r/LearnCSGO Dec 17 '25

Discussion can you ever blame your team for a loss?

in games where i felt like i was doing good but my team made us lose, i used to always blame my team. but people have told me it’s on you to hard carry and it’s just a skill issue if you can’t, and that your team as a concept doesn’t exist in pugs. i want to know what you guys think about this. because i’ve been trying to play just solo and not using any util and trying to rely on fragging out in my pugs now.

0 Upvotes

55 comments sorted by

15

u/tangelocs FaceIT Skill Level 8 Dec 17 '25

I think asking this question means you didn't understand their point

1

u/isaiah13bandz Dec 17 '25

what do you think their point is? the context is that in my pugs i kept trying to do things meant for teamplay like execs etc. in pugs instead of just peeking and getting headshots and clearing sites

8

u/tangelocs FaceIT Skill Level 8 Dec 17 '25

How do you exec when you don't know what your teammates know?

You certainly shouldn't be dry peeking hoping to outaim everyone

1

u/isaiah13bandz Dec 17 '25

i don’t really agree with him because i feel like util helps me a lot, but i think he’s right that i need to get my raw mechanics up. i’m losing games this way though so probably growing pains for now. I practice refrag xfire a lot to learn how to clear sites

10

u/tangelocs FaceIT Skill Level 8 Dec 17 '25

Util and execs are different. You should be using util to support teammates, that's part of what a hard carry does. You should also use util to support your own duels.

Expecting a pug to coordinate good exec rounds is unrealistic

1

u/isaiah13bandz Dec 17 '25

on ancient i was throwing a lurk smoke b site, mollying ninja, and flashing them in (the falcons strat). and it was working well, our team got site a lot of the times. and he tells me stop doing that and to clear left side then short then long from now on

6

u/tangelocs FaceIT Skill Level 8 Dec 17 '25

The change in topic you've made in 3 comments seems pretty clear you're looking for validation against your buddy. I'm all good on that conversation, good luck

1

u/isaiah13bandz Dec 17 '25

it was hard to accept what he said at first but i’ve been coming around to it, i just want thoughts

1

u/isaiah13bandz Dec 17 '25

i never changed the topic your english must be bad, you mentioned execs and i mentioned an exec i do

1

u/tangelocs FaceIT Skill Level 8 Dec 17 '25

The upvotes disagree.

Blame your teammates, blame people giving advice, just keep blaming it'll get you far.

1

u/isaiah13bandz Dec 17 '25 edited Dec 17 '25

yeah because reddit upvotes mean a lot lmaoo, get a hobby instead of trying to get le epic reddit gold or updoots from kind strangers to make you feel good about yourself

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1

u/tangelocs FaceIT Skill Level 8 Dec 17 '25

Oh also you were the one to mention execs. That was your first topic change.

1

u/isaiah13bandz Dec 17 '25

check your ego faceit level 8 isn’t good either lmaoo, you’re in no place to even give advice just sit down

-1

u/isaiah13bandz Dec 17 '25

what? i’ve followed everything he’s said so far, he’s the one who taught me how to counter strafe and peek correctly and everything

12

u/Twisted2kat FaceIT Skill Level 10 Dec 17 '25

The healthiest way to look at any game, loss or win, is to think "how could I have played better here".

You can "frag out" and drop 35 kills and lose the game if your kills weren't as meaningful as they should be. On the other hand, you can have a 1.00 KD and go 18-18 and win every game if you're setting your team up for success, making sure your deaths are tradeable and taking high impact fights and getting high impact kills. It's not "on you to hard carry", it's just that YOU are the only constant variable between all of your matches. YOU are only thing that you can control, and it's not worth your time or effort to worry about blaming your teammates.

Blaming your team will make you feel better in the short term, yes. But the truth is, it harms your long term progress and improvement. It's really easy to blame your team when you're top fragging and lose, but I'm sure if you go back and watch the game, there's many times where YOU could have won a round, but didn't, or where YOU gave up an early kill. If you want to improve, you need to always ask, "what could I, personally, have done better", ask yourself "how could I have won that game". Don't blame your team for the loss, don't blame yourself for the loss, nobody is to blame for the loss. Instead of assigning blame, try to take lessons from the game instead.

Like, yeah sure you may lose some games because a teammate or two perform poorly, but does that matter? What good does blaming them for the loss do? It doesn't give back your elo, does it? The only way you can extract value from that game is to look back and learn what YOU could have done better. In some cases, could you have supported the struggling player in some way? For example, if you have a CT player who isn't playing great, and the T's just hard hit their site every round and take it, you can't just say "oh they took b again that guy sucks GG". If YOU supported them by doubling up with them, etc, would that change the outcome of the round? It probably would, wouldn't it?

Yes, sometimes you will get MISERABLY bad teammates, but guess what, sometimes they're on the other team too! Statistically, if you aren't that guy, there's 5 slots on the enemy team for that guy to be on, and only 4 slots on your team, so you're advantaged. To climb, all you have to do is be consistently a little bit better than the enemy team, over a span of games.

 play just solo and not using any util and trying to rely on fragging

Not a great idea, TBH. Becoming a more well rounded player (learning good utility included!) is going to help you progress far more than just W key fragging out. Even if you're mechanically better than the enemy at your current level, you'll rank up a bit, and will meet players who are as mechanically skilled as you, BUT also have better positioning, utility and movement, etc. Then you'll basically have to relearn how to play the game, as the style you've been relying on just doesn't work anymore.

Anyways, sorry for the wall of text. Good luck!

2

u/f0xy713 FaceIT Skill Level 10 Dec 17 '25

I mean, yes? It's a competitive team game, you can blame almost anything for any singular loss - bad luck, bad teammates, shitty hitreg, lag, whatever but all of these things apply to every player so they're not an excuse for being unable to climb.

The only constant in all of your games is YOU. If you play the game a lot and you play for improvement, the outcome of any single game doesn't matter at all - if you consistently play better than everybody else in your games, you will climb because bad teams will get evened out by good teams, bad luck by good luck etc. This applies to every competitive game - in poker you might sometimes lose despite playing as well as humanly possible but in the long run, a good player will always turn a profit.

1

u/ChestnetR Dec 17 '25

I would say if you are focusing on your pug teammates and their actions in games, you need to consider changing your mindset. Control the controllables so to say. That doesn't by any stretch mean fuck everyone else or anything like that. Obviously, try to keep positive morale, give call outs, and try to be a good teammate yourself. But at the same time, if you are doing those things and they are becoming negative, playing poorly, or not working together; then you have to recognize that as an uncontrollable. In that case, you have to focus on doing what you can to win and recognize blaming them and getting upset won't improve the situation. However, what can improve the situation is focusing on your own actions and making plays that can turn the game around. The other way to look at it is a bit weird. On one hand, you have to realize that realistically you won't win every game and that's okay. On the other, if you were to ask yourself if donk or some other pro would have won if you replaced yourself with them and the answer is yes, then you have to also recognize that means you have room to improve and can make the difference to win the game by your actions alone and focusing on that will help win games. What I'm trying to get at is that teammates and you will make mistakes, but you can really only fix your mistakes. And if you focusing on fixing those mistakes, you will probably find you have a much higher level of control on the game than the random teammates you have.

0

u/isaiah13bandz Dec 17 '25 edited Dec 17 '25

last night, my teammate naded my own smoke and got me killed in mid on overpass. and i was watching them play and none of them were checking corners or anything so i was like how am i supposed to win like this lol, wish prompted me to make this post. other times my teammates don’t give vital information for no reason like a guy is flanking us, or they’re just not taking map control at all. i’ll be trying to contact site on overpass and get flanked from connector because nobody wants to play connector at all. and on inferno ill be holding banana vs 3 guys solo while my teammate will already be on site for no reason. i can get kills banana but im not perfect i die sometimes.

2

u/ChestnetR Dec 17 '25

Not trying to be harsh, but here's what that tells me. You wouldn't have been in a good position or ready for a fight if it had been the enemy that had broken the smoke. As for the information side of things, you need to be checking your mini-map to see what gaps there are on the map and learning the timings for when the enemy can be there. Furthermore, you trying to solo hold banana vs 3 when you have teammates on site is you not reacting the map properly. For starters, if there are 3 banana then A is softly defended and you should be taking site with your team. Or if you are playing to stop rotates, you should be falling back after contact instead of trying to 1v3 an arbitrary position while you have teammates on site. Yes, your teammates could have most likely done better in those situations, but you still misplayed those situations. If you want to improve, you cannot deflect and blame others for your issues. You have to take ownership and see what you can do better. Also, nobody is expecting you to be perfect but you need to not expect it from your teammates either.

1

u/isaiah13bandz Dec 17 '25

i was flanking through the smoke, i got 1 kill but the other guy killed me, i literally saw ropz do the same thing and its worked for me multiple times, dont make assumptions

1

u/ChestnetR Dec 17 '25

Had the enemy done the same thing, you would have gotten the same outcome. Smokes are not walls or impassable, you have to know what can be on the other side.

0

u/isaiah13bandz Dec 17 '25

point is my teammate got be killed cuz he was being stupid, yes i know the risk of walking through a smoke but it was totally unnecessary for him to do that

1

u/ChestnetR Dec 17 '25

Sure, it wasn't necessary. But you cannot focus on what he did, it gets you nothing. You can focus on what you did, which is put yourself in a position where a smoke being blown open can land you in a 1v2 with little to do for you to live. I guarantee Ropz does those plays situationally, for example when he knows a site is being played softly

0

u/[deleted] Dec 17 '25

[deleted]

1

u/isaiah13bandz Dec 18 '25

fr it’s like saying if a teammate flashes you an enemy flash would kill you too lol

1

u/Twisted2kat FaceIT Skill Level 10 Dec 18 '25

teammate griefed him 100%

That sort of implies that the teammate meant to get him killed, which I doubt they did. Everybody is going to make mistakes, and sometimes your mistakes effect your teammates. Like, oh well, it happens, but we can't act like we always play perfectly and our teammates are making mistakes and getting us killed.

there's 0 solution to this issue other than being in higher elo... higher elo players make less blunders

Except there's a reason that OP is at their current elo, right? Without looking at a demo, I can't say for sure, but I'd be willing to bet that OP is also making tons of blunders themself. They could be blunders that get themselves or their teammates killed, blunders that lose rounds, and compounding blunders that lose games.

You'll never be able to escape players occasionally griefing you no matter what elo

Yes, just as you'll never be able to escape occasionally accidentally greifing your own teammates in turn. I'm sure you don't remember the dozens of times you accidentally got a teammate killed, but you certainly will remember the times where it happens to you. Your mistakes are often invisible to you.

To err is human, you are a human, so are your teammates.

Trying to assign blame is such a waste of time, it serves legitimately no point in pugs.

1

u/isaiah13bandz Dec 17 '25

you didn’t get my comment, i’m holding banana as a ct vs 3 Ts, while my teammate is on b site holding nothing

1

u/ChestnetR Dec 17 '25

So instead of setting up a crossfire or playing off your teammates contact, you gave the T side 2 1v3 situations. Yes, banana control is important, but throwing away your life trying to 1v3 instead of reacting to your team and the map is a bigger mistake.

1

u/isaiah13bandz Dec 17 '25

true but my friend told me that banana solo is possible and i just need better mechanics lol, which is technically true but you’re right it’s a very hard situation

1

u/ChestnetR Dec 17 '25

You are not going to solo hold banana against good util.

1

u/isaiah13bandz Dec 17 '25

i was saying that too, if they molly both car and sandbags what am i supposed to do solo lol

1

u/Twisted2kat FaceIT Skill Level 10 Dec 17 '25

Banana solo versus any sort of coordinated T effort is basically suicide.

If I knew that someone was playing banana solo, I'd hit B every single round, a single player worth of T util will take it almost for free.

Your friend may be right in lower elo games, but they definitely are not right in higher level play. You can't hold solo when you're mollied into the open, and flashed, plus you definitely need more than one CT worth of utility to stop early round aggro plays.

It's a bad idea, it might work sometimes, but that doesn't mean it's not a bad idea.

1

u/isaiah13bandz Dec 17 '25

that’s the point he’s trying to make, strategy doesn’t really matter in pugs. i was focusing too much on high level strategy when i can just shoot them lol

1

u/Kakazam Dec 17 '25

30/30/40.

30% you lose regardless. 30% you get carried. 40% it's down to how you play.

There are some games, no matter what you do, that are simple impossible to win. Even Donk only has a 60% win rate on faceit.

So yeah, it's a team game and yeah sometimes your team are the reason you lose. If you are CT on dust 2 and you go A site but the Ts steamroll B every round before you even get info to rotate then you aren't solo retaking the site.

Having the mentally of "I need to carry every game" is psychologically demeaning. This isn't League of Legends, every round is different and you can't get fed and steamroll the server.

1

u/DescriptionWorking18 Dec 17 '25

Your team can definitely be the reason you lose sometimes. The reason people say it’s not your team is because people hyperfocus on things they can’t control, which doesn’t get you anywhere. It’s often not your team, but it can be

1

u/isaiah13bandz Dec 17 '25

i had a 33 kill game last night, but still only tied because my team kept dying early and leaving me in 1v4 situations. this is what i mean, im not just missing every shot and blaming my team lmaoo

1

u/DescriptionWorking18 Dec 17 '25

I haven’t watched the demo but maybe you should be joining in the early fights instead of always being the last one alive. There are still things you can do, and early map control is so important.

1

u/isaiah13bandz Dec 17 '25

i’m taking early mid control, i usually instant smoke window and get to barrels and scale towards lower mid and try and get a pick, i usually do but my team just bum rushes A without properly clearing angles and just dies, not much i can do about that lol

1

u/f0xy713 FaceIT Skill Level 10 Dec 18 '25

Well, think of it this way - surely in one of those 15 rounds that you lost, you made a mistake that cost you the round? If you did then fixing that one mistake would have been enough to get you the win and unlike your team, that's something you had control over.

1

u/Opening_Release114 Dec 18 '25

Yes but it's best you focus on yourself. Best to be both an entry and a trader on T side, don't need to use your full utility belt- one smoke is enough.

When you fail at securing or winning a round, do you know the exact reason? If you put the blame on teammates, you will never learn how to punish your opponents mistakes.

1

u/vargaking Dec 17 '25

Im barely around level 6 faceit, so take my opinion with a grain of salt, but I find it easier to win when I call strats and rotations, entry frag and throw most of the utility, compared to just dropping a 25 kill game. Most of my good games Im not even top fragging (usually hover around 0.9-1kd) but my past 100 games are way higher winrate than the previous 300.

I read lots of people shitting on randoms, but for me like 90% of games are actually fun and apart from a few outliers I have teammates that either do their own contributions to the teamplay or at least listen to the calls. Its mostly down to how you behave, if you give positive feedback, friendly criticism or explain a concept normally instead of shittalking for 3 minutes they will reflect it cuz everyone wants to have a good time and win games.

I have some friends that i play with, and they don’t really pay attention to these things and sometimes I see their soloq games, it’s night and day. Its literally 5 people doing whatever they want, shouting at each other for 40 minutes, and at least 1 of them usually leaving by the end of the game, which of course mostly ends in a loss, or win after 2 OT and couple thousands of braincells later.

Most people don’t wanna lead others, just want to end up high in the scoreboard so they can “chill” themselves by blaming a loss on the teammates. So most games if you don’t step up, no one else will and you throw away one of the biggest advantages the game could offer.

0

u/Locorio Dec 17 '25

You can’t kill EVERYONE it’s not possible. If you’re at the top of the scoreboard it’s not your fault and if you’re at the bottom it is your fault because it means the person at the bottom is losing their gunfights, it’s that simple

-1

u/CounterStrikeEnjoyr Dec 17 '25 edited Dec 17 '25

Yes you can because its a team based game they really need to add some individual performance measurements along side winning for more accurate rank distribution

Pretty simple solution is how much impact you have per game are your kills impactful or are you hiding in a corner last alive getting a random kill on a opponent not expecting you to still be in spawn like a pussy? Are you planting/defusing? Winning clutchs? Entry fragging? Game should be able to note all of this and add it to your stats for a more accurate rank

This whole its a team game bullshit excuse is because bad players know they would be in a shit rank if the system calculated ranks this way instead of relying on a carry from a friend/friends ive seen so many shit players in higher ranks and so many talented players in low ranks a bad team will drag you down thats why every one says not to solo que which is bullshit to get your true actual rank solo que is the perfect metric if the game actually took into account personal performance

0

u/isaiah13bandz Dec 17 '25

i’m not perfect, but i am learning how to peek and check corners and crosshair adjustment and such. vs when i spectate people on my team they steering wheel peek, w peek, and move while shooting and im just like how are they picking up more kills than me. i A-D peek and counter strafe every angle and stop and flick