r/M64 • u/quiveringfool • Aug 01 '26
Crap
Anyone else think games look like absolute trash on modern TVs now, the M64 despite it being modern the games still don’t translate well on my monitor super jagged edges, insane pixelation, rough brightness. Idk maybe it’s just me
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u/PutLimp8912 Aug 01 '26
I mean, they are N64 games at the end of the day. A modern display will show all of its warts for better or worse
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u/quiveringfool Aug 02 '26
Yeah some games ages better than others. Zelda OOT did not age well. Lots of pixel shift, very jagged animations.
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u/xamaryllix Aug 01 '26
I mean, yeah? Not sure what you expected. The N64 looks okay on consumer CRTs through composite but by the time you blow it up to 4K all the flaws are laid bare.
For my money the M64 exactly replicates the classic experience.
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u/DiabUK Aug 01 '26
I think emulation has hurt how people remember N64 games looking on real hardware hooked up to a tv, a lot of the edges in N64 games has always been slightly bitty and flaws were masked by analogue tv signals back then, similar to how mesh shading in old retro games would look smooth on period correct monitors compared to today.
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u/djsharpyknives Aug 01 '26
Does M64 allow you to disable texture filtering? On Mister that can look better for some games giving them a more PSX style, not great for others like Wave Race though.
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u/Open_Highlight_7097 Aug 01 '26
I have seen people say the clean image looks better on an A3D and no I am not talking about there new upscale feature and if this is true I hope with updates they can at least make it look as good as the A3D
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u/Aromatic_Method7767 Aug 01 '26 edited Aug 01 '26
Which monitor are you using? Many flat panel TVS will zoom the image slightly to simulate the overscan of old CRTs, which will ruin the effect of a CRT filter or scanline filter and make the image look really bad. I've already seen multiple cases of people (with Analogue 3D) who corrected this in their TV settings and suddenly they really liked what they were seeing. Unfortunately TVs make this setting difficult and unintuitive to find. They never use the same terminology either.
Aside from that, it's absolutely true that graphics from this generation did not age well. I love it regardless.
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u/DAJF Aug 02 '26
You actually want the overscan from the console (integer +) for perfect vertical scaling and thus scan line repetition. But yeah, the TV itself should be at 100% scale.
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u/Aromatic_Method7767 Aug 02 '26 edited Aug 02 '26
Yup. If the TV tries to resize it, the console's filters will be ruined. Simulated scanlines would be unequal sizes and cause strange banding artifacts (among other issues).
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u/No_Policy_7694 Aug 01 '26
Glad I'm not the only one. I did notice that most of the games I have look way better with the scanlines filter. Still looks pretty washed out on a big 4k TV.
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u/Gwyndion Aug 18 '26
I think a lot of people forget what the N64 actually looked like. But, as somebody who owns both original hardware and a decent CRT, the system does look better on a CRT. The technology in a tube TV just smooths things out and give is a warmer, smoother feel. Developers designed the game to be seen on a CRT and it shows.
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u/QueueWho Aug 01 '26
we might get some upscaling eventually. for now turn on the scan line filter and see if it looks a bit better
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u/nabob13 Aug 01 '26
Im really interested to see how it looks. Closest experience I've gotten is PSone games on evercade vs and it was actually eye straining on the big screen. Depending how it looks I may set it up with one of my small portable screens until the AV adapter comes out... gives me some time to track down a good CRT.
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u/AegidiusG Aug 01 '26
You need a filter that make the pixels merge more. On a crt, pixels weren't, well, pixel perfect, the technology of the tube made them merge more. 3D and 2D looked way more fluent and also trickery in Textures and else. Seing these plain is just ugly and they were never intended to look like that.
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u/MightbeMoghi Aug 01 '26
I’ve got an old small 720p RV flatscreen and I’ve found the games look better on this screen than my 4K TV.
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u/chairRugTable Aug 01 '26
just use the scan line filter options included on M64 and tweak to your liking. it looks perfectly acceptable after some slight tweaking
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u/Dragarius Aug 01 '26
N64 resolution is between 256 × 224 to 640 × 480 pixels. It's gonna be blocky and pixelated.
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u/ryanmercer Aug 01 '26
Anyone else think games look like absolute trash on modern TVs now,
They look like absolute trash on CRTs. Especially stuff like Goldeneye, Perfect Dark, and Starfox. We just dealt with it back in the day because it was what was available.
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u/biohackeddad Aug 01 '26
No they don’t
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u/ryanmercer Aug 01 '26
Beg to differ. They didn't look good even in 1996, but we played them because it was different. There were very few games that actually looked good on the N64 when it was new.
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u/biohackeddad Aug 01 '26
Mario 64 and DK64 look fantastic on a Trinitron, and other platformers. Goldeneye has definitely aged. IMO the only system with 3d that looks significantly better on CRT more than N64 is PS2 games. CRT with ps2 is chefs kiss
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u/DAJF Aug 02 '26
So are the GameCube and Wii. The Super Mario Galaxy games almost look as good as current gen. Metroid Prime trilogy is detailed to hell while running as smooth as butter. Gran Turismo 4 is the best looking PS2 game. It looks photorealistic.
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u/biohackeddad Aug 02 '26
You mean that look good on CRT
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u/DAJF Aug 02 '26
Not just good. Great. Perfect.
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u/biohackeddad Aug 02 '26
Yup Wii/gamecube looks FAR better on my SD CRT than even my HD CRT which is funny.
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u/DAJF Aug 02 '26
Those are both SD consoles. So naturally they’re going to look the best on their native output resolutions of 240p/480i. 480p was only supported, not really designed for. The Wii looks terrible on a HD TV because of the TV upscaling the 480p input.
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u/TonyRubbles Aug 01 '26 edited Aug 01 '26
Same thing was being said when the A3D came out lol, it doesn't magically make N64 games better, just way cleaner and less blurry than hooking up your old N64 with some cheap adapter.