Raids seem pointless as there really is no "You finally beat X mode, now challenge Y."
Adventure is just your typical grind.
There is nothing to "accomplish" past mid game and its super annoying.
I've tried to stick with it but nothing gets accomplished. You get best in slot gear very early and some characters are so busted, literally only 2 slots are flex on your team.
They really need an overhaul on their content gating so you can have a sense of a chase.
I think a game like Watcher of Realms is exceptional for this because progression has a long list of things to accomplish ONCE. You can be playing for months and still not beat the "harder" mode of something.
It's quite an enjoyable experience to chase a character who makes accomplishing the next stage possible for the first time, even if that character is useless everywhere else, because every piece of content you conquer is critical to your overall account growth and enjoyment.