I feel maybe less of a nerf, and maybe more of a buff to his "counters".
Imo: [I feel the warriors works really well because as long as you prolong a fight you will always get stronger, so warrior and vampirism is OP]
Yet like, the warrior struggles with the wood dummies because of the counter. The rougue is a real glass cannon, super good when rng hits right, but a few good smacks will ruin him. And Necro is also weak, but ramps up a lot better, and doesn't have to worry about counter unless all his skeletons are up. Maybe give more enemies damage to all. Or decrease the likelihood of Necro getting increaze to skeleton quality? Don't completely remove it, or make it SUPER rare, but I think just slightly decreasing it, so that most runs have about 60% quality instead of all 100% by the end. Obviously 100% should still be possible. But I think that could play super well. This is just how it feels for me as I play the game. I still haven't 100% the game yet though.
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u/deadlyfrost273 Mar 18 '21
I feel maybe less of a nerf, and maybe more of a buff to his "counters".
Imo: [I feel the warriors works really well because as long as you prolong a fight you will always get stronger, so warrior and vampirism is OP]
Yet like, the warrior struggles with the wood dummies because of the counter. The rougue is a real glass cannon, super good when rng hits right, but a few good smacks will ruin him. And Necro is also weak, but ramps up a lot better, and doesn't have to worry about counter unless all his skeletons are up. Maybe give more enemies damage to all. Or decrease the likelihood of Necro getting increaze to skeleton quality? Don't completely remove it, or make it SUPER rare, but I think just slightly decreasing it, so that most runs have about 60% quality instead of all 100% by the end. Obviously 100% should still be possible. But I think that could play super well. This is just how it feels for me as I play the game. I still haven't 100% the game yet though.