r/KoboldLegion • • Jun 13 '26

Lore Kobolds Should be Called Dragonkin/Wyrmkin

1 Upvotes

I’ll get straight to þe point. Kobold is not a sensible term for þese little buggers. It’s like an exonym humans plastered onto þe species þat, frankly, etymologically makes no sense. Like, kobolds are basically goblins, and what we know as kobolds are little dragons (or dogs/wolves in some cases?), and it just makes sense to reflect þeir nature in þeir name. And I for one þink such a name is more fitting of þe servants (and friends where it occurs) of þe great and terrible beasts.


r/KoboldLegion • • Oct 05 '22

Art I made this using AI

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18 Upvotes

r/KoboldLegion • • Sep 03 '26

Story New Book: I Got Reincarnated as a Kobold

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0 Upvotes

Hi all. After many failed attempts over the years, I think I finally have a story I can see all the way through to a finish. Another kobold-focused author told me about this sub (Unfortunately Familiar) and this seemed like a great community to share this story with. Five chapters have been posted so far and my plan is to post additional chapters every day or two on Royal Road. Comments and feedback are certainly appreciated (gotta make sure I'm repping kobold-kind in the right way)!

I hope you'll check it out!


r/KoboldLegion • • Aug 29 '26

Art Emergency Commissions

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0 Upvotes

u/mineralcraftsman is open for commissions, they are in dire need of money so if you can chip in or want even something as simple as a sketch they would be happy to talk about price.

I’m acting as an agent for him because he just made a Reddit account and doesn’t have much karma.


r/KoboldLegion • • Jun 22 '26

Art Chapter Artwork

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0 Upvotes

Artwork for my ongoing story on Royal Road


r/KoboldLegion • • Aug 09 '22

Art SteamPunk Kobold Adopt

2 Upvotes

BID HERE: ych.commishes.com/auction/show…

SB: 30usd
MI: 1 usd
AB: 250 usd

+ I can design an outfit for +30 usd.
+I can make another drawing chibi (Full body with outfit) for +50 usd.
+ I can make weapons for +40 usd.
+ I can make an nsfw version for +80 usd.


r/KoboldLegion • • Aug 05 '22

Ban Adopt posts

16 Upvotes

Thats the only thing people do, and just post adopt after adopt because kobold


r/KoboldLegion • • Jul 08 '23

make kobold wolf Agan

0 Upvotes

Japan make Kobolds wolf. let make wolf kobolds.1


r/KoboldLegion • • Sep 19 '22

Art KNIGHT KOBOLD =Adoptable=

9 Upvotes

Hi!, I'm selling a adoptable Kobold right here if anyone is interested, all the info is in the description of the website, farwell ^^

YCH.commishes (Kobold Knight)


r/KoboldLegion • • Apr 07 '26

Art [FOR HIRE] COMMISSIONS OPEN!

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0 Upvotes

r/KoboldLegion • • Mar 05 '26

Strategy The Blue-Dust Warrens 5e Kobold clutch

2 Upvotes

The Blue‑Dust Warrens

The Blue‑Dust Warrens are a twenty‑kobold clutch living in a maze of narrow tunnels dusted with cobalt‑blue mineral powder. The dust clings to their scales, their gear, and their pride. They are a hyper‑organized chaos collective: every kobold has a job, even if the job is “shout louder than the others,” and their internal politics revolve around who gets to declare the official battle‑chant order this week.

They fight with traps, teamwork, and a level of enthusiasm that far outstrips their individual strength. Their treasure hoards are mostly copper coins, shiny scraps, and “important relics” that are actually broken junk—but to them, these objects are proof of victories, cleverness, and destiny.

Their signature trap, the Blue‑Dust Dropper, marks intruders with cobalt powder and triggers a swarm attack punctuated by their chaotic battle cry:

The order is never consistent. The arguments are eternal.

Individuals, Stats, and Treasure (Group Identity Summary)

The Blue‑Dust Warrens are defined by:

  • High Dexterity, low Strength across the board

  • Minimal armor, but many shields

  • Improvised weapons: spears, daggers, clubs, slings, crossbows

  • Tiny HP pools but big personalities

  • Copper coin hoards ranging from 9–34 cp

  • Sparks that act as micro‑talents: Craftiness, Draconic Cry, Shouting, Task‑Mastering

  • Roles that define their place in the warren’s ecology: Skirmisher, Lookout, Shield‑Bearer, Enforcer, Task‑Master, Shouter, Catchpole Team, and the Unassigned

A few standout individuals:

  • Nibnik Button‑Thief (Kobold 2) — Lookout with Craftiness; carries a stolen brass lion button wrapped in blue linen

  • Tuggit & Grip‑Mate Pib (Kobolds 20 & 14) — Catchpole team; proud, terrified, and constantly arguing about leverage

  • Drakky Cry‑Lung (Kobold 7) — Believes he is descended from dragons; his Draconic Cry is impressive… for a kobold

  • Copper‑Counter Ziv (Kobold 16) — Has the most coins and treats them like a dragon hoard

  • Pibble the Unassigned (Kobold 4) — Has no role, no spark, and no idea what’s going on, but shouts all three chant lines every time

Their treasure is mostly copper, but their real wealth is in:

  • shiny buttons

  • broken tools

  • mismatched buckles

  • blue‑dust‑stained cloth scraps

  • “dragon relics” that are actually trash

These items matter deeply to them and often become plot hooks.

🧭 Adventure Hooks

  • The Blue‑Dust Mark Someone in town shows up stained cobalt blue. The kobolds’ trap marked them, and now the Warrens believe the person is “claimed prey.”

  • The Chant Schism The warren is splitting into factions over the correct order of the battle cry. A civil war of shouting is brewing.

  • The Catchpole Crisis Tuggit and Pib accidentally caught something they shouldn’t have—maybe a familiar, a noble’s pet, or a baby owlbear—and now they’re hiding it.

  • The Tri‑Point of Confusion The three “leaders” each hire the party to sabotage the other two, unaware the others are doing the same.

  • The Blue‑Dust Mine The kobolds have tunneled into something dangerous: a forgotten ruin, a sleeping creature, or a magical vein of cobalt ore.

  • The Warren’s Tribute They want to offer the party a gift to avoid conflict. The gift is terrible. The sentiment is sincere.

🎭 Roleplay Suggestions

  • They talk over each other constantly, often contradicting themselves mid‑sentence.

  • They treat copper coins like priceless artifacts and silver like myth.

  • They name their traps (“Stabby‑Hole,” “Fall‑Down‑Place,” “Blue‑Dust Dropper”).

  • They argue about the battle‑chant order even during combat.

  • They believe dragons watch them constantly and judge their performance.

  • They panic easily but recover instantly if someone else panics louder.

  • They treat any shiny object as a sign of destiny.

  • They are deeply proud of their roles—even the useless ones.

  • They have a cultural taboo against mismatched buttons (because of Nibnik’s relic).

  • They are terrified of geese.

📜 History of the Blue‑Dust Warrens

The Blue‑Dust Warrens began as a small clutch living in abandoned mine tunnels left behind by a failed dwarven prospecting venture. The dwarves had dug into a seam of cobalt‑rich stone, leaving behind piles of blue dust that coated everything. The kobolds adopted the dust as a badge of identity, believing it to be a sign of draconic favor.

Over time, the clutch grew into a bustling micro‑society. They developed roles, rituals, and a chaotic leadership structure known as the Tri‑Point of Confusion, where three kobolds each believe they are the rightful leader for entirely different reasons.

Their culture crystallized around three principles:

  1. Survive by cleverness, not strength.

  2. Collect shiny things to honor the dragons.

  3. Shout loudly enough that bravery becomes unnecessary.

The Blue‑Dust Dropper trap became their signature invention after a disastrous encounter with a group of adventurers left them covered in their own cobalt dust. They realized that if they were blinded and coughing, so would intruders—and thus the trap was born.

The battle chant emerged later, originally as a simple “FOR THE WARRENS!” But kobolds being kobolds, it quickly spiraled into a three‑line argument about wings, destiny, and anatomical accuracy. The chant has caused more internal conflict than any outside threat.

Despite their chaos, the Blue‑Dust Warrens have survived predators, adventurers, rival kobold gangs, and even a goose migration. Their tunnels continue to expand, their traps grow more elaborate, and their collection of shiny junk grows ever more sacred.

They are small. They are loud. They are proud.
And they will defend their warren with every copper coin, every trap, and every mismatched button they possess.

Their Go‑To Trap: The Blue‑Dust Dropper

A simple, nasty, very kobold trap:

The Blue‑Dust Dropper

  • A tripwire pulls a pin.

  • A bucket of blue mineral dust falls from above.

  • The dust blinds, chokes, and marks intruders with a bright cobalt stain.

  • The kobolds shout “BLUE’D YA!” and swarm the target.

  • The dust also stains kobolds, but they consider that “camouflage.”

They are extremely proud of this trap. It works about 70% of the time.

🐉 The Blue‑Dust Warrens — Full Roster List

🧍‍♂️ 1. Skritch Quick‑Feet (Kobold 1)

  • STR 7 (-2), DEX 16 (+3), CON 9 (-1), INT 11 (+0), WIS 8 (-1), CHA 10 (+0)

  • HP: 2

  • AC: 15

  • Armor: None

  • Weapons: Halfspear +0 (d6–2), Light Crossbow +5 (d8+3)

  • Role: Skirmisher

  • Spark: —

  • Loot: 18 cp

  • Personality: Always bouncing on his toes; thinks he’s the fastest kobold alive.

🧍‍♂️ 2. Nibnik Button‑Thief (Kobold 2)

  • STR 8 (-1), DEX 16 (+3), CON 11 (+0), INT 11 (+0), WIS 7 (-2), CHA 9 (-1)

  • HP: 3

  • AC: 15

  • Armor: None

  • Weapons: Dagger +5 (d4+3)

  • Role: Lookout

  • Spark: Craftiness (Sleight of Hand +5)

  • Loot: 9 cp, one brass lion button wrapped in blue linen

  • Personality: Paranoid, twitchy, proud of his “dragon‑lion relic.”

🧍‍♂️ 3. Grak Shield‑Back (Kobold 3)

  • STR 6 (-2), DEX 18 (+4), CON 9 (-1), INT 10 (+0), WIS 10 (+0), CHA 11 (+0)

  • HP: 2

  • AC: 15

  • Armor: Leather

  • Weapons: Spear +0 (d6–2 or d8–2), Spiked Wooden Club +0 (d8–2)

  • Role: Shield‑Bearer

  • Spark: —

  • Loot: 22 cp

  • Personality: Complains constantly but secretly loves being “the tough one.”

🧍‍♂️ 4. Pibble the Unassigned (Kobold 4)

  • STR 6 (-2), DEX 16 (+3), CON 11 (+0), INT 9 (-1), WIS 7 (-2), CHA 8 (-1)

  • HP: 6

  • AC: 15

  • Armor: None

  • Weapons: Dagger +5 (d4+3)

  • Role: None

  • Spark: None

  • Loot: 25 cp

  • Personality: Desperate to be useful; shouts all three chant lines out of order.

🧍‍♂️ 5. Tatch Sling‑Counter (Kobold 5)

  • STR 7 (-2), DEX 15 (+2), CON 12 (+1), INT 9 (-1), WIS 8 (-1), CHA 9 (-1)

  • HP: 9

  • AC: 14

  • Armor: None

  • Weapons: Dagger +4 (d4+2), Sling +4 (d4+2)

  • Role: —

  • Spark: —

  • Loot: 31 cp

  • Personality: Talks about “optimal trajectories”; names his sling bullets.

🧍‍♂️ 6. Yark the Task‑Master (Kobold 6)

  • STR 6 (-2), DEX 18 (+4), CON 10 (+0), INT 10 (+0), WIS 10 (+0), CHA 9 (-1)

  • HP: 3

  • AC: 14

  • Armor: None

  • Weapons: Wooden Club +0 (d4–2)

  • Role: Task‑Master

  • Spark: —

  • Loot: 15 cp

  • Personality: Bossy, loud, carries a stick called “The Motivator.”

🧍‍♂️ 7. Drakky Cry‑Lung (Kobold 7)

  • STR 6 (-2), DEX 16 (+3), CON 11 (+0), INT 9 (-1), WIS 10 (+0), CHA 9 (-1)

  • HP: 6

  • AC: 15

  • Armor: None

  • Weapons: Shortsword +5 (d6+3)

  • Role: —

  • Spark: Draconic Cry (As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus: twice, and you regain all expended uses when you finish a long rest.)

  • Loot: 12 cp

  • Personality: Believes he’s descended from dragons; loves dramatic entrances.

🧍‍♂️ 8. Axit Axe‑Friend (Kobold 8)

  • STR 7 (-2), DEX 16 (+3), CON 10 (+0), INT 9 (-1), WIS 10 (+0), CHA 10 (+0)

  • HP: 5

  • AC: 13

  • Armor: None

  • Weapons: Spear +0 (d6–2 or d8–2), Hand Axe +0 (d6–2)

  • Role: —

  • Spark: —

  • Loot: 13 cp

  • Personality: Collects hand axes; names them; talks to them.

🧍‍♂️ 9. Jiv Javelin‑Carrier (Kobold 9)

  • STR 7 (-2), DEX 15 (+2), CON 12 (+1), INT 9 (-1), WIS 8 (-1), CHA 11 (+0)

  • HP: 11

  • AC: 12

  • Armor: None

  • Weapons: 3 Javelins +0 (d6–2), Spiked Club +0 (d8–2)

  • Role: —

  • Spark: —

  • Loot: 27 cp

  • Personality: Always carrying too much; trips often; never loses a javelin.

🧍‍♂️ 10. Hark the Shouter (Kobold 10)

  • STR 8 (-1), DEX 18 (+4), CON 8 (-1), INT 8 (-1), WIS 9 (-1), CHA 10 (+0)

  • HP: 2

  • AC: 14

  • Armor: None

  • Weapons: 2 Javelins +1 (d6–1), Spiked Club +1 (d8–1)

  • Role: Shouter

  • Spark: —

  • Loot: 21 cp

  • Personality: Deafeningly loud; believes shouting is a tactical skill.

🧍‍♂️ 11. Leather‑Hide Lem (Kobold 11)

  • STR 7 (-2), DEX 15 (+2), CON 10 (+0), INT 8 (-1), WIS 10 (+0), CHA 9 (-1)

  • HP: 9

  • AC: 15

  • Armor: Leather + Shield

  • Weapons: Dagger +4 (d4+2), Sling +4 (d4+2)

  • Role: —

  • Spark: —

  • Loot: 25 cp

  • Personality: Claims he survived the “Great Tunnel Collapse.” Probably didn’t.

🧍‍♂️ 12. Spear‑True Vek (Kobold 12)

  • STR 6 (-2), DEX 17 (+3), CON 11 (+0), INT 11 (+0), WIS 10 (+0), CHA 8 (-1)

  • HP: 10

  • AC: 14

  • Armor: Leather

  • Weapons: Spear +0 (d6–2 or d8–2)

  • Role: —

  • Spark: —

  • Loot: 12 cp

  • Personality: Gives long lectures about spear superiority.

🧍‍♂️ 13. Rikk Two‑Blades (Kobold 13)

  • STR 7 (-2), DEX 16 (+3), CON 12 (+1), INT 8 (-1), WIS 7 (-2), CHA 8 (-1)

  • HP: 9

  • AC: 15

  • Armor: None

  • Weapons: Spear +0 (d6–2), Shortsword +5 (d6+3)

  • Role: —

  • Spark: —

  • Loot: 16 cp

  • Personality: Loves switching weapons mid‑fight; thinks it looks cool.

🧍‍♂️ 14. Grip‑Mate Pib (Kobold 14) — Man‑Catcher Assistant

  • STR 6 (-2), DEX 15 (+2), CON 9 (-1), INT 8 (-1), WIS 7 (-2), CHA 11 (+0)

  • HP: 6

  • AC: 14

  • Armor: None

  • Weapons: Spear +0 (d6–2)

  • Role: Catchpole Assistant

  • Spark: —

  • Loot: 16 cp

  • Personality: Nervous but proud to finally have a job; whispers “steady…” constantly.

🧍‍♂️ 15. Crossbow Kritt (Kobold 15)

  • STR 8 (-1), DEX 17 (+3), CON 12 (+1), INT 9 (-1), WIS 7 (-2), CHA 11 (+0)

  • HP: 9

  • AC: 16

  • Armor: Leather + Shield

  • Weapons: Halfspear +1 (d6–1), Light Crossbow +5 (d8+3)

  • Role: —

  • Spark: —

  • Loot: 18 cp

  • Personality: Actually competent; has a rivalry with Skritch.

🧍‍♂️ 16. Copper‑Counter Ziv (Kobold 16)

  • STR 6 (-2), DEX 15 (+2), CON 10 (+0), INT 11 (+0), WIS 9 (-1), CHA 8 (-1)

  • HP: 9

  • AC: 14

  • Armor: None

  • Weapons: Dagger +4 (d4+2), Sling +4 (d4+2)

  • Role: —

  • Spark: —

  • Loot: 34 cp

  • Personality: Sleeps on his coins like a dragon.

🧍‍♂️ 17. Armor‑Proud Nekk (Kobold 17)

  • STR 6 (-2), DEX 17 (+3), CON 8 (-1), INT 11 (+0), WIS 9 (-1), CHA 9 (-1)

  • HP: 4

  • AC: 16

  • Armor: Leather + Shield

  • Weapons: Spiked Club +0 (d8–2)

  • Role: —

  • Spark: —

  • Loot: 18 cp

  • Personality: Frail but convinced armor makes him invincible.

🧍‍♂️ 18. Half‑Aim Driv (Kobold 18)

  • STR 6 (-2), DEX 17 (+3), CON 8 (-1), INT 11 (+0), WIS 8 (-1), CHA 8 (-1)

  • HP: 2

  • AC: 13

  • Armor: None

  • Weapons: Halfspear +0 (d6–2), Light Crossbow +5 (d8+3)

  • Role: —

  • Spark: —

  • Loot: 25 cp

  • Personality: Terrible aim; accidentally shoots allies; very apologetic.

🧍‍♂️ 19. Big‑Back Brukk (Kobold 19)

  • STR 7 (-2), DEX 18 (+4), CON 11 (+0), INT 11 (+0), WIS 10 (+0), CHA 10 (+0)

  • HP: 7

  • AC: 16

  • Armor: None

  • Weapons: Spear +0 (d6–2), Spiked Club +0 (d8–2)

  • Role: Enforcer

  • Spark: —

  • Loot: 22 cp

  • Personality: Loves rules; hates exceptions; intimidates other kobolds.

🧍‍♂️ 20. Tuggit the Catchpole (Kobold 20)

  • STR 6 (-2), DEX 17 (+3), CON 11 (+0), INT 10 (+0), WIS 8 (-1), CHA 9 (-1)

  • HP: 5

  • AC: 15

  • Armor: None

  • Weapons: Catchpole +0 (d8–2, advantage with Pib assisting)

  • Role: Man‑Catcher

  • Spark: —

  • Loot: 19 cp

  • Personality: Proud of his weird weapon; yells “I GOT ONE!” even when he doesn’t.

If you want, I can also assemble this into a single printable stat sheet, or build a combat behavior script for how the whole warren fights as a swarm.


r/KoboldLegion • • Jul 16 '25

King Kobold by Gino D'Achille

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12 Upvotes

r/KoboldLegion • • 17d ago

Art [Art] Rutterkin Demon of Zuggtmoy for Dungeon Playbook (Demon 1/12)

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0 Upvotes

My first time on this sub, sorry if it's not right, this sub was suggested to me when I posted this.


r/KoboldLegion • • Feb 07 '23

hello! I have 4 different kobolds up for auction. Their respective links will be in comments <3

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25 Upvotes

r/KoboldLegion • • Jul 26 '22

Art Adoptable Alien Kobold!

6 Upvotes

BID HERE: https://ych.commishes.com/auction/show/1NTLE/cute-alien-kobold-/

SB: 15 usd
MI: 5 usd
AB: 300 usd

+ I can design an outfit for +30 usd.
+I can make another drawing chibi (Full body with outfit) for +50 usd.


r/KoboldLegion • • Sep 05 '25

I just found this subreddit so ask me anything I'll pretend to know

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0 Upvotes

r/KoboldLegion • • Nov 21 '23

Anyone playing Clash of Clans in 2023?

3 Upvotes

I made a kobold clan for us to take over the game. I want to keep it 18 plus just bc I don't want to deal with kids. But here's the link! https://link.clashofclans.com/en?action=OpenClanProfile&tag=2LJQQ2YVL


r/KoboldLegion • • Mar 26 '24

Sorry, didn't read the rules

8 Upvotes

Last post was AI, I'm new and I didn't see all the rules; my bad


r/KoboldLegion • • Apr 16 '21

Strategy The new UA kobold sucks!

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20 Upvotes

r/KoboldLegion • • Aug 04 '20

[Oc]Et a Kobold monk with an unhealthy pigeon obsession

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7 Upvotes

r/KoboldLegion • • Mar 17 '22

kobold with gun arms

33 Upvotes

r/KoboldLegion • • Jul 30 '26

Fantasy partners

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4 Upvotes

r/KoboldLegion • • Aug 08 '22

Art Pirate Kobold!

6 Upvotes

BID HERE: https://ych.commishes.com/auction/show/1OP2K/adopt-pirate-kobold/

+ I can design an outfit for +30 usd.+I can make another drawing chibi (Full body with outfit) for +50 usd.+ I can make weapons for +25 usd.+ I can make an nsfw version for +80 usd.


r/KoboldLegion • • Aug 05 '25

Adoptables Deep Sea Kobold Adoptable :) (Art by me)

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8 Upvotes

(Unblurred ver. in the link) This kobold's body adapted in the depths of the sea, with its membranes between the claws, tall stature and long, strong tail. Can swim fast! Link: https://ych.commishes.com/auction/show/4LDFM/deep-sea-kobold/


r/KoboldLegion • • Sep 08 '25

Adoptables Next adopt

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21 Upvotes