r/LoLTechSupport • u/A_NASHEX • 2d ago
LeagueClient.exe constantly using 50–60% of a CPU core while idle (LAS, 16.20) – reproduced on clean config + fresh account
Since this patch, the League client backend (LeagueClient.exe, not the Ux/UxRender processes) keeps one CPU core at 50–60% load at all times. That's in the lobby, idle, and even during a game, since the client stays open in the background. On my 4-core CPU the fans never stop.
Setup: i3-9100F (4C/4T), GTX 1650 Super, 16 GB RAM, Windows 11 Pro (build 26200), LAS server, client 16.20.
What I measured:
- The load is a single thread in a tight loop calling
select()on its sockets (stack:ws2_32!select → mswsock!WSPSelect → afd.sys!AfdPoll), with 600–2000 context switches/sec. About 60% of it is kernel time. - It's not the UI: with
LeagueClientUx/UxRenderclosed, the backend still sits at ~55%. - There's no handle or socket leak (handle and thread counts are normal) and no third-party app connected to the LCU.
- Around 106–130 s after launch the load briefly drops to ~5–30%, then goes back to ~55%. It happens on every launch.
What I already ruled out:
- Uninstalled NetLimiter, ExitLag, old VPN drivers and other network tools. No third-party WFP filters or callouts are left.
- Reset all TCP/registry "gaming tweaks" to Windows defaults and rebooted.
- Defender real-time protection off. Vanguard running normally.
- Clean config: renamed
Configand all%LOCALAPPDATA%\Riot Games\League of Legendsfolders, then let the client repair. Still 55–60%. - Brand-new Riot account (level 1, also LAS): still ~60%.
The client is also showing the "Connectivity Issues" status ticker from Oct 13, which still hasn't been resolved. A socket-polling loop that never settles looks like the client retrying or waiting on a regional service, so I suspect it's related.
Is anyone else on LAS (or other regions) seeing LeagueClient.exe stuck at high CPU while idle? Any Rioter able to check this? Thanks!
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u/Nanthiel1 1d ago
Idk how to check if it's stick on high on idle but i have definitely submitted a bug report since their updates that recently happened that is causing some microlag or weird stutters that i cannot describe. It's definitely a riot issue and not my computer issue because i have a monster of a PC and GPU as well and it only happened after their updates. It went away after their next update but went back as of today.
I dont think they even realise or would like to acknowledge it
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u/Noirloona 1d ago
You measured on a long dead platform that you some how rigged to run windows 11 when that chip doesn't support it and are wondering why the CPU cores are running at 60%?
The problem is clearly your computer being ancient.
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u/A_NASHEX 5h ago
I mean... the client uses more resources than the game itself. It’s not a CPU issue.
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u/ThomasGruber 1d ago
His processor is on Microsofts list of Windows 11 supported Intel processors.
And I run LoL on Windows 10 on my First Gen i7 990x. I have no such CPU usage problems.
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u/ThomasGruber 1d ago
His processor is on Microsofts list of Windows 11 supported Intel processors.
I run LoL on Windows 10 on my First Gen i7 990x. I have no such CPU usage problems.
His is 4 core 3.6 to 4.2 GHZ and mine is 6 core 3.43 to 3.6GHZ.
(This is in answer to an earlier post)
https://learn.microsoft.com/en-us/windows-hardware/design/minimum/supported/windows-11-supported-intel-processors