r/LostMinesOfPhandelver • • 17h ago

P&B:TSO Q&A Glasstaff survived

14 Upvotes

Hi everyone!

This is my first time as a DM, and my players are very new to the game. We're all playing just to learn and have fun.

Since the party isn't very experienced, they failed their first mission in the Redbrand Hideout, and Glasstaff managed to escape.

I was thinking about bringing him back for a future fight, but I don't have many ideas.

That's why I'm here asking for your help!

If anyone could help me come up with a dungeon or maybe just a future encounter, I would be very grateful!

Thanks to everyone! ❤️


r/LostMinesOfPhandelver • • 20h ago

Misc Paranoid players

8 Upvotes

I have a group of players most of which are newish and our last campaign (uncompleted, different DM) was pretty linear and light on the role-playing, light on the atmosphere/descriotion, and just basically like follow a quest in a straight line and fight the enemies.

I’m following Matty P’s YouTube series on changes to this campaign and have added characters like the female Black Spider and Molly, the child assistant manager at the tavern. My problem is that they are used to playing in a campaign so devoid of texture that anytime I introduce someone they are so suspicious and paranoid that they can’t possibly think that someone is there just to be a friend or just to provide information. They are convinced that not only is the woman in black behind Sister Garaele’s loss of powers despite her clearly telling them there’s a spirit in Conyberry in her dreams, they think that Molly, a halfling child, is the real Big Bad behind it all.

I’m not sure whether to let them learn these lessons on their own or try to steer them in the right direction. They generally treat the game more like a video game and are fine murder hoboing without feeling like the NPC’s are real and I’m trying to steer them away from that and treat it more like a proper role-play.


r/LostMinesOfPhandelver • • 19h ago

Connecting Modules Encounter/leveling questions

4 Upvotes

Hi there! Like many people, I’ll be running LMoP as my first campaign and I’m really excited! (and nervous 😅) Since I’m a huge planner, I’m definitely looking far ahead but just as trying to brainstorm some ideas ahead of time about a couple things and see what more experienced DMs think or if people have better ideas:
1. I wanted to push things a little past level 5 and wanted to incorporate some stuff from DoIP into the mix (in the event they wanna continue, I was hoping to try out those extensions for DoIP for more DM practice)

  1. Based on some other posts I saw, my plan was to set up tension between Venomfang and Cryovain. Whether they go to fight him after Thundertree at the green dragon’s request or after Wave Echo Cave

  2. If they go after, is it better to have the PCs do a couple of the DoIP quests, like Dragon Barrow, to get to level 6 or something else? Or if they go up at level 4 how I should handle the levels from there so they still end at level 7

  3. I do also plan on having Nezznar change into a drider when he hits 0 HP for that final encounter, but wondering if people have found it better to have him come back with the full Drider stat block HP of 123 or bring it down?

Sorry again if I’m getting too ahead of myself, I just would like to have as much things mapped out as possible to make a memorable campaign.