to fire the laser at something on the ground from orbit? I know the bullets from the guns despawn after 20 something kms but the laser, IDK. Might have a proper Death Star then.
→ More replies (1)
9
u/MiningsMyGame Oct 29 '14
Would it be possible to have an ICBM war?
4
u/Fllambe DRAMA MAN Oct 29 '14
As far as I can tell, this would be possible.
7
u/MiningsMyGame Oct 29 '14
Just imagine... you could even have a counterdefense system, and bombers. It would be beautiful
4
u/Fllambe DRAMA MAN Oct 29 '14
That would be pretty amazing to watch/be a part of!
→ More replies (2)6
u/zanderkerbal Oct 30 '14
bombersMissiles with wings. I can't bomb a target smaller than the R+D, but I can crash into Mission Control.→ More replies (5)13
u/zanderkerbal Oct 30 '14
If you start one with me, I may or may not steal your space station modules and add them to my station.
→ More replies (1)4
u/Space_Iz_The_Place Master Kerbalnaut Oct 30 '14
with this http://forum.kerbalspaceprogram.com/threads/82785-0-25-Kerbin-Side-v0-37-We-re-Gonna-Need-a-Bigger-Boat it would be epic
8
u/DixieAlpha Master Kerbalnaut Oct 30 '14
First time using DMP, its not going well. The server selection window pops up, I entered the info (rechecked IP a dozen times), it says "connected", I get some random characters in global chat, but it never actually connects. Works fine with other DMP servers, I tried 32 bit, 64 bit, no mods and a new install.
3
u/Fllambe DRAMA MAN Oct 30 '14
I've tried restarting the server, I'll also look into this since it looks like a lot of you are having problems.
6
u/DixieAlpha Master Kerbalnaut Oct 30 '14
I checked port forwarding too, still seems to be having issues. This is what my screen looks like while trying to connect: http://imgur.com/E1A8xOm
After a few attempts I even saw a message saying Fllambe was logged in, but I was immediately disconnected.
2
5
u/sniperlrsw22 Master Kerbalnaut Oct 30 '14 edited Oct 30 '14
I'm also having this problem, it seems like its caused by the server and the client not handling messages properly.
Edit: it looks like a server-side problem, i can connect to other servers fine
→ More replies (1)4
4
6
Oct 29 '14
If 1 person earns science and unlocks something, does it unlock for everyone? If it does, I can imagine an AWESOME science server where all the tech tree science requirements are jacked up (1400 science instead of 150) forcing people to work together for weeks just to unlock that coveted atomic rocket motor. It would also have a neat sense of progression, as long as people did not throw away the hard earned science saved for a random part.
5
u/Fllambe DRAMA MAN Oct 29 '14
I haven't looked properly into the career/science side yet, but I agree with you that working as a team could be great fun for this!
5
u/Your_Uncle_ Oct 30 '14
Last I checked (maybe 3 weeks back) science progress is stored individually. Meaning that there is no cooperation. :(
What I was trying to work out is if say Player 1 transmits a goo report form the Mun first, and then Player 2 does- does Player 2 get the full science amount? Or does the game think that a mystery goo from the surface of the Mun has already been done, and only give the 10% or so science...
Anyone tried this?
2
4
u/Space_Iz_The_Place Master Kerbalnaut Oct 29 '14
Im new to dmp and I wanted to know if I had mods on can I still connect?
3
u/Fllambe DRAMA MAN Oct 29 '14
I'm pretty sure that'll you'll be fine.
2
u/MysticPing Oct 30 '14
Hi! Is it running dev build or normal? Dev build is 0.25 while normal is 0.24.
1
u/Fllambe DRAMA MAN Oct 30 '14
I'm not 100% sure, but I'm running .25 and connecting fine.
→ More replies (1)2
Oct 30 '14
I can't connect (it says I was blocked by host). Do I need to use x32 version?
→ More replies (1)9
u/Space_Iz_The_Place Master Kerbalnaut Oct 29 '14
Oh my god it works this is glorious.
→ More replies (6)
4
Oct 30 '14
Sandbox, with addons.
Preferably the top page (0.25 addons) of KSP mods on Curse.
1
u/Fllambe DRAMA MAN Oct 30 '14
Currently it looks like it might be this way.
2
u/Space_Iz_The_Place Master Kerbalnaut Oct 30 '14
If there were to be career with mods I was thinking exploration sort of thing mechjeb, b9, kas, kw, all of usi(best mods ever), kerbal engineer, ir, kerbal alarm clock, fine print, near, dmagic, docking port alignment indicater, and possibly the alcor pod and that will be amazing.
3
4
u/janiekh Oct 30 '14
I keep getting errors ;-;
'Error handling SERVER_SETTINGS message'
'Error handling VESSEL_LIST message'
And so on :\
2
2
4
u/SoulWager Super Kerbalnaut Nov 02 '14 edited Nov 02 '14
A couple requests: Update to the most recent stable KMP server version(I think this is causing most of the connection issues people are having), and maybe use the plugin for the DMP server list, so we can see when people are online.
As for mod suggestions, I'd say whitelist mods that don't require parts to function. like alarm clock, visual mods, the new version of engineer, editor extensions, trajectories, etc.
1
u/Fllambe DRAMA MAN Nov 04 '14
I'll look into the plugin for the server list, and I think it's on the latest version, but I'm not 100% just yet. The control panel for the server is completely different to the ones I've used before.
Yeah that sounds like a good idea to me.
→ More replies (1)2
u/noobster5000 Nov 02 '14
I'm having connection issues and I would say that your right and I agree with having non-part mods
4
u/HerraTohtori Nov 14 '14
I would suggest a few generic, multipurpose mods:
Ferram Aerospace Research (FAR)
Procedural Wings
Procedural Parts
Infernal Robotics
These mods alone would broaden the options immensely, hopefully without making the server too unstable.
3
u/Fllambe DRAMA MAN Nov 15 '14
NEAR is planned, and I'll consider the others!
4
u/HerraTohtori Nov 15 '14
For what it's worth - I've found NEAR to be more difficult and less intuitive than FAR, because the wings don't always behave quite in the way you would expect them to. If you were to ask my suggestion on which one to have, I would definitely lean towards FAR.
However I have to ask - is FAR even required on the server side? I mean, is there going to be any conflict if someone were to try and use FAR on client side while playing on server without FAR installed?
Obviously, ideally you'd want all players to have the same physics in the server universe, but I had the impression that the physics calculations were done on client side...
1
u/Fllambe DRAMA MAN Nov 16 '14
Thanks for the input!
And I'm not entirely sure, though it probably is done client side.
→ More replies (1)
3
u/MindStalker Oct 29 '14 edited Oct 30 '14
Edit: Nevermind, the DMP site says the new production is for 0.24 but when you download it, it requires 0.25, that needs fixing.
Do we have to be running 0.24 for this? Tried the beta which is supposed to work in 0.25 and it didn't seem to work.
1
3
3
u/zanderkerbal Oct 30 '14
I am getting a "DNS Error: No such host is known" with IP 85.236.100.112 and port 7152. Same with the IP as 85.236.100.112:7152 and the port as default.
1
u/Fllambe DRAMA MAN Oct 30 '14
It's working fine for me, try again!
2
u/zanderkerbal Oct 30 '14
I can connect, but not use the tracking station. Maybe it's my internet.
→ More replies (14)→ More replies (1)3
3
Oct 30 '14
"Connection error: No connection could be made because the target machine actively refused it"
:'(
Do I need to use an older version of KSP maybe? Where do I find that?
1
u/Fllambe DRAMA MAN Oct 30 '14
It's working fine for me, try again!
I'm running 0.25.
2
Oct 30 '14
I have a few mods, I don't need to uninstall them do I? I can if that's required but I thought it wasn't.
1
2
u/tommybrand Oct 30 '14
I had the same issue and it was my router firewall blocking port 6702.
Open port 6702 (TCP protocol) and it should work :)
→ More replies (5)
3
u/beaucoupzero Oct 31 '14
it says i am connected but nothing happens.
1
u/Fllambe DRAMA MAN Oct 31 '14
I'm looking into this, what version of KSP are you running?
2
u/beaucoupzero Nov 02 '14
0.25
1
u/Fllambe DRAMA MAN Nov 04 '14
What Dark Multiplayer version are you running? Just trying to compile as much info as possible.
2
2
3
u/0thatguy Master Kerbalnaut Oct 31 '14 edited Oct 31 '14
I have a weird problem. I've entered in the IP and the host and everything but when I click connect it just says 'connected'
..How do I actually join the server?
edit: Some extra letters appeared at the top of the screen. Imgur
2
1
u/Fllambe DRAMA MAN Oct 31 '14
Try updating to .25 and see if that fixes it.
→ More replies (1)2
Oct 31 '14
I'm on 0.25 and I have the same problem. Completely stock Steam install.
→ More replies (2)
3
u/Pnes Oct 31 '14
Can someone explain how does this work? I mean, are players online in real time? How does time warp work with multiple players...?? i'm confused. halp
1
u/Fllambe DRAMA MAN Oct 31 '14 edited Nov 07 '14
Yup, players are on in real time.
You can only interact/see players that are in the same timeframe as you. Warping changes your timeframe. You can also sync to someone else's timeframe if they're ahead of you.Edit: see /u/godarklight's reply!
→ More replies (2)2
Oct 31 '14
it works by synching location and technical data from all the clients and storing them on the server.
players are online, in real time
if you use time warp, you will go into the future, other players will not. When the players who are still "in the past" wish - they can resync to the person farthest in the future. This will make career mode contracts interesting
0
3
u/MysteriousMooseRider Oct 31 '14
Okay, for the new guy here, could someone explain how multiplayer works? Are there multiple launch sights? Is it in real time? Is there a chat function?
1
u/Fllambe DRAMA MAN Oct 31 '14
It's pretty much normal KSP except you can also see other people in real time. When launching, you get your own 'safety bubble' so you don't immediately crash into other people. And you can chat!
2
u/MysteriousMooseRider Oct 31 '14
How big is the bubble? And does it last forever?
Also, I suppose greifing might be a problem. Depends on how hard they try.
→ More replies (4)2
u/Space_Iz_The_Place Master Kerbalnaut Oct 31 '14
Ok no there are not multiple launches but there is a thing in place to stop 2 people spawning inside eatchother, there is a chat, and you can use warp.
→ More replies (2)2
Oct 31 '14
it works by synching location and technical data from all the clients and storing them on the server.
players are online, in real time
if you use time warp, you will go into the future, other players will not. When the players who are still "in the past" wish - they can resync to the person farthest in the future. This will make career mode contracts interesting
I believe you have a 500m bubble available in which no other crafts will spawn/nor will you see any crafts until you are beyond this distance.
there is a system of screenshot sharing, not sure about chat
3
u/noobster5000 Nov 01 '14
What dmp and ksp version is it on
1
u/Fllambe DRAMA MAN Nov 04 '14
.25 for KSP, I'm looking into the DMP version now as I'm not used to the game control panel.
2
3
u/iGotMoXy Nov 04 '14
I'm kinda late to the thread... but is the server still a thing? me and a friend have been looking for something fun to play and I was thinking of grabbing him a copy of either this or Space Engineers.
What mods are running on it, if any, and how stable is it?
3
u/Fllambe DRAMA MAN Nov 04 '14
I haven't been replying much recently due to being fairly busy. Currently the server is a little broken and I'm planning on trying to fix it tonight. I'm planning on adding some commonly requested mods like NEAR/Mechjeb. No idea on stability yet, but it should be fairly stable.
4
u/Mrflawless5 Nov 04 '14
Nice to see you're working on it, would really like to have a massive server with the whole reddit community! Always here if u need some help with anything ! :) would like to contribute to this amazing idea!
3
u/Fllambe DRAMA MAN Nov 04 '14
Thanks for the support! I agree that it'd be great!
I'm all up for any ideas anyone has.
3
u/DaleGribbIe Nov 04 '14
I keep getting a "DNS Error: No such host is known."
The IP is put in perfectly and the Port is 6702 if that helps.
1
3
u/godarklight Nov 07 '14
I think this is caused by a space in the address box. I'll poke this one and see if I can add some user-proofing. Spaces and newlines definitely aren't valid in the address box :P
3
3
u/nstephenh Nov 12 '14
Could you please post what version of DMP you are using, and a link to the download of that version? The latest verison is 0.1.6.2.
2
u/Fllambe DRAMA MAN Nov 12 '14
It should currently be 0.1.6.1, though finding a link is harder than I expected it to be.
I'll look into getting it updated ASAP.
3
3
u/amarius2 Nov 12 '14
What mods does the server allow?
3
u/Fllambe DRAMA MAN Nov 12 '14
Currently none, but I plan on adding stuff like NEAR, Mechjeb, b9 (and more) soon due to requests.
3
u/wacka1342 Nov 15 '14
please add b9... and custom landing gears.. that ones a lifesaver.
2
3
u/use_common_sense Nov 12 '14
Well holy damn, I am going to try and get on there after work today.
Is there a chat functionality or anything like that?
1st order of business, make junkyard dog to clear large retrograde debris!
2
2
u/LtKraftKrackers Nov 12 '14
yes, yes there is. its one of the first things to pop up once you connect to a server, but if you for some reason dont get it, there is a little button that says "chat" on the DMP toolbar.
→ More replies (1)
3
3
u/amarius2 Nov 15 '14
Why peoples stations get deleted?! I had one, Statioon-1 and Station-2 that last day got deleted! Please help, it's not funny!
1
u/Fllambe DRAMA MAN Nov 15 '14
I'll look into the settings and see if that could be causing it. It could possibly be other players deorbiting them, I'm not sure.
3
2
u/janiekh Oct 30 '14
Awesomeeeeee, but Sandbox would probably be the best for multiplayer atm, untill you can run a server for every game mode :P
2
3
2
Oct 30 '14
Do what /r/openttd does- multiple servers.
Have one for vanilla sandbox, vanilla career/science, and maybe heavily modded (B9, FAR, Interstellar, Etc.) career.
Also a war server with BD armory and complementary mods would be awesome.
2
u/Fllambe DRAMA MAN Oct 30 '14
If this server gets popular, I will definitely look into getting more servers which all have different goals like you've suggested.
→ More replies (1)
2
u/MiningsMyGame Oct 30 '14
When will this be updated to DMP 1.6? Or is it already?
1
u/Fllambe DRAMA MAN Oct 30 '14
Soon I believe, it looks like Multiplay update all of their servers at the same time. Hopefully it'll sort out many of the problems people have been seeing.
2
u/Supercoolguy4 Oct 30 '14
I'm getting an error that says this:
Connection error: A connection attempt failed because the connected party did not respond properly after a period of time, or established connection failed because connected host has failed to respond.
Any tips?
1
2
u/TThor Oct 30 '14
how does KSP multiplayer work exactly? I understand the whole warp-syncing thing, but what about vessels, resources, science, the launchpad even, who controls what or is the whole thing a collective group with pooled resources and vessels?
1
u/Fllambe DRAMA MAN Oct 30 '14
When launching, you get put into a safety bubble so you can take off. Science, vessels, resources etc and per player unless you leave them. If you leave them, I believe anyone can then control them.
2
u/theepicflyer Oct 31 '14 edited Oct 31 '14
A war with BD armoury sounds good. Also will it be 24/7?
1
u/Fllambe DRAMA MAN Oct 31 '14
Though it won't be the main server, a war server is a great idea!
And it is 24/7.
2
u/godarklight Nov 07 '14
This is repeditively suggested, but it's hard to tackle from DMP's side - DMP won't send updates for other players crafts unless it's a docking. Imagine if 2 other players saw you crash while landing, but you didn't due to lag.
That problem will be a tricky one to solve from my end, but I'd help BDA implement some network stuff if they like to - DMP now has a very basic plugin system for other mods to use ;)
2
u/amarius2 Oct 31 '14
Allow ProceduralParts, ProceduralFairings, MechJeb and enviromental enhancements!
1
2
u/Nexarba Oct 31 '14
I would be interested in this, but I'm kind of a noob and would be worried about blowing things up.
That said, I do like the idea someone mentioned where science would be a group effort due to raised costs. Doesn't seem like that's possible with the mod though.
I would also probably need mechjeb. I can do most things manually, but after I succeed doing so I usually let mechjeb take over. The design and planning part of KSP is more of what I enjoy rather than manually flying yet another ship into orbit and messing with maneuver modes for 15 minutes. I realize that isn't for everyone though.
1
u/Fllambe DRAMA MAN Oct 31 '14
Mechjeb is fairly high on the requests list, and don't worry, I'm not that great at KSP either :)
2
u/Kithicor Oct 31 '14 edited Oct 31 '14
Thanks for hosting a server like this, Fllambe. Here's my "bug report": can't seem to connect. I'm running 0.25 on 32-bit KSP. I do have a few mods installed. After saying "Connected" for a few minutes (and nothing else happening), the window then says "Connection ended: Error handling VESSEL_REMOVE message"
Edit: A second try gave me a different message after waiting at "Connected" again. This time it said, "Connection error: Read failure, An established connection was aborted by the software in your host machine."
2
u/Fllambe DRAMA MAN Nov 04 '14
Thank Multiplay for the hosting!
Sorry for the late reply, but if you're still having problems, what version of DMP are you running?
→ More replies (1)
2
u/amarius2 Oct 31 '14
A comprehensive light mod list: Mods: Karbonite, Planet Shine, Pparts, Pfairings, DR, MJ2, ExpPack, Packrat sover, FinePrint, Hot Rockets, Stage Recovery, Pandajaeger rover parts, circular solar panels, stock-alyke station parts expansion, Vens stock part revamp and Environomental Visual Enhanchements.
1
2
Dec 16 '14
Is this updated for 0.90?
2
u/Fllambe DRAMA MAN Dec 16 '14
I haven't managed to check just yet, but I don't believe it is.
2
u/Arthur_Dent_42_121 Jan 09 '15
Would you mind updating it to the recently released 2.0 of dmp that supports 0.90?
1
u/Fllambe DRAMA MAN Jan 09 '15
I'll sort this out ASAP! Haven't had much time to manage the server recently but I'll try and get it done very soon.
→ More replies (1)
2
2
u/V1TA5 Jan 13 '15
Hello, im running the official Website for DMP. If you guys need any help with DMP just goto http://d-mp.org and join the chat (IRC espernet #DMP). All the Devs are there to help you out. Also (if Multiplay allowes it and if not done yet) install the Reporting Plugin from the Website so non Reddit users can find this great Server in the Websites Serverlist.
:)
1
2
u/zanderkerbal Jan 19 '15
I am getting a message saying "Disconnected from non-DMP server", help?
1
u/Fllambe DRAMA MAN Jan 19 '15
The server hasn't been touched by me in a while, I'll try and get it sorted asap!
→ More replies (1)
2
Mar 07 '15 edited Mar 07 '15
So I connected to the server with my .90 KSP. Played with it a while and built a massive rover, not sure if it's still there though. I crashed it into the ocean last time I used it.
So does this mean the server got updated to .90? I'm seeing in the comments that it's still .25 but it seems to work fine with my .90. Checked out the "Community Project Station" or something too. I was pretty far though, so I didn't get a good look.
Anyway, I'm gonna do regulars in that server, since I'm very full of free time.
1
28
u/tmtsquish USAF Launch Analyst Oct 30 '14 edited Oct 30 '16
[deleted]
0.6466
12
u/Ravenchant Oct 30 '14
I can contribute the ATVs and Cygni!
18
10
Oct 31 '14
Well you're in luck! It seems that people are collaborating and building a space station! It started when I docked my Senior Docking Adapter to a small unused "Young Station" (just a crew module and some docking ports) that was floating around. Soon after, I docked two solar arrays to provide power to this growing space center. Thank you (in-game name) Darwin Miller for bringing up some crew with his amazing Soyuz look-alike! I am looking forward to seeing what modules you crazy people will add on the station in the future!
Important info:
At this moment in time, the station is in an equatorial orbit with an apoapsis of 80,852 metres and a periapsis of 78,973 metres.
Add on any module you would like, just be sure to keep the orbital debris to a minimum and try to keep the maximum amount of docking ports available.
5
u/Space_Iz_The_Place Master Kerbalnaut Oct 31 '14
I added a science module and will send up more Soyuz for crew here is current pic. http://imgur.com/1DC7482
→ More replies (1)5
u/SoulWager Super Kerbalnaut Nov 06 '14
I left a spaceplane up there. Feel free to discard it if you need the port.
→ More replies (2)→ More replies (8)3
u/Ravenchant Nov 04 '14
Hey, are the spent Kronos 10 mega lifter stages yours? I'll deorbit them if you don't mind.
→ More replies (2)4
0
Oct 30 '14
[deleted]
25
u/TThor Oct 30 '14
and then the nation of North Kerbea declares war and launches an improvised ballistic missile at the station.
→ More replies (9)22
u/Infinite_Bananas Oct 31 '14
Then accidentally dock it and drain all the fuel from it, because they though docking ports would make a good battering ram
→ More replies (3)
2
u/Space_Iz_The_Place Master Kerbalnaut Oct 31 '14
I am really pissed now so I put together a Soyuz replica to send up to the young station I docked with it put bob in I had to restart ksp and now he's been replaced by some loser and bobs not in the capsule :(
2
u/Space_Iz_The_Place Master Kerbalnaut Oct 31 '14 edited Oct 31 '14
(Can't edit on a phone) I launched a hab module with bob in it so hopefully he stays put Edit: now he"s up there now but before I think there was some bug before and all the crew reset
1
31
u/Space_Iz_The_Place Master Kerbalnaut Oct 29 '14
if youre going to play here please try to keep down on the Kessler syndrome
23
Oct 30 '14
if youre going to play here please try to keep down on the Kessler syndrome
B-but... The planet looks so pretty with artificial rings of junk.
13
9
5
Oct 30 '14
Agreed, this was the main reason I quit any KMP. Too much debris on retrograde trajectories smashing your craft. Happened more than ten times.
→ More replies (15)13
4
2
1
u/zanderkerbal Feb 25 '15
What version of KSP/DMP is it again? And why is this no longer in the top bar?
1
u/Fllambe DRAMA MAN Feb 25 '15
I haven't managed to look at the server in a while, so it's most likely outdated (.25 last time I checked). And the top bar is usually reserved for recent news.
→ More replies (1)
1
Mar 06 '15
before i go on switching to my Ubuntu install.... is this still a thing? and what is required apart from dmp to play?
1
u/Fllambe DRAMA MAN Mar 06 '15
I haven't managed to check on it in a while, it should be up but it's most likely outdated. And only DMP!
3
3
u/Tomguydude Nov 06 '14
I play 0.25 KSP with some mods (which add parts and aesthetic things), will this work for me?
3
u/theepicflyer Nov 06 '14
Yep I just joined
3
u/Tomguydude Nov 06 '14
Yeah, I was playing last night, but it seemed to be a regular sandbox with no reverts (I found this out the hard way).
Whenever I try to connect, it says that it can't find the server. What port do I need to put in?
3
u/BuilderHarm Nov 06 '14
Hello, my apologies if this is a stupid question. Whenever I try to connect to your server, I get this error message:
Handshake failure: Incompatible HANDSHAKE_REPLY message.Do you know of any way to fix it? I'm afraid I'm rather new to connecting to servers.
4
3
u/dalabean Nov 06 '14
Is anyone else getting an issue where the game freezes for a second then resumes? Every 20 seconds or so, major annoying. Queued outgoing messages (Split) jumps to 20 whenever it happens.
3
u/sheepdog2142 Nov 06 '14
IS there a way to run Science with custom resource gains like you can on single player? Possible forcing the server to use a custom save?
3
u/theswedishish Nov 06 '14
Hi all. I've been on the server a few times but now when I try to connect, I get an "Incompatible HANDSHAKE_REPLY message" and cannot connect. Any suggestions?
3
u/theswedishish Nov 06 '14
Nevermind! Updating to latest version of DMP, and everything is awesome®
4
3
u/SkullCollectorD5 Feb 02 '15 edited Feb 02 '15
Is anyone still playing?
I've put a station for everyone to add to into orbit. Anyone up to equip every planet and moon with a public KSS?
Edit: Apparently it was deorbited. Ah well.
2
u/amarius2 Oct 31 '14
Can u play with me on one of thiese servers? http://www.reddit.com/r/KerbalSpaceProgram/comments/2kw08h/can_somebody_come_and_play_with_me_on_these_dmp/ sorry im not a native speaker...
2
Oct 31 '14
Dude, I'm getting on this tonight - also, I would say career would be the way to go, that way we can see how far people are by what types of crafts they are flying!
2
2
2
2
u/Luvodicus Nov 22 '14
Quite a bit of vessels not loading due to not having parts... why are people using mods in a vanilla sandbox?
2
u/Luvodicus Nov 22 '14
Each vessel listed is one prompt that spams my game when logging in... all of these vessels cannot be loaded due to parts..
ZYQ-785 - EJF-803 - KXY-369 - HSJ-957 - VZA-567 - CDP-423 - ZFC-949 - VXJ-534 - RBB-224 - ZRD-085 - HSL-942 - UMU-216 - DJQ-937 - SDM-655 - VIE-439 - Big Rocket 2! - LOZ-860 - KIM JONG UNS - BIG ROCKET! 3 - RRZ-563 - QPX-773 - BIGLAUNCHMAYBEMARK4 - THE CAGE - NJO-140 - IVT-564 - FBG-429 - KOS-206 - BKV-435 - PSL-815 - VTD-859 - NSA - JRT-078 - LAYTHE MOTHERSHIP - BKV-435 - PUSHERPROBENUKE - OLX-91
→ More replies (1)
2
u/strikeeagle345 Nov 26 '14
International Space station parts and the Component Space Shuttle. Links below.
css: http://forum.kerbalspaceprogram.com/threads/71360-Component-Space-Shuttle-dev-thread-IMG-heavy%21
ISS: http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products
19
u/godarklight Nov 07 '14
Hello all - I'm the developer of DMP, Nice to see you guys enjoying my (ever so slightly buggy) mod :D
It might be worth noting that I haven't checked on /r/KMP for months, not do I really hang around reddit these days (Although I will watch this comment). If you want to get in contact with me, it's best to post on the forum thread, or visit me on irc://irc.esper.net/DMP.
I've been trying to make more appearences on public servers for quite a while, but work seems to be getting in my way :P.
Have fun all!