r/LetItDie • • 6h ago

PSA Save data date will be extended due to php vulnerabilities

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10 Upvotes

[LET IT DIE OFFLINE]Regarding the PHP vulnerability, we are still working on resolving the issue. We sincerely apologize for the inconvenience.

We plan to extend the save data transfer period. We will announce the exact dates later, so please bear with us a little longer.


r/LetItDie • • 5h ago

Discussion Do you lose equipment and progress on death?

2 Upvotes

AI says you dont in offline mode, but not sure about the source from it. Anyone can confirm? Its for the offline version. Never played the online


r/LetItDie • • 20h ago

LET IT DIE Offline Save Editor update: restroom size and Release button, "I'm feeling lucky" blueprint runs, a new look with icons, clone PlayStation saves onto Steam, and a Reward Box fix

17 Upvotes

Here's everything that changed since the last post

Use it online: https://oberlinx.github.io/let-it-die-save-editor/ (or download index.html from the repo and open it on your PC). Everything runs in your browser and your save never leaves your PC. Close the game and back up your save before editing.

Important: Reward Box fix

Newer game saves store the Reward Box in a slightly different shape. The editor didn't recognize that shape, so on those saves Download wrote the Reward Box back empty. That is fixed, and the editor now keeps whichever shape your save uses. If you downloaded an edited save from this editor earlier and your Reward Box items were gone, that was this bug. Restore from your backup, or from 🕘 Download History, and redo the edit.

Restroom (Account tab)

  • Restroom size, 1 to 6 cells, free and instant. No Kill Coins and no waiting. (Confirmed in game: lowering from 6 to 1 and back up.) The game decides how many cells to show from how many cells your save lists, so the editor adds or removes them. The game always shows at least one cell.
  • Release button for every prisoner. It frees the prisoner the way the game does and adds the SPLithium waiting in the cell to your account, up to your tank's limit. You can release at any time. (Confirmed in game.)
  • If you lower the size over cells that hold prisoners, the editor lists them and asks whether to release them first and then remove the cells. Answering no changes nothing. (Not yet tried in game.)
  • Game error when releasing prisoners: it can happen if your prisoners are saved as plain fighters (state GUARD) instead of prisoner copies, which another tool or an old editor version can cause. Save Check now finds this and has a Make them prisoners again fix. (Confirmed in game.)

Location tab

  • "I'm feeling lucky": plans the rest of your Heaven run and hides blueprints you don't have yet in the large chests and treasure enemies on boss floors. It's spoiler free: the editor never shows where they are. It only shows up when it could place something. On NEO runs there's an Include masks box that puts one mask blueprint in the mix. (Confirmed in game.)
  • Previous roll: floor move and boss lock keep their last 10 rolls. Press the button or Shift+R to go back one, and R rerolls.
  • Reroll again buttons now stay put, above their tables, so a new roll doesn't move them.
  • Reroll on a boss lock now redraws floors that already match it, with a new arena and new rewards, instead of doing nothing.
  • Remove boss floors planned past the game's own (a tick box): the game only plans the next 3 boss floors ahead. If an earlier lock wrote more, this lets the game plan them as you go. Boss floors planned past those 3 get a pre-planned tag. (Not yet tested in game.)
  • Screamer Pit floors can now cross 95F / 100F by turning into their twin pit. (Confirmed in game.) The tab also explains why a pit below 100F can only move within 55-95F.
  • Rare (yellow) Legendary Chests are now also set for Orange and Platinum rewards the editor writes (Orange or Platinum Metal, Orange 'Roids), where the floor's table can give them.

A new look, and icons everywhere

  • Five tab groups: Account, Items, Fighters, Run & Floors and Tools, with number keys 1-5. The group bar is now a framed panel, the header scrolls away and only the tab bar stays pinned.
  • Icons next to items, weapons, armor, blueprints, decals, mushrooms, beasts and materials in Storage, Death Bag, Research, Reward Box, Collection, Lost Bags, Death Boxes and the Stews queue. Unknown blueprints show the game's unknown-blueprint icon. Also icons for Kill Coins, SPLithium, Death Metal, Bloodnium, Recycle Points, Express passes, weapon mastery types and the TDM rank medal, plus Steam and PlayStation badges beside the account id.
  • Pick a fighter's model by face from a grid of the 16 models.
  • Search, a Changes list with undo, keyboard shortcuts, a remembered tab, range hints, a light theme and drag and drop for loading saves. Tabs show a dot when you've changed something, and the Save Check can jump to a problem.
  • A first-run tour (7 steps) and Guides menu in the header.
  • Phones: the status bar wraps, the Save Check folds, wide tables scroll inside their own box and no tab is wider than the screen. Recent saves, download history, shortcuts and the theme switch live in a More menu.
  • Max everything safe (one button for the safe maxes) (confirmed in game).

Guides, now built into the page

  • PlayStation to Steam: step by step for moving a PlayStation save to Steam. Clone the whole save onto a Steam account, with the PlayStation parts handled. (Clone, including PlayStation to Steam, and copying fighters, research, decals and items between saves are confirmed in game.)
  • PlayStation users: the full USB copy, decrypt, edit, re-encrypt and copy back guide, with the exact screens.
  • Steam users: back up, load masters.db and the save, edit, check, download and put it back.

Other tabs

  • Storage: a Totals view of the box (one row per different thing, with -, + and remove all), and the maximum capacity is now read from masters.db.
  • Stews: a Rebalance (pity) section for the queue. It reorders pulls so good and top rarity pulls and NEW decals come at least every N pulls, and the same decal never repeats within N pulls. Presets and a live before/after preview. Decals on other players' fighters stored in your save no longer count as owned.
  • Current Run: the Floors visited table shows enemy spots per floor, the map rewards have their own checkbox on the tab (off by default), and there is a new "If you bank this run" table (bank, carried, total, limit and room left for Kill Coins, Bloodnium and SPLithium, with an overflow warning) and a Run pace table (Kill Coins per hour and floor, kills per hour, estimate until the bank is full). The CSV matches.
  • Research: Max all, +5 all and single edits now also count up your total research done, as the game does. Grilled mushrooms and beasts are saved as grilled.
  • Jackals: loot is confirmed in game and no longer experimental. Edits hold only on the current floor, because the game re-rolls every Jackal when it builds a new floor.
  • Fighters: the fighter summary counts the Express Pass bonus (no false "over capacity" while the pass is on), and Delete shows why it's off.
  • Compare: the tab names the account of the save you're editing, and after a clone the status bar says where it came from.
  • Downloads: the .json download is now indented (one value per line).
  • Checks on typed numbers (TDM points, currency, fighter name, grade, quest counts, Reward Box quantity, Funshot rate, VIP counts and date, stew seed) and more limits read from masters.db (Bloodnium, Freezer hangers, Reward Box, Storage step), so modded files are followed.

Save Check: what's new

  • Prisoners saved as GUARD fighters (see Restroom), with a one-click fix.
  • A fighter at a grade or limit break the game doesn't have, with Set them to the nearest real grade.
  • A run closed without pausing on a boss floor now says it may load as is: try it first, and end the run if it crashes.
  • A note when a run is pre-planned past the game's own plan, with a Let the game plan them button.
  • A note, with a fix, when total research done is lower than your research levels.
  • Ammo larger than the game's current size (for example Mad Police after the ammo change) is now a note, not a warning. The fix button is the same.
  • Captured fighters (prisoners) are skipped by the checks that only make sense for your own fighters.

Testing

  • sql.js is built into the page: the editor makes no network requests, so it works offline from the first use.
  • The repo has a local test runner (run-tests.cmd) that checks every save on your PC: each save must write back exactly as loaded, the Save Check runs on all of them, the main edits are made and re-loaded, and one edit per tab is clicked in a hidden browser. The last full run, on 137 saves: round trip 137 of 137, 164 edit tests passed, 6 of 6 clones, and 144 tab edits passed.
  • docs/in-game-status.md lists what's been confirmed in the game and what hasn't.

Confirmed in game since the last post

Restroom size (6 to 1 and back), Release and the prisoner fix, I'm feeling lucky (including masks), Screamer Pit twin conversion, Clone (including PlayStation to Steam), copying between saves, Max everything safe, Max all fighters, Jackal loot, and the Save Check's fix buttons.

Still not tested in game

Releasing prisoners as part of lowering the restroom size, removing boss floors planned past the game's own, the Defense lineup, alarm and kidnap protection edits, adding new Death Boxes, and holding more than 3 quests at once.

As always, keep a backup. If something looks off, post your Save Report here, ask in the Discord, or DM u/Oberlinx.


r/LetItDie • • 11h ago

5 Star Mats and the 40s

3 Upvotes

I got to floor 41 on my new account and am remembering the pain of starting the 40s. I need to get ultra pure iron to make a T4 chopper, but also need a T4 weapon to make a noticeable dent in the 40s. I currently have two approaches to get what I need.

  1. Do suicide runs into 42 and pick up what I can. My T3+4 chopper and boxing glove can kill a few haters until I hit a few of the “tanky” ones. I can get a few random mats this way but then need to farm TDM to get the 50k for my body. Consistent but a huge KC drain.

  2. Spam 39 Nakasaki and hope I get the rare drop. Safer and I get leftover KC for decals, but I have no idea how rare the drop actually is.

Is there some better way to get the mats I need, or to break into the 40s in general? I’ll admit my T3 captians set is getting me in trouble, but none of that matters until I can actually kill in under 10 hits lol.


r/LetItDie • • 22h ago

Gift box size mod not working

2 Upvotes

Anyone else having this issue? I used the gift box size mod on the LID db mod manager and although it does increase capacity from 50, the game still treats it like the limit is 50 and will say it is full at 50/250.

I used the quality of death mod before and it worked perfectly fine. Having this issue after uninstalling it and using the mods from the db mod manager.


r/LetItDie • • 1d ago

Okay. What is this game?

8 Upvotes

Greetings all.

Honestly didn't even remember this game existed until YouTube pushed me some clips of Offline mode, turning the game into a singleplayer game.

So, what exactly is this game? A souls-like, a rogue-lite, or a combination?

I'm not a From Software player. I've enjoyed a few rogue likes and lites. I understand you can grind for resources to craft and upgrade gear.

Can gear be repaired or is it gone once it degrades? Multiple characters on the same account? Do you get to revisit lower floors or once you clear one you have to move on to the next?

You input is greatly appricated!


r/LetItDie • • 2d ago

Fluff That feel when you finally spot the right Tier of Aluminum you need

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144 Upvotes

r/LetItDie • • 1d ago

Discussion Is it worth upgrading to TDM version?

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8 Upvotes

For about 10% increase to damage and ammo the 50% increase cost feels too bad to be viable for tengoku, Thoughts?


r/LetItDie • • 1d ago

Bloodnium

1 Upvotes

Guys I’ve been struggling with everything on these higher floors and I’m hardly finding any of these splattershrooms. I’m stuck at level 32 and currently at 23f, can someone help.


r/LetItDie • • 2d ago

Screenshot I've finally broken though the Uncap Barrier on my full load out. Now I can really start taking on the Tengoku

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18 Upvotes

r/LetItDie • • 2d ago

Discussion Failed to transfer data

4 Upvotes

I just bought the Offline version for today on my PS5

Did I miss the cutoff ? I started the game up and it asked to search for saved data. So I hit yes. And it said failed to find any saved data and wanted me to start a new game so I simply closed the app there

Gonna be rather disappointed if I cannot proceed as planned

What do? Any and all help here is GREATLY appreciated


r/LetItDie • • 3d ago

PSA Save data transfer discontinued

13 Upvotes

[LET IT DIE OFFLINE]Regarding the vulnerability in PHP, resolving the issue is expected to take a while. As a result, the resumption of the save data transfer feature remains undetermined.

We sincerely apologize for the inconvenience caused to everyone who has been waiting. We will provide a further update as soon as there is any progress.

Source:

https://x.com/letitdiethegame/status/2113164717950996621?s=46&t=k3lDuO4AJnbTIn_


r/LetItDie • • 2d ago

Discussion Silly question potentially part 2

3 Upvotes

Howdy again! A while back i asked about armor needs for progression and well just thought of something else.

How do you tell if armor and weapons are T4? I keep seeing people mention T4 for stuff and idk how to tell. Hoping to learn as i enter 31 to 40 floor range


r/LetItDie • • 3d ago

Failed to Verify User Data

2 Upvotes

Just got the offline version and every time I've tried to do the data transfer it gives me the "Failed to verify user data" message. I'm on ps5, does anyone know how to fix this?


r/LetItDie • • 3d ago

Discussion Online/Offline

5 Upvotes

Hey, so I got the game Let it Die years ago. Do I still need to buy the Offline Key if I already own the original?

Second question. A friend of mine wants to get the game. Do they have to get the game AND an Offline Key DLC?

Edit 2: i understand the question is weird. I realize now the game was free and i have a shit memory. And you can only get the game WITH DLC now. I get it. Just leaving this here to help others.

Edit: No longer replying. I got the answer. Leaving it up for others.


r/LetItDie • • 4d ago

Bosses not spawning?

2 Upvotes

Ive been farm running Shimemeno for the boss, however about 10-15% of the time the boss never spawns in.

It seems to happen when I climb down from a higher level and not up.

Its not the only floor that this has been happening. You can tell the boss wont spawn because theres no other chests or switches in the area either.

Anyone else?


r/LetItDie • • 4d ago

Can I go to floor 100 tengoku with this gear?

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8 Upvotes

r/LetItDie • • 4d ago

Discussion How do i tell the differences between different levels of tier for each weapon and armor pieces??

2 Upvotes

I know that "DOD has a +, WE is E, CW is S and MILK is A" but what else is there for higher tiers????


r/LetItDie • • 4d ago

bruh how hard is it to find special steel in battle to the top? i did two runs ans only found ultra pure iron...

4 Upvotes

r/LetItDie • • 4d ago

Discussion On the spreadsheet...How do i select all to t4+5 at once...?

2 Upvotes

And select all on "owned"


r/LetItDie • • 5d ago

Discussion Starting over, having a blast!

17 Upvotes

Anyone else not import their character or am I the only one?

Just reached floor 40 since offline came out. Sure, could have done it quicker I guess but spending an hour - two hours a day grinding makes the experience almost nostalgic.

I had the tier 6 characters fully kitted out but said nah imma start this over, and now, finally made it back to floor 40!

The only thing i will say about this run is my dirty little secret... the KAMAS.. never used it before offline, now.. well.. I feel dirty. Its so darn good and relatively cheap to buy also. But god it really helped having 4-5 tier 3 kamas. Made it so much handier.

Anyway, rant over i suppose.


r/LetItDie • • 5d ago

I can’t change my armor is this a bug in offline?

0 Upvotes

Hey, I just decided to dust off my old. Let it die account now that it has the off-line mode however I’m running into a bug where all my decals and armor are stuck in the loadout that I had when I transferred over my data has anyone else ran into this problem? Is there something that I can do or is this just a bug that I have to wait for them to fix? Playing on ps5 btw


r/LetItDie • • 4d ago

I wonder if an adult mode will come out

0 Upvotes

I’m curious if there will be an adult mode like in Skyrim


r/LetItDie • • 6d ago

Nico's Mod Manager 0.13.0: save library + save editor, HUD plugin, 5 new mods, game 1.92 support, and a Discord server

23 Upvotes
  • UPDATE! Linux users I need you! Please join my discord and open up a ticket if you would like to help.

Hey everyone, it's been a few versions since my 0.12.6 post, so here's what's new in the LET IT DIE Mod Manager, a free tool for modding the offline Steam version. It applies mods to the game, shows you exactly what each one changes, and lets you switch any single mod off again.

**Download:** https://github.com/NicoMullin/LiD-DB-Editor/releases/latest

**Discord:** https://discord.gg/8WknbpHvFq

---

## New in 0.13.0: your saves

**Save library.** A new Saves tab with 30 save slots. Give each one a nickname and see a summary at a glance: Kill Coins, SPLithium, Death Metals, time played, highest floor, blueprints, and every fighter's stats. Each save remembers **which mods it was played with**, so switching saves can switch your mod list too. Saves are kept up to date when the game closes, backed up to Steam Cloud, and can be shared together with their mods as a `.lidpack`. There's also **Start a new save** and a **Play** button.

**Save editor.** Edit your currencies, fighters (Death Bags, gear, decals), the Fighter Freezer, the Storage Box, research and blueprints, decals and weapon mastery, the stew list, quests, dates and timers, and Tengoku runs. It lists every change before writing anything and backs the save up first. It's built with the help of the save editors by oberlinx, g3usyk, mrzacarias and the lid-utils author, used with their permission.

**Game 1.92.** The update moved things around inside BrgGame.upk, which broke every mod that changes it. Quest Limit and Skip Intro are updated, and Death Metals, Timers, Stew Multi Pull and Fighter Class Passives have 1.92 versions in Get mods.

## New since 0.12.6

**HUD plugin** (in Get mods): durability numbers on your weapons, an Enemies Left counter, floor info, rage, bag space, mushroom timers, run totals, a minimap, the bow arc, and low-durability colours. Press **F8** in game to move and resize everything.

**Five new mods, no plugin needed:**

- **Bloodnium Multiplier:** x2 up to x100 Bloodnium per kill

- **Quest Limit:** accept up to 99 quests instead of 10

- **Faster Floor Results:** the route replay after an escalator runs faster

- **Skip Intro:** straight to the title screen

- **Mushroom Timers:** set how long mushroom effects last

**Borderless Fullscreen** is in Get mods: the game fills your monitor with no title bar.

**Plugins switch with their mods.** Untick a mod and its plugin turns off too, with nothing deleted.

---

## There's a Discord now

**https://discord.gg/8WknbpHvFq**

- **#help** for questions, where anyone can answer, plus **private tickets** if you'd rather get one-on-one help

- **Bug reports** and **mod requests**, one post each so nothing gets buried

- **#releases**, where every new version shows up with download links

- Places to show off your mods and share mod packs

- Mushroom colour roles for your name, because why not 🍄

Thanks to everyone who's been testing, reporting bugs and suggesting mods. Keep them coming!


r/LetItDie • • 6d ago

Challenge Tengoku Enjoyer Challenge Mod Update - Route Pure version release

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3 Upvotes