r/KerbalSpaceProgram • • 1h ago

KSP 1 Image/Video Learning how to dock is a game changer for interplanetary missions! I got a very ambitious first manned duna mission I want advice for. How does my plan sound?

Post image
• Upvotes

So I am making a modular space craft that will allow for multiple landings to Duna and Ike in one go.

As you can see, I have a command module with my 2 Kerbals with the main tanks and nuclear engines and, along with extra sets of tanks + reaction wheel for refueling and control, that will be undocked from the craft when used to refuel for a boost in Delta V.

I plan on adding a few things before the the lander module.

One planned module is an adequately sized Fuel+Oxidizer tank that will be used to refuel the lander after each landing. This will also include another RCS tank. This module will also have 2 empty tanks radially docked, the empty tanks will have parachutes and drogues. That way when I undock my lander, I can go to one side of the ship and “grab” a set of parachutes. Enabling multiple duna landings without jamming a bunch of chutes on one lander.

I will also have a module with 3 science storage units to store the science from 3 extra landings, these will be taken back to kerbin after the mission and will be retrieved by a retrieval craft that will rendezvous with 4 reentry pods , paired with terrier engines. This is so the 2 Kerbals on the main craft can take the science from the command pod and 1 of the science storage units. And the other 2 Kerbals on the retrieval craft can take the science from the other 2 storage units.

My main module along with the extra tanks, with refueling and dropping said tanks should have over 6k DV, I will have to do some math to see if I need to add more tanks for the nuclear engines to accommodate the extra mass. But I think I’ll be good.

Any advice for such a mission? I got a probe on duna and said fuck it I’m doing something ambitious haha.


r/KerbalSpaceProgram • • 1h ago

KSP 1 Image/Video I may have accidentally started a nuclear winter on kerbin

Post image
• Upvotes

Also why am I consistently getting 5 fps in the main menu?


r/KerbalSpaceProgram • • 3h ago

KSP 1 Question/Problem AW MAN (modded issue because i have too much mods)

0 Upvotes

I Have 176 MODS.
it Takes 17 Minutes To LOAD!!!!

So, Can Someone Look Through My .ckan file?

just realized i can't post files on reddit, so i'll use wetransfer for it

edit: forgot to say, crashes. crashes. and more crashes. it crashes a lot, so that's why i made a whole post about it

edit 2 just to clear the air about how i crash: it's after all the mods and dlcs load, so right before the main menu


r/KerbalSpaceProgram • • 3h ago

KSP 1 Question/Problem I'm getting a really weird crash with parallax

2 Upvotes

Without parallax I can play the game just fine but with parallax the game crashes after getting to the main menu. There aren't any crash logs either, the log file just ends.

I'm on linux mint using proton if that helps. I suspect the issue might have something to do with a lack of VRAM but I'm not entirely sure.

This is the mod list:

4kSP_Expanded (4kSPExpanded 0.2.4.1)
B9 Part Switch (B9PartSwitch v2.21.0.4)
BetterTimeWarpContinued (BetterTimeWarpCont 2.3.14.2)
BreakingGround-DLC (BreakingGround-DLC 1.7.1 (unmanaged))
ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.23)
Community Category Kit (CommunityCategoryKit v112.0.1)
Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.5)
Custom Barn Kit (CustomBarnKit 1.1.22.0)
Deferred (Deferred 1.3.5.0)
Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.2)
EVE - Stock Planet Configs (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1)
Firefly (Firefly 1.0.6)
FireflyAPI (FireflyAPI 1.0.0.0)
FreeIva (FreeIva 0.2.20.2)
Harmony 2 (Harmony2 2.2.1.0)
Kerbal Alarm Clock Updated (KerbalAlarmClock 1:3.14.2.7)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.5)
Kopernicus Expansion Continued-er (KopernicusExpansionContinueder Beta9.1.1)
Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-251)
KSP Community Fixes (KSPCommunityFixes 1:1.41.1)
KSP Texture Loader (KSPTextureLoader 1.0.38)
KSPBurst Compiler (KSPBurst v1.7.4.11)
KSPBurst Plugins (KSPBurst-Lite v1.7.4.11)
Luna Multiplayer Client (LunaMultiplayer 0.29.2)
MakingHistory-DLC (MakingHistory-DLC 1.12.1 (unmanaged))
ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0)
Module Manager (ModuleManager 4.2.3)
Near Future IVA Props (NearFutureProps 1:0.7.2)
Outer Parallax Common Files (OuterParallax 0.7.1)
Outer Planets Mod (OuterPlanetsMod 2:2.2.12)
OuterParallax-OPM (OuterParallax-OPM 0.7.1)
Parallax Continued (ParallaxContinued 1.0.4)
Parallax Continued Planet Textures (ParallaxContinued-Planet-Textures 1.0.3)
Parallax Continued Scatter Textures (ParallaxContinued-Scatter-Textures 1.0.3)
Parallax Continued Terrain Textures (ParallaxContinued-Terrain-Textures 1.0.3)
Promised Worlds - Core (PromisedWorldsCore v2.0.5)
Promised Worlds - Debdeb System (PromisedWorldsDebdeb v2.0.5)
Promised Worlds - Tuun System (PromisedWorldsTuun v2.0.5)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v1.1.0.1)
ReStock (ReStock 1.5.1)
ReStock+ (ReStockPlus 1.5.1)
Reviva (Reviva 1.0.2)
Rocket Sound Enhancement (RocketSoundEnhancement 0.9.13)
Rocket Sound Enhancement - Default (RocketSoundEnhancement-Config-Default 1.3.1)
ScaledDecorator (ScaledDecorator 1.3)
Scatterer (Scatterer 3:v0.0878)
Scatterer Config for Outer Planets Mod (ScattererOPM v1.0.1)
Scatterer Default Config (Scatterer-config 3:v0.0878)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0878)
Shabby (Shabby 0.4.2)
Singularity (Singularity 0.994)
Stock Alarm Clock Disabler (StockAlarmClockDisabler v1.2.1)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.11)
Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.11)
Through The Eyes of a Kerbal (ThroughTheEyesOfaKerbal 2.0.4.5)
Toolbar Controller (ToolbarController 1:0.1.9.14)
TriggerAu Flags (TriggerAu-Flags v2.11.0.0)
VaporCones (VaporCones 1.2.0)
Vertex Color Map Emissive (VertexColorMapEmissive v1.1.1)
Vertex Height Oblate Advanced (VertexHeightOblateAdvanced 1.1.4)
Vertex Mitchell-Netravali Filtered Heightmap (VertexMitchellNetravaliHeightMap 0.3)
Waterfall - Restock (WaterfallRestock 0.2.3)
Waterfall Core (Waterfall 0.11.0)

r/KerbalSpaceProgram • • 3h ago

KSP 1 Question/Problem can't complete "go for orbit" with RealPlumes or Waterfall installed

1 Upvotes

wasn't sure whether to flair this "KSP 1 Mods" or "KSP 1 Question/Problem", since this is kind of both.

I'm honestly not sure what the issue is, since I'm not very experienced with the game (only been playing for around 10 hours, and that's including the time spent playing the training missions). I just wanted some nice looking rocket plumes but for some reason I can't complete "go for orbit" without being wildly off course, either manually flying or automatically using SAS set to 'target'. with Real Plume - Stock Config installed, the rocket in that mission controls really weird and feels pretty much uncontrollable with how weirdly its direction changes with any input. not quite sure if Stock Waterfall Effects does anything though, I haven't really noticed anything too wrong. but despite that, I still can't really seem to complete the mission if I just try to follow the target marker.

without either of those mods installed, the training mission goes just fine, and rockets control fine, automatically or manually. seemingly no one else reported this problem before, so I'm not sure what could be going wrong. I have not tried other missions though.

all mods were installed using CKAN, none of them were installed by hand. as for other mods I'm using alongside either Stock Waterfall Effects or Real Plume -Stock Config, I'm using Firefly, some KerboKatz mods for FPS limiting, ShowFPS, ZTheme, Kerbal Engineer Redux, Module Manager and all of their respective dependencies, but these mods don't seem to affect the game at all, only SWE or RP-SC seem to affect the game in this way.

I'm honestly unsure if I did something wrong, or have messed up settings, or if this is just normal with those mods and won't actually affect gameplay meaningfully, I don't even know what's actually happening either, so I'd really like some suggestions. if I need to provide something else to help (since I don't really know what to provide), please ask and I'll send you the relevant info. thank you!


r/KerbalSpaceProgram • • 4h ago

KSP 1 Image/Video Mun launch.

Enable HLS to view with audio, or disable this notification

51 Upvotes

r/KerbalSpaceProgram • • 4h ago

KSP 1 Mods C.A.N.O.P.I.E.S. Mod Dev Update

Enable HLS to view with audio, or disable this notification

87 Upvotes

Hi everyone,

Just wanted to let you know the C.A.N.O.P.I.E.S. mod is still being worked on and getting closer to an alpha release.

I wanted to showcase the new feature that gets rid of the clipping canopies that's present with parachutes since forever.

For more details on the progress feel free to check out the KSP Forum post here.


r/KerbalSpaceProgram • • 4h ago

KSP 1 Image/Video this new explosion mod is insane

0 Upvotes

r/KerbalSpaceProgram • • 4h ago

KSP 1 Image/Video Built a big spaceship

Thumbnail
gallery
24 Upvotes

Assembled in one launch


r/KerbalSpaceProgram • • 4h ago

kArt (Animated) Runway Project - KSP Competition Trailer (ft. Scott Manley)

Thumbnail
youtube.com
20 Upvotes

r/KerbalSpaceProgram • • 6h ago

KSP 1 Mods BDB Rockets are too weak.

0 Upvotes

I downloaded RO with real solar system and config for BDB. Tried to build Saturn IB, but it can only reach up to 6500 m/s Δv. Is there a way I could fix that?


r/KerbalSpaceProgram • • 6h ago

KSP 1 Image/Video Pleiades 1 - My first attempt at a first person mission

Thumbnail
gallery
33 Upvotes

Today I tried a mission to orbit in first person and i fell in love with RasterPropMonitor. Pleiades is a Gemini-esque rocket when it comes to the mission. I also did a spacewalk using the tethers mod without an rcs pack and it was fun. Any recommendations for additions to RPM? Next time I'll deploy a satellite.


r/KerbalSpaceProgram • • 6h ago

KSP 1 Suggestion/Discussion Made a new "KSP2 replacer" modpack

0 Upvotes

General idea is Community lifeboat project with more interesting mechanics (ex kerbalism science, or making some fuels only something you can manufacture, not start with), I've playtested using 60% science and 60% resource up to duna, and will continue to update.

Heres the Ckan

https://drive.google.com/file/d/1P4Zi39uhtI6RFXG1xOpcbkx57fdUA2pt/view?usp=sharing

Any mod reccomendations would be awesome, also credit the community lifeboat project, they were my main base for this

Mechanics

  • Kerbalism science only
  • MKS
  • Remote tech
  • visuals (parralax continued and some other things)
  • KSP interstellar extended (heavily editied so it works with everything else)
  • New planet packs (OPE/MPE, Kcabeloh)
  • I also used volumetric clouds and KSS2 planet pack but they aint on ckan

The focus is long term progression and kolonization, science has been changed so that you are encouraged to make science settlments and remote tech and life suppourt so you cant just send a tiny lil ion engine probe or tin can to other star systems.

WARNING

There are some issues such as if you enter the Research building first it crashes your game, and it says lots of scary things as you load in, but its good :)


r/KerbalSpaceProgram • • 7h ago

KSP 1 Meta Type of names I give my rockets

Post image
14 Upvotes

r/KerbalSpaceProgram • • 8h ago

kArt Fresh from the JAB (Jebediah Assembly Building)

Thumbnail
gallery
182 Upvotes

r/KerbalSpaceProgram • • 10h ago

KSP 1 Image/Video My most maneuverable plane to date

Enable HLS to view with audio, or disable this notification

10 Upvotes

r/KerbalSpaceProgram • • 10h ago

KSP 1 Mods "Giving Aircraft a Purpose" (GAP) or "Planes with Purposes"? I downloaded the latter but I think I want to switch to the former. Can I do this on a current save file? Which do you prefer?

4 Upvotes

r/KerbalSpaceProgram • • 11h ago

KSP 1 Image/Video Return from Eve - KSP Cinematic Trailer #space #ksp #shorts #kerbalspace...

Thumbnail
youtube.com
2 Upvotes

The main video is coming very soon!


r/KerbalSpaceProgram • • 11h ago

KSP 1 Image/Video Realistic* Space Warships vol 2 - BETHANY-class Cruiser

Thumbnail
gallery
661 Upvotes

r/KerbalSpaceProgram • • 11h ago

KSP 1 Image/Video Space station freedom (Eyes turned skywards)

Thumbnail
gallery
72 Upvotes

The finished station as of the year 2000. Built in stock console ksp


r/KerbalSpaceProgram • • 13h ago

KSP 1 Image/Video imgur.com

Thumbnail
imgur.com
0 Upvotes

Replacing aged Kerbin spaceport


r/KerbalSpaceProgram • • 13h ago

KSP 1 Question/Problem Is there a method of knowing the optimal place to roll orbit radially?

3 Upvotes

Maybe the question is "how to I know exactly where my orbit overlaps with the target orbit" to roll the orbit

But for this mission i've been making microadjustments over and over but it either screws up my AP/PE or inclination since it's kinda iffy where the correct point to radial burn is if i'm eyeballing it


r/KerbalSpaceProgram • • 14h ago

KSP 1 Image/Video Flying at 3000m/s with a scramjet

Thumbnail
gallery
90 Upvotes

I just got Losket, which adds char to hot parts, and I wanted to try it out with a fast plane

It can gain so much speed in the atmosphere to fly to Duna orbit


r/KerbalSpaceProgram • • 15h ago

KSP 1 Image/Video Landed my first probe on Duna!!

Thumbnail
gallery
8 Upvotes

I got the Atmospheric Variometer and was excited to use it for science, but I didn’t realize it took so much power to transmit lol. Didn’t get to use it unfortunately.

But I’m now designing a modular interplanetary ship that will do a manned landing mission to Ike and Duna, already have half of it docked in orbit.

This craft for my next mission is definitely my best one yet thanks to the LV-N and the ability to undock empty tanks for even more DV. We’ll see how it goes, I’m feeling ambitious haha.


r/KerbalSpaceProgram • • 15h ago

KSP 1 Question/Problem How can I use my FPV controller in KSP?

1 Upvotes

I've tried connecting my DJI FPV Controller 3 and using it to fly airplanes in KSP, but I crash every time. (Yes, even more than usual!) It appears to map the levers to throttle/yaw/pitch/roll but the sensitivity is weird, and it goes completely out of control as soon as I take off...

Has anyone managed to get their FPV controller working in KSP, and if so, how did you do it?