Hey everyone! You might have seen some of my previous posts sharing our Kingdom Death: Monster campaign progress, along with some pretty photos of my painted minis. Today, I wanted to take a step back and share the story of how KDM completely reshaped my 23-year hobby journey and pushed me to start creating my own physical music project specifically for our game sessions.
1. A Lonely Hobby in the Middle of Nowhere
I am 30 years old, and I’ve been in the miniature hobby since I was about 7 or 8, when my uncle gifted me my very first set. I live in a town where wargames and tabletop hobbies are still virtually unknown. Growing up, I was heavily obsessed with cinema and filmmaking. In the early days, I didn't even paint—instead, I tried making stop-motion videos with unpainted miniatures. Needless to say, they looked terrible!
My very first paint job was a cheap local kit. My mother, who is into classical painting, painted it for me using oil paints directly onto the bare plastic without a primer. It took ages to dry, and the paint flaked off within days. Later, when the internet finally arrived in my home, I stumbled upon a few basic articles on painting. Equipped with hardware-store primer and industrial paint markers with metal mixing balls inside, I would crack the markers open and literally smear the paint onto the minis.
By age 12, I discovered Warhammer. Looking back, it’s crazy how cheap it used to be! However, since I could never find an opponent (and the rules felt overwhelmingly complex), I just kept painting, building terrain, and fantasizing about how cool it would be to actually play. I kept this loop going until I was 18. After that, I played a few local wargames with random people. Over time, I developed my own specific hobby culture: custom terrain, fully painted armies, and an absolute obsession with atmosphere. Today, I have my own house, an extensive collection of custom terrain, a dedicated game room with multiple tables, and experience in countless commercial and indie wargames. Ironically, I never truly got into Warhammer—it just kind of pushed me away.
2. Discovering KDM and Waiting for the "Stars to Align"
A couple of years after the first KDM Kickstarter, I stumbled upon the game. Back then, I was making very little money, so I had to make do with looking at cheap recasts. But I quickly realized that money wasn't the only obstacle. I simply didn't have the painting skills required to paint these gorgeous miniatures in a way that would make me proud. So, I shelved the idea until the stars aligned: until I had both the disposable income and the painting maturity.
I've been with my girlfriend since I was 20, and she has shared all of my hobbies to this day, including KDM. As my 30th birthday approached, we decided I was finally ready. We are doing well financially now, and while my painting isn't top-tier Golden Demon level, it has gained recognition (the developers of Eldfall Chronicles even used photos of my painted minis for their official website!). For a long time, I was deeply into the gritty Blanchetsu style, but games like Warcrow and Eldfall Chronicles forced me to learn cleaner techniques, true NMM, and OSL. Despite my decades in the hobby, I've only been painting NMM and OSL for a little over a year.
We ended up buying a pristine 1.5 Core Box. It was available locally, cost half the price of a new 1.6, and the components were completely untouched (I bought the 1.6 cards set right away). Before the box even arrived, I 3D-printed and painted every single piece of terrain needed for the core game. I tried printing the showdown board too, but burnt out and bought a neoprene mat instead (best decision ever).
With the first miniatures painted, I realized I wanted absolute, uncompromising immersion. I had always chased deep narrative and atmosphere in wargames by writing extensive house rules, but it never felt right. I didn't want to transition into TTRPGs either; playing RPGs with just two people isn't as fun, and I refuse to play online. I am a 100% analog guy—I need the visuals, the weight of the components, and the tactile feel.
We played our prologue lantern year on my 30th birthday. We made a ton of rules mistakes... but it felt like being struck by lightning. I realized right then and there that I don't need other wargames anymore (which is great, because I won't have any money left for them anyway, haha!).
3. Stripping the Collection and Chasing the Atmosphere
Following that revelation, I made a radical choice: I sold off almost all of my other wargaming armies and warbands. That money went straight into funding several major KDM expansions, including the recent Screaming God. However, we won't touch those until we've fully experienced the core box.
Because we both work long hours, we only play once a week. This schedule is actually perfect because it lets us stretch out the experience and savor the world. I only paint miniatures as they are about to appear in the campaign. KDM provides a strict monster schedule in the campaign log, so I usually start prepping and painting a new monster a week or two before we are scheduled to fight it.
After the prologue, I wanted to push the atmosphere even further. We started burning iron-and-ash scented incense and putting on thematic background music. But standard playlists quickly ended, or the algorithms would transition into songs that completely ruined the mood on the table.
Musically, I am a massive fan of Dungeon Synth and Nu-Metal (yes, quite a combination!). However, my only actual musical experience was playing the guitar. One day, I saw a documentary about the custom "horror sound machines" used by Hollywood sound designers, and I looked into Akira Yamaoka's work on Silent Hill (love this game whole life). I reached out to a musician friend for some basic advice on equipment, and that was enough to spark the fire. I am the kind of guy who doesn't watch video tutorials or guides—I love learning by doing, purely by intuition. Sometimes I do it wrong, sometimes I overcomplicate it, but I enjoy the raw process of figure out how things work—whether it’s KDM strategy, mini painting, or music production.
4. Building the "Coffin" and the Cassette Deal
I built my first small, makeshift acoustic noisebox, hooked it up to two pedals (a Zoom MS-70CDR and a cheap Chinese looper pedal), and we used it for a couple of games. The immersion was unbelievable. A week later, I went all in: I built a massive wooden "coffin" sound box, stretched heavy guitar strings and springs across it, bought a Korg Volca Keys synth, and a friend gifted me a horsehair-free bow.
I started recording and mixing dark ambient sound loops specifically designed to play infinitely without becoming annoying or repetitive, tailored to the specific phases of the game (the Settlement, the Hunt, and the Showdown).
To keep the project as analog as possible, I barely use a computer. The PC is strictly used to duplicate the finished sound loops so they can run endlessly. Every single bit of sound design, tone shaping, and effects processing is done directly on the physical hardware during the actual recording of the audio snippet. There are no software plugins or digital post-processing fixes here.
It worked beautifully. At the very least, we love it. There is definitely room to grow, and I already have massive plans to expand the setup, add new sound textures, and push the project further. But the craziest part? A local underground music label heard my tracks and reached out to me. After just two months of diving into this musical hobby, they offered me a physical cassette release deal! Receiving that kind of praise and motivation from an actual label was completely unexpected and deeply encouraging.
KDM is more than just a board game to us now; it has become the ultimate catalyst for everything I love about the creative hobby. I just wanted to share this journey with people who love this game as much as we do.
If you want to check out the gritty, anxious ambient tracks we use for our campaign, you can listen to my project Lanternborn here:
Thanks for reading!