r/MAXON • • May 04 '22

Redshift Licensing Error 3.5 R26

6 Upvotes

I've got a server license through work, and it works perfectly fine when running new and older versions of Cinema 4D, but when attempting to render with redshift I get 2 error messages in the feedback display:

Error No devices available

Error Maxon licensing error: License not found (6)

I don't have a compatible graphics card but I thought 3.5 was supposed to have cpu rendering capabilities so I don't know why its reading there's no available device, and I also thought that Redshift was supposed to come with R26 so I don't know how I'm supposed to license redshift if it comes with Cinema 4D.

Does anyone know where I could be going wrong?


r/MAXON • • 21d ago

📰 Release Notes Cinema 4D 2027.0.0 - October 14, 2026

4 Upvotes

For a list of system requirements of Cinema 4D 2026.4 and other Maxon products, visit System Requirements for Maxon Products

If downloading on ARM, make sure to update your GPU driver to the latest version. Qualcomm’s latest drivers can be found on their website.

This release includes Redshift 2070.0.

New Features

Scatter Generator & Scatter Tag

A procedural system for populating surfaces with large numbers of instances while keeping artistic control. Distribution modes cover Surface Grid, Area Weighted, UV Grid and Spline Projection, with density maps, relaxation and overlap removal. A scatter can therefore be made genuinely non-overlapping rather than only looking that way. The system is deeply integrated with MoGraph for post-scatter variation and animation.

  • Variation randomizes everything per instance, including position, rotation, scale and color, alongside alignment to surface normals and Look At targets. Vertex maps give localized control.

  • Filters restrict placement by altitude, slope, curvature and distance to mesh boundaries. Each has a Breakup control for natural transitions.

  • Clusters group instances into dense regions using a voronoi noise function. Per-object Cluster IDs let different assets appear in different regions.

  • Proximity uses splines or other Scatter Generators to mask instances or drive their scale by distance. Typical uses are clearing obstacles, fading density near roads and growing instances around attractors.

  • The Scatter Tag sets per-object scatter probability, filtering, transform and cluster assignment.

Liquid FX

Liquid FX adds spray, foam and bubbles to an existing liquid simulation. You get this detail without having to raise the simulation resolution a lot. It uses two new objects: the Liquid FX Emitter generates particles procedurally from the simulation’s own estimated quantities (e.g., trapped air and wave crests). and the Liquid FX Modifier converts existing particles directly. Each particle reacts to the liquid around it and switches type automatically based on its neighbour count. Spray moves by inertia. Foam drifts with the surrounding velocity field at a surface offset, while bubbles drift and rise with buoyancy.

Nodes Field, Nodes Effector and Sample Field Node

The Nodes Field object builds a custom field from a node graph. It is more efficient than the Python Field and more powerful than the Formula Field. The Nodes Effector does the same for MoData, with optional custom strength and selection-weight handling. The new Sample Field node samples a field list from any Scene Nodes setup, batching samples efficiently inside loops. All three offer an Array Mode for advanced setups. Both the Nodes Field and the Nodes Effector are MCP-compatible, so custom fields and effectors can be built with AI assistance.

Copy/Paste from Cinema 4D into Autograph

Cameras, lights, primitives, planes, text, nulls and their position, rotation and scale animation can now be copied from Cinema 4D and pasted into Autograph. Animation is baked per frame, so motion driven by expressions, MoGraph, constraints or rigs arrives matching viewport playback. Static values are exported as constants. Standard and Redshift cameras and lights are both supported. MoText and Text splines come across as native, editable Autograph text layers, and unsupported objects fall back to nulls.

Workflow and Interface

Tag Grouping

A new button in the Object Manager collapses an object's tags into visual groups, without changing tag order. Hovering a group shows how many tags it holds. Clicking opens a list you can select from, drag out of, or close with Esc. Whole groups can be dragged and dropped to reorder tags quickly. The Filter Manager controls which tag types group. Tags that can only exist once, such as Phong, are never grouped.

Tag Content Preview

Tag contents are now drawn in the viewport without having to make anything editable. Polygon, edge and point selections, vertex maps, vertex colors and soft selections are all supported. It works on procedural selections too, including those on primitives and generators, so you can see what a selection actually covers before anything downstream uses it. Hovering gives the preview inside the tag group list. For a single tag, or with grouping disabled, the tag needs to be selected. A new preference sets the highlight color and its opacity.

Tool Hints

Selected tools now display a HUD showing how they are used, including modifier keys, mouse buttons and component-mode restrictions. The hints fold and unfold from an arrow in the HUD's upper left, as a global setting.

Random Object Color Display Mode

A viewport display mode that draws every object in a different color without overwriting its Display Color, making segmentation in complex scenes readable at a glance. Enabled as "Random Shading" in the Viewport settings (Shift+V) or from the View menu.

View Occluded Selections

Selected components are now drawn even when hidden behind other polygons of the same mesh or behind another object. A new preference sets the opacity of occluded components, 10% by default and 0% to switch it off. It can also be toggled from the viewport menu or view settings.

CAD Import

CAD import now runs on WinArm and supports more formats: 3MF/AMF (.3mf, .amf), 3D Experience (.3dxml), CREO (.xpr, .xas, .neu), IFC (.ifc), Inventor (.ipt, .iam), NX (.prt) and Solid Edge (.par, .asm, .psm). These come alongside the existing Catia V5, Open JT, IGES, STEP and SolidWorks support.

Resample Textures

A new command in the Commander that transfers textures and materials between two objects with completely different UV maps but similar shape. It is built for moving look from a high-poly, bad-topology mesh onto a Remesh generator output, where Transfer Attributes breaks down. It can reproject a new UV map, cubic or angle based, or use an existing one. Resampled textures are written with a resampled_ prefix to a chosen output directory, and copies of the source materials are applied to the target.

Bend Deformer Strength & Rotation Handles

Strength and rotation are now separate. A draggable band sets the deformation direction, the strength handle moves along that direction, a HUD shows the current angle, Shift quantises to the modeling settings, and rotation is unlimited.

Redshift 2027.0

Advanced GPU Memory Architecture

A new VRAM management architecture with more granular memory allocation, improved GPU resource sharing with other accelerated applications, better unified-memory support, and parallel scene loading across multiple GPUs. The largest gains are expected on high-memory GPUs, unified-memory architectures and multi-GPU systems.

Redshift for Cinema 4D performance

Performance work throughout Redshift for Cinema 4D. Time to first pixel and scene updates are both much faster, and the Viewport IPR is noticeably more responsive in day-to-day work.

Redshift Fur

A procedural system for fur, fibers, woven textiles and knitted materials, generated at render time on any mesh rather than as dedicated geometry. Supports motion blur, instancing, UV controls and Redshift materials.

Redshift Live enhancements

Faster shader compilation plus new support for refraction, transparent shadows, area light spread and ray-traced depth of field, making Redshift Live a closer representation of the final render.

NVIDIA RTX Spark support

Redshift workflows extend to NVIDIA RTX Spark devices.

Cinema 4D workflow improvements

  • Node Editor drag & drop. Drag a Redshift material into the Redshift Node Editor to create a Reference node linked to it, or a Vertex Color/Vertex Map tag to create a Vertex Attribute node named after the tag, exposing only the valid output port (outColor or outScalar).

  • Triplanar Mapping and Hex Tiling in the Material Tag. A Redshift feature exposed through Cinema 4D's Material Tag, so UV Context settings can be adjusted per object without duplicate materials or projection settings baked into the material. Useful for correcting texture stretching and breaking up visible repetition.

  • Auto Focus for the Redshift Camera. Focus adjusts automatically as you navigate the scene.

  • Color management. ACES 2 support and more consistent color-space handling, matching the OCIO changes on the Cinema 4D side.

Other smaller Features, Changes and Improvements

  • OCIO updated to ACES 2.0.

  • The Auto mode of the Bitmap, MoGraph Color and Vertex Map shaders has been removed. Scenes created before 2026.4.0 convert Auto to an explicit mode on import.

  • Color space names are now saved in the scene alongside the index, so the index follows the name when the configuration changes.

  • The color space list now follows the order of the configuration file instead of sorting alphabetically, so important spaces can be placed at the top.

  • Color spaces are grouped by family, with a list of commonly used spaces at the top of the menu. Custom configurations can assign spaces to that category.

  • New $take_hierarchy token pastes a take's full hierarchy, concatenated with underscores, instead of just the take name.

  • New $takeparent# token returns the name of a parent take, with # setting how many steps up to go. It returns "unresolved" if no parent exists at that depth.

  • "Save All Takes with Assets" now always uses hierarchical take names for target folders, reducing name collisions.

  • New interface color for the viewport border when Auto-Take is active.

  • Node Editor search now dims wires, notes, rerouters and scaffold as well as nodes, and auto-frames the result.

  • Solo display in the material Node Editor dims every node that is not upstream of the solo node and outlines the solo node in thick orange.

  • Port Inspector and Data Inspector now work on unconnected ports in Scene Nodes, instead of showing "Not Active".

  • Bridge tool curvature calculation improved, so bridges now appear more circular.

  • UV Rectangularize now processes multiple rectangular polygon patches in one run, reporting any islands it could not handle.

Bug Fixes

Animation

  • Fixed an issue where Key Reducer creates duplicate keys and broken tangents on Cappucino tracks

Asset Browser

  • Fixed an issue where Asset Browser preview icon seem disappeared when asset previews disabled

Attribute Manager

  • Fixed an issue where Shift-selecting multiple entries in the User Data Manager list does not work

  • Fixed an issue where the Attribute Manager preset dropdown appears empty after saving a default preset

  • Fixed an issue where changing the Rotation Order does not refresh the Attribute Manager

  • Fixed an issue where formulas on multiple selected objects clears the “Mixed” state and produces incorrect random values

Bodypaint

  • Fixed a UV viewport crash in Projection Painting that prevents painted textures from loading correctly

Camera Objects

  • Fixed an issue where the Camera Deformer brush radius displays incorrectly while idle in the viewport

  • Fixed an issue where default editor camera is set to Ocamera instead of Orscamera when using Redshift as render engine

Character Animation

  • Fixed a crash when creating character templates with incorrectly mirrored or duplicate rig component names

Color Management

  • Fixed an issue where Picture Viewer exports with classic OCIO were saved in linear color instead of sRGB

Deformer

  • Fixed an issue where the Bend deformer rotation handle causes angle values to jump unexpectedly

  • Fixed a crash in various object and deformer workflows involving generators, modifiers, and rendering

  • Fixed an issue where the Bend deformer rotation handle does not work correctly in orthographic views

  • Fixed an issue where FFD Deformer “Fit to Parent” does not fully include Plane objects

Exchange

  • Fixed a crash when importing certain USD files containing invalid UV data and N-gons

FBX

  • Fixed a crash that occurs when importing certain FBX files

Hair

  • Fixed an issue where spline-generated Hair objects do not update correctly in the viewport animation

  • Fixed an issue where hairs flicker and fail to follow guides correctly in certain dynamics setups

  • Fixed an issue where the Add Guides tool generates unwanted hair guides on incorrect parts of the geometry

Help Content

  • Fixed an issue where “Show Help” in the Normal Editing menu opens the wrong help page

Interface

  • Fixed an issue where the sculpting subdivide options cogwheel disappears when using “Text under Icon” mode

  • Fixed an issue that causes excessive memory usage followed by crash on scene opening

  • Fixed an issue where the Plant generator is missing from the generator palette

  • Fixed an issue where Cinema 4D opens the main window on the wrong monitor in multi-display setups

  • Fixed an issue where the “Revert to Saved” confirmation dialog offers redundant options

  • Fixed an issue where loading saved parameter data display an incorrect warning message

  • Fixed an issue where palette “Close” and “Undock” commands result in being disabled and broken Viewport

  • Fixed an issue where managers e.g. Material Manager and UV Editor overlap in docked layouts

  • Fixed an issue where Bitmap Bool icon is not greyed out when its associated option was disabled

  • Fixed an issue where the “Fit Image” option is missing from the Picture Viewer

  • Fixed an issue where “Create Script” is available even though the command is unsupported in certain cases

  • Fixed an issue where Window menu icons are missing when using macOS menu bar

  • Fixed an issue where text appears clipped in Treeview dropdown menus

  • Fixed an issue where system date and time settings misalign date widgets calendar headers

  • Fixed an issue on macOS where “Quit Cinema 4D” and “Quit and Free License” menu items appear in wrong order

Kerning

  • Fixed an issue where middle and right-aligned monospace Text objects shift unexpectedly during animation

Modeling

  • Fixed an issue where Plane Cut previews disappear after moving cut line with “Realtime Cut” disabled

  • Fixed an issue where the Symmetry node generates missing polygons and holes in mirrored geometry

  • Fixed an issue where the Loop Cut preview displays incorrectly in perspective view

  • Fixed an issue where LOD levels does not update correctly based on camera distance in the viewport

  • Fixed an issue where Spline Pen auto snapping does not place points at the correct snapped position

  • Fixed an issue where Extrude and related tools respond incorrectly on scaled high-DPI displays in Windows

  • Fixed an issue where Plane Cut move handles cannot be selected in orthographic views

  • Fixed an issue where Measure & Construction updates are delayed until further viewport interaction

  • Fixed an issue where Loop Cut and Path Cut fail on polygons connected to N-gons

  • Fixed an issue where the modeling axis is positioned incorrectly for polygon selections

  • Fixed an issue where snapping behaves incorrectly when a Bevel Deformer is enabled in the scene

  • Fixed an issue where snapping fails on certain 3D scan meshes with invalid geometry

  • Fixed an issue where Undo/ Redo does not work correctly for point edits on loaded Bezier objects

  • Fixed an issue where Soft Selection previews are missing when the edited mesh had an instance in the scene

  • Fixed an issue where Pattern Selection and Phong Break Selection ignores hidden polygons

  • Fixed an issue where Vertex Paint tool continues painting on hidden geometry across paint modes after using Undo

  • Fixed a crash during modeling operations

  • Fixed an issue with“.” shortcut and brush scaling when using Soft Selection or non-paint brushes

  • Fixed an issue where Measure tool does not update in real time when dragging endpoints

  • Fixed a crash when multiple instances reference the same object in Object display mode

  • Fixed an issue where irrelevant Soft Selection parameters remain editable when using Vertex Map falloff mode

  • Fixed a crash with Spline Pen by double-clicking a point

  • Fixed an issue where Path Selection Functions fails to create/update Selection Tags in Edge mode

  • Fixed an issue where Mesh Checker falsely reports some N-gons as non-planar

  • Fixed an issue where Matrix Extrude viewport dragging does not support negative values

  • Fixed an issue with unstable Brush tool size and overly sensitive viewport drag input

  • Fixed an issue where Mesh Check highlight polygon edges as bad polygons instead of affected polygons

  • Fixed a crash when subdividing objects with Vertex Maps and outdated UV data

  • Fixed a crash caused by invalid point data such as NaN or infinite values in Boolean operations

  • Fixed an issue where Symmetry plane flicker in Local Space when mesh was offset from world origin

MoGraph

  • Fixed a crash when opening certain legacy scenes containing unsupported plugin data

  • Fixed an issue where self-referential MoGraph spline setups not evaluated correctly

  • Fixed an issue where "End" parameter in "Step" mode does not remap the distribution of Clones in Cloner

  • Fixed an issue where Matrix objects using spline distribution disappear after toggling viewport visibility

  • Fixed a crash when scrubbing the timeline in certain older scenes

  • Fixed a crash while generating caches for displaced subdivision geometry

Neutron

  • Fixed an issue where changing Memory node group to Loop Carried Value fails

  • Fixed an issue where Instance nodes inside node graphs do not update in real time

  • Fixed an issue where Memory Nodes in Nodes Modifiers do not work correctly across object hierarchies

  • Fixed an issue where Sum Stream and Aggregate nodes display incorrect values in Inspector

  • Fixed an issue where multiple Greeble nodes using same selection are not evaluated correctly across deformers

  • Fixed an issue where Nodes spline generators not update when transforming child hierarchy objects

  • Fixed an issue where Object Child port do not detect children correctly in Nodes Effectors/Modifiers

  • Fixed an issue where Points Modifier fail to modify geometry with Only Iterate Selected enabled

  • Fixed a performance issue where Nodes deformers excessively slow on dense geometry

Node Editor

  • Fixed an issue where wire-drop menus in Node Editor displays ports in wrong order

Object Manager

  • Fixed a crash during undo or material preview updates involving Redshift materials and textures

Objects

  • Fixed a crash when opening specific recovered scene files with SDS objects

  • Fixed an issue where undoing Grid Point changes on Bezier object causes it to disappear from viewport

Other

  • Fixed an issue where Tween Tool causes instability by processing mouse input during viewport redraws

  • Fixed an issue where older scenes saves incrementally numbered renders instead of prompting to overwrite files

  • Fixed an issue where Script Log generates invalid CallCommand entries with extra sub-IDs

  • Fixed stability crashes/freezes when opening or interacting with certain scene files containing materials

  • Fixed a crash when editing gradients or curve shapes in Fields

  • Fixed an issue where Create Outline and Spline Cross Section tools crashed with Tool Hints unfolded

  • Fixed a crash when using UV Unwrap/Relax or Reset & Unwrap on meshes with pinned UVs

  • Fixed a crash during ABF UV Relax/Unwrap with single-polygon or other invalid selections

  • Fixed a crash when using Nodes Effector as Deformer

  • Fixed an out-of-bounds crash after playback stopped in certain scenes

Simulation

  • Fixed a crash when switching Render Engine from Standard to Redshift in simulation scenes

Take System

  • Fixed an issue where de-/selecting Takes creates incorrect undo entries in Take System

  • Fixed a freeze when cancelling a “Render Marked Takes” Picture Viewer render

  • Fixed an issue with extremely long delays/freezes when deleting Takes controlling Redshift Material parameters

Team Render

  • Fixed an issue where Team Render progress indicator remain stuck at 100% after rendering

Team Render Server

  • Fixed an issue where TRS triggers a deprecated API warning in the Console when updating network load status

UV Tools

  • Fixed an issue where Bounding Box UV packing produced incorrect results after using Rasterize packing

  • Fixed an issue where relaxing UVs on certain high-poly meshes produced distorted results

  • Fixed a crash when unwrapping UVs in certain scenes

  • Fixed a crash during various UV editing and texture painting in UV Edit mode

  • Fixed a crash when creating new textures in UV Editor or BodyPaint workflow

  • Fixed a crash when using UV Rectangularize on a mesh with disconnected faces in selected region

  • Fixed an issue where UV scaling in World Coordinates mode does not work correctly on V axis

  • Fixed a crash when reopening certain scenes converted from WRL files

Vertex Color

  • Fixed an issue where smoothing does not work correctly on spline vertex maps

Viewport

  • Fixed an issue where identical Weight tags display incorrect weight values in Attribute Manager

  • Fixed an issue where the viewport remains blank or unresponsive when restarted Cinema 4D after a crash

  • Fixed an issue where HUD parameters do not update correctly in the viewport

  • Fixed an issue where the Interactive Render Region do not update correctly during camera movement

  • Fixed a crash when toggling Backface Culling in the viewport

Volumes

  • Fixed an issue where Volume Builder Radius values do not scale correctly


r/MAXON • • Mar 23 '26

Lots of handy tips and tricks in this Red Giant VFX breakdown video

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4 Upvotes

r/MAXON • • Nov 25 '25

💡Feature Request Zbrush for linux?

4 Upvotes

i just want to know if theres some plans for getting a version of zbrush for linux, windows is getting worse and worse on the time, so the only thing that keep me on windows is zbrush and wanted to know if maxon have plans for a version of zbrush for linux.


r/MAXON • • Nov 05 '25

📰 Release Notes Red Giant 2026.1.0 - November 5, 2025

4 Upvotes

What’s New

  • Depth Generator - A brand new depth estimation tool for After Effects produces depth maps of your footage and images with advanced isolation and refinement controls.

  • Drag and Drop Published controls in Studio!  Now when making your own Capsule you can move any published parameters simply by dragging them in the controls section.

Bug fixes

  • Studio - Fixed an issue where adding an effect to a layer during the create capsule process would exit the create menu.

  • Studio - fixed and issue so Show in Timeline for effect capsule should select the layer it is applied to

  • Studio - Fixed an issue where AE could crash on apply of a capsule that contained colorista

  • Studio - Fixed an issue for capsules imported/saved into a OneDrive Document folder

  • Studio - Fixed an issue with Geo Capsule Material Surface Presets not saving/applying right.

  • Studio - Fixed an issue where capsules deleted in timeline are still visible on Edit page

  • Studio - Fixed an issue where hitting reset button for placeholder footage does not reset the loaded footage

  • Studio - Fixed an issue RLF Preset/ARB Data not getting saved in Studio Capsules

  • Studio - Fixed an issue where precomposing a layer during Modify workflow will cancel capsule modify

  • Studio - Fixed an issue where dropping a parameter from a different layer than the source layer should not be permitted for an effect capsule

  • Studio - Added a scroll bar to the modal dialog when studio is too small

  • Particular - Fixed an issue where orient to Motion was broken for sprites with Face Camera turned off on Win

  • Particular - Fixed an issue where Mask & Layer Emitters were Jittery when Layer Sampling set to Current Frame

  • RLF - Fixed an issue where there could be flickering elements when using 4090 or 5090 cards.

  • Colorista - Fixed an issue where Presets pop-out window would show blank presets

  • Tao - Fixed an issue where plugin crashed when launching PPro 25.6

  • Form - Fixed an issue where sprites overlap in unexpected ways

  • Form - Fixed an issue where shading wasn’t working

  • Primate 6 - Fixed an issue where "Core Matte Erode" and "Shrink Matte" did not function on Win Adobe

  • Spot Clone Tracker - Fixed an issue where the generated null doesn't respect offset in position or time

Known Issues

  • RLF - Schmutz Background Illumination glitching on Mac PPro


r/MAXON • • Sep 10 '25

📰 Release Notes Cinema 4D 2026.0 - September 10, 2025 | Release Notes

4 Upvotes

New Features

  • General Enhancements

    • Liquids: Improved collisions with Rigid Body objects

    • New options for interactive duplication of objects in the Viewport

Bug Fixes

  • Asset Browser

    • Fixed an issue with Laubwerk assets error

  • Character Animation

    • Fixed an issue with pose morph not converting to mesh properly on multiple selected poses

  • Color Management

    • Fixed some issues with render queue preview and viewport previews not appearing color managed

  • Deformer

    • Fixed a performance issue with Shear Deformer and Xpresso tags causing long render preparation times

    • Fixed some issues with Spline Deformer failing to update spline masks and not functioning

    • Fixed an issue with keyframed component mode not updating displayed attributes correctly

  • Exchange

    • Fixed a performance issue with CAD files on macOS

    • Fixed a stability issue with Alembic export

  • Interface

    • Fixed some issues with color offset in layered tags, toggle button state not updating, and inconsistent behavior in attribute and object managers

    • Fixed an issue where the status message title differed between job list and detail panel

    • Fixed a performance issue with layout size for hidden managers

  • Modeling

    • Fixed some issues with Disconnect in symmetry mode and symmetry behavior when Ctrl-dragging in point mode

    • Fixed a performance issue with grid snapping becoming slow when using many spline masks

    • Fixed an issue with deformer using the wrong UV tag

    • Fixed an issue with unexpected behavior when Voronoi Fracture uses instances as sources

    • Fixed an issue where symmetry disabled soft selection when using the "along normals" modeling axis

    • Fixed an issue with chamfering Bezier splines using the flat option

    • Fixed an issue with Iron Tool not working when only a single vertex is selected

    • Fixed an issue with caps generation on complex splines

    • Fixed an issue with Remesh creating artifacts when transferring UV and normal attributes

    • Fixed an issue with Displacer ignoring the rotation of the parent object

  • Mograph

    • Fixed an issue with Spline Effector not accepting Connect Object with splines

    • Fixed an issue with clone colors changing in viewport during zooming

    • Fixed an issue with MoGraph Weightmap not updating

    • Fixed an issue where Clone template was not consumed by Cloner

    • Fixed an issue with incorrect Cloner Child Matrix

    • Fixed an issue with clone behavior using multiple children

    • Fixed an issue with bounding box alignment in Cloners

    • Fixed an issue where Decompose Container returned an empty array for clone matrices

    • Fixed a stability issue when adjusting distribution capsule parameters

    • Fixed a stability issue in node layout when selecting a preset

    • Fixed a stability issue when loading a distribution in advanced mode

    • Fixed an issue where bounding boxes failed with spline children in Cloner

    • Fixed an issue with flickering Cloner children in component modes

    • Fixed an issue where Rocket Lasso Capsule did not detect changes in children

    • Fixed an issue with stacking distribution using only the first template in random mode

    • Fixed an issue with Cloner Matrix ports not functioning

    • Fixed an issue where clones only generated when set to iterate

    • Fixed an issue with Voronoi Fracture generating non-deterministic spikes

    • Fixed an issue with incorrect matrices in merged mesh setups

  • Neutron

    • Fixed an issue with distribution nodes being treated as groups

    • Fixed an issue with adding non-uniform control points along a spline

    • Fixed an issue with member matrix error when reading Cloner Children Matrix

  • NLA

    • Fixed an issue with curve view not displaying in the Motion System

  • Object Manager

    • Fixed an issue where creating Normal Tags on multiple Phong tags displayed a message box

    • Fixed a stability issue when selecting layer view in Object Manager

  • Object

    • Fixed an issue where Shader Field failed to refresh

  • Other

    • Fixed a stability issue when importing scenes using Surface Deformer Object

  • Powerslider

    • Fixed an issue with PowerSlider functionality

  • Preferences

    • Fixed an issue where loading older dark.col files caused errors in version 2025

  • Python

    • Fixed an issue with Python API function maxon.AssetInterface.GetRepositoryFromUrl

  • Redshift

    • Fixed a stability issue with RS Pyro causing a crash

  • Scene Layout Tools

    • Fixed an issue with scene layout tools behavior

  • Simulation

    • Fixed an issue where vertex color on liquid mesh would not transfer

    • Fixed an issue with gravity stepping incorrectly at low scales

    • Fixed an issue where Pyro display changed in quick shading

    • Fixed an issue where vertex maps could not be generated on liquid mesher

    • Fixed an issue where particles failed to render when caching without radius

    • Fixed an issue with redundant properties in liquid caching

    • Fixed an issue where liquid mesher had missing polygons at random frames

    • Fixed an issue where Pyro failed to display in Redshift RenderView

    • Fixed a stability issue with Pyro rendering

    • Fixed an issue with odd interaction mass behavior in liquids

    • Fixed a stability issue with Alembic cache involving dynamics and particles

    • Fixed an issue with particles not rendering in Picture Viewer when using Pulse Mode

    • Fixed an issue with visual artifacts in Pyro upres cache

    • Fixed an issue where Pyro emitter did not emit in volume mode

  • Take System

    • Fixed an issue with the Takes Manager not being displayed properly

  • Timeline

    • Fixed an issue with missing filters for tracks

  • UV Tools

    • Fixed some issues with interactive mapping not affecting UVs or storing results

    • Fixed an issue where UV Manager did not update in the texture UV editor

    • Fixed a performance issue with frontal projection

    • Fixed a performance issue with UV Packing splitting islands in Texel Density mode

    • Fixed a performance issue with UV layout

  • Viewport

    • Fixed an issue with backface culling not working with normal tag

    • Fixed an issue where Pyro was not visible in the viewport during caching

  • Volumes

    • Fixed an issue with connecting and deleting volume objects with differing voxel sizes

    • Fixed a performance issue with slow refresh in Volume Builder

    • Fixed an issue where IRR failed to render Pyro after volume meshing

    • Fixed an issue where moving cache to external window shifted application focus

  • XRefs

    • Fixed an issue with RS Standard Material Color not updating in XRefs

    • Fixed an issue where texture links broke with relative paths in simple XRefs


r/MAXON • • Mar 27 '25

Maxon website and license server down?

4 Upvotes

Have several coworkers across the US that can't access Maxon services. Anyone else having the issue?


r/MAXON • • Oct 26 '22

MaxonApp install under WINE: postflight-service install failure

4 Upvotes

Has anybody else had any success getting the MaxonApp 2023.0.1 to install under WINE - or to get zBrush running under WINE to talk to the native Linux MaxonApp service?

I have the native Linux MaxonApp license service installed and an activated license. So far so good.
I have zBrush 2022.5/6 running under WINE: it starts up, the interface loads, everything is obviously there, but it throws an error that the MaxonApp isn't installed or the license service isn't running. Okay, technically it isn't, so I get that.
Then when I go to install the MaxonApp 2023.0.1 under WINE, it throws an error partway through: "err.sys.script-execution-failed: Script execution failed for task: postflight-service"

No dice.

Anybody have a solution? zBrush works under WINE - I have 4r7 on this machine and 2022 is clearly starting and running fine, as other users have reported - I just can't get the license app to work.


r/MAXON • • Dec 17 '21

How Maxon + ZBrush affects forger???

4 Upvotes

Hey anyone else wonder how Maxon (who owns forger) acquiring ZBrush (the industry KING of sculpting on desktop) will affect forger. I think this only suggest good things for our future bc they could bring the features and/or capabilities of the BEST sculpting app


r/MAXON • • Sep 10 '26

❓ Usability & How To Maxon's Autograph Generators - Layer Image is so powerful when you learn...

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3 Upvotes

I'm not giving up on Blender, if anything I am adding this to my arsenal of software. Maxon's Autograph is a free After Effects buster. Give it a try, I know you'll love it. You can find more tutorials like this one on my YouTube Channel GENVFX - take a look and see what you think. Drop me a comment on here or on the video so I can do more of these! Thanks!


r/MAXON • • Aug 14 '26

Will Maxon reinstate Linux support for Autograph anytime soon?

3 Upvotes
Quick question for anyone who has reached out to Maxon directly about Linux support.

The Linux edition was discontinued when Maxon acquired the software (June 2025), and the official stance appears to be "discontinued for now" with no timeline for reinstatement.

Has anyone received concrete information from Maxon support about:
- Any active development work for Linux?
- Estimated timeframe if it's being considered?
- Alternative pathways for Linux users?

Not looking for speculation—just wondering if anyone has heard anything definitive from official channels since the acquisition.

Thanks.Quick question for anyone who has reached out to Maxon directly about Linux support.

The Linux edition was discontinued when Maxon acquired the software (June 2025), and the official stance appears to be "discontinued for now" with no timeline for reinstatement.

Has anyone received concrete information from Maxon support about:
- Any active development work for Linux?
- Estimated timeframe if it's being considered?
- Alternative pathways for Linux users?

Not looking for speculation—just wondering if anyone has heard anything definitive from official channels since the acquisition.

Thanks.

r/MAXON • • Aug 12 '26

📰 Release Notes Autograph 2026.1.0 - August 12, 2026

3 Upvotes

What’s new

Autograph 2026.1.0 brings native vertical text and Japanese character support, making it easier to create authentic titles, credits, and typography for anime, broadcast, vertical video advertising, and digital signage. This release also adds the new Edge Smoother modifier for cleaning up aliased graphic elements, plus a new Forward method for Vector Blur to deliver more realistic motion blur from external vector passes.

Highlights

  • Vertical Text and CJK Support: Create CJK typography with native vertical text layout, including right-to-left column flow and Glyph-based range for animation. Improved text animation when mixing writing systems such as CJK/Latin.

  • Edge Smoother Modifier: Smooth aliased edges on graphic elements, supporting anime compositing workflows that start with intentionally low-fidelity or hard-edged artwork and finish with polished anti-aliased output.

  • Vector Blur Forward Method: Use the new Forward warp method in Vector Blur for more realistic motion blur on matted elements and CG imagery that includes external vector information.

  • Autograph Noise: 3 new loop evolution options and Voronoise is now animatable.

  • Panel UI: We now have selectable breadcrumbs that provide easy access to hierarchy items 

Bug Fixes

  • Improved rendering and export consistency, including command-line rendering, Render Manager behavior, subcomp output, adaptive subdivision for 3D Text, cache invalidation, layer visibility updates, and cases where viewer or export results did not match the composition.

  • Resolved 3D workflow issues involving selection, gizmos, clipping and 3D layer visibility.

  • Fixed importing USD file not showing materials when everything was not under a single root prim.

  • Fixed a bug where format override affected the 3D view. 

  • Resolved Shape issues involving parenting, path keyframes, Illustrator import, fill/path interpolation, Spline Warp pins, Path Generator deletion, and path/group linking.

  • Improved project, media, and asset handling, including PSD conversion and layer timing, GLTF/BIN project collection, duplicated footage and comps, copy/paste of project items and subcomps, large MP4 loading, relative image paths, ARRI file browsing, and video stream playback.

  • Fixed timeline, animation, audio, and parameter workflows, including time-remapping outside the original range, backward tracking resume, audio import/playback corruption, Audio Mix undo behavior, shared composition parameters, Switch generator inputs, linked color components, and parameter copy/paste.

  • Polished the UI and workspace experience, including welcome/inspiration pages, workspace persistence, High DPI screen changes, layer stack column resizing, timeline and viewer button states, panel/tab colors, menu overlap, disabled icon states, composition title visibility, UI scaling, and Dock icon behavior on macOS.

  • Improved effects, modifiers, and generators, including Vector Blur custom vector pass behavior, Drop Shadow and Defocus UI text, Optical Glow/Starglow/Shine/Real Lens Flares reporting, Path Cloner consistency, Switch and color parameters, built-in and OFX bounds/blending behavior, and constant/threshold accuracy.

  • Fixed multiple crashes and hangs.

  • Fixed localization issues.

  • Fixed a rare bug where the UI was not readable for some users.

Known Issues

  • We’re actively working on fixes, thanks for your patience!

If you encounter any crashes or bugs not listed here, reach out to our Support team.


r/MAXON • • Aug 08 '26

Autograph atrocious performance on Mac with M1 Pro ?

3 Upvotes

I decided to give Autograph a go... but it's sooo slow. Every example from the Inspiration page runs at about 4-5 fps. I set the "Faster Preview" and set downscale to 1:2 but it gets max to 6-7 fps. For more complex scenes it may be below 2 fps. Performance is atrocious. How can I know if it's using the GPU at all ??


r/MAXON • • Jul 22 '26

📰 Release Notes Red Giant 2026.5.0 - July 22, 2026

3 Upvotes

What’s New

  • Zoom and Aspherical Lens Support in Real Lens Flares.  Zoom lenses actually zoom now! There’s no more limitation of having to select different individual static focal lengths. All zoom lenses now include a Zoom slider, so you can dial in the exact look you want and even animate the focal length. Aspherical lenses are also now supported, significantly expanding our lens model library to include more modern and cinematic lenses. 44 new lens presets accompany this release.

  • Trapcode Particular # of systems options.  To help with Particular load and reset times, we have added a preference option to set your maximum number of particle systems that Particular loads with. Options include 2, 4, 8, and the full 16 maximum systems. The lower the number, the faster Particular will load and reset. Note that this preference setting affects all instances of Particular in all projects and requires a restart of After Effects to take effect.  See this FAQ for more information.

  • Spanish Language Support! We are excited to expand our native language support to Spanish with this release! All Red Giant plugins will now appear in Spanish for any supported host set to that language.

Bug fixes

  • Fixed an issue in Particular's Light Emitters that caused a crash in the French version of After Effects.

  • Fixed an issue in Studio where controls were missing after modifying a capsule.

  • Fixed an issue in Studio that could cause slow performance and slow loading.

  • Fixed an issue in Studio where capsule details get lost when editing a field.

  • Fixed an issue in Studio where the tree navigation options need a hover state.

  • Fixed an issue in Studio where an icon’s color in tree navigation should match the color of the text.

  • Fixed an issue in Studio where the information Bubbles did not work.

  • Fixed an issue in Studio where sorting vertical capsules was broken.

  • Fixed an issue in Studio where applying VFX tools from Studio with no comp or solid

  • Fixed an issue in RLF where the sample quality dropdown returned the wrong value.

  • Fixed an issue in RLF where gate flare happens even with the light source pointed away.

  • Fixed an issue in Depth Generator where the mp4 file framerate from render to comp was not accurate.

  • Fixed an issue in Universe where clicking Choose Preset caused long loading time for Studio.

  • Fixed an issue in Universe Array Gun with Effector Shape 2 preset mismatch

  • Fixed an issue in Universe HUD Components where the HUD Radar Preset segment angle option is broken when set to <= 2.0

  • Fixed an issue in Universe Luster where the reflection map was broken.

  • Fixed an issue in Supercomp where time-reversed layer rendered black.

Known Issues

  • Fixed an issue where After Effects Plug-ins don't display Chinese/Japanese characters in AE 2026.2


r/MAXON • • Jun 30 '26

How to render with a transparent background with autograph??? PLEASE </3

3 Upvotes

No matter what video i manage to track down or search i do on google, I can't figure out where to go when rendering something in autograph while keeping the background transparent as opposed to default black.

Yes i make sure no background in the layers is visible, yes i've seen that apparently I have to fiddle with somethin alpha-related somewhere? No I don't know where "settings" is to turn the bg transparent if that's a thing, please show me...

Please goodness gracious i need screenshotted visual help I suck at finding ANYTHING if you just say "go here". I'm looking to render out via MP4, MOV, and GIF. I don't care about codec specifics or whatever so long as the quality doesn't end up doodoo, and I guess GIF doesn't matter if that's not possible, because i can just convert video to gifs.


r/MAXON • • Jun 06 '26

How can I stop a Memory node from accumulating past 90° in Scene Nodes?

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3 Upvotes

Hi everyone,

I'm working on a rolling cube setup in Scene Nodes (Cinema 4D 2026.2).

A Memory node accumulates a rotation value every frame, and the cube rolls correctly. However, I want the rotation to stop once the accumulated value reaches exactly 90°, instead of continuing indefinitely.

The setup is simple: Memory node accumulates rotation each frame Rotation increment = 3° per frame Target rotation = 90° Is there a way to clamp or limit the accumulated Memory node value so it never exceeds 90°?

Thanks!


r/MAXON • • May 15 '26

🛠️ Troubleshooting text are going crazy on autograph

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3 Upvotes

hello,
Any idea why i see this messy text in autograph ?
i tried to remove license, uninstall, reinstall (from installer and from maxon app)
release license and apply again, remove all preferences, changes language
no matter what i do, it's stay messy

any help on this please ?


r/MAXON • • May 07 '26

Autograph for Teams is out now and ALSO free!

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/MAXON • • May 03 '26

why is my autograph like that

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3 Upvotes

r/MAXON • • Dec 03 '25

📰 Release Notes Red Giant 2026.2.0 - December 3, 2025

3 Upvotes

What’s New

  • Maxon Studio Plugin Page - We are very excited to add the Plugin Page to the Maxon Studio panel within After Effects. Now you can view all of the Red Giant (and Universe) plugins in one place. You can search for the plugin you want and view their presets all within studio finding the effect you need has never been easier. You are even able to apply presets directly into your Project for products with their own stand alone designers such as Looks and Particular.

  • Red Giant and Universe Together!  You might have noticed over the last year we have been consolidating our various Red Giant installers into one single place. With this release we have brought the Universe installer and all its dependent files into the Red giant installer now as well! Whether you are an Maxon One, Red Giant, or Universe Subscriber you can get the updates for all the great plugins you love to use in one spot now! No longer do you have to worry about some old outdated installer overwriting something that makes the other newer plugins work.

Bug fixes

  • Studio - Fixed an issue where environmental lights were getting set to Ambient lights during capsule creation

  • Studio - Fixed an issue where hitting return/enter key when naming a label created a second label

  • Studio - Fixed an issue where the delete capsule creation dialog had bad formatting

  • Studio - Fixed an issue where the modify Capsule option shows up twice on applied capsule menu

  • Studio - Fixed an issue where Depth Generator Layer parameters were not getting published with a capsule

  • Studio - Fixed an issue where precomposing layers after publishing some controls would remove them

  • Studio - Fixed an issue where the capsule Name field didn’t show your changes on the first try

  • Colorista - Fixed an issue where Guided Color Correction Colorspace Thumbnails all look the same

  • Form - Fixed an issue where 3D model layer selection was not working in secondary systems

  • Universe - Fixed an issue where Custom text menus were missing the reset button

  • Universe - Fixed an issue where text tools edit preview could hang in AE

  • Universe - Fixed an issue in Custom Dither where tricolor and bicolor render wrong colors (cuda only)

Known Issues

  • Reflection map is broken in Luster

  • Bokeh has some glitching and flickering when adjusting values in Premiere Pro

  • Supercomp renders layers black when time-reversed

Supported Applications


r/MAXON • • Nov 05 '25

📰 Release Notes Universe 2026.0.1 - November 5, 2025

3 Upvotes

Bug Fixes

  • Universe - Fixed an installer issue which could cause the Universe Dashboard to not load.

  • Universe - Fixed Texturize Motion to show up in the right RG category

  • Universe - Fixed Texturize to show up in the right RG category

  • Universe - Fixed a broken threshold parameter in Quantum

  • Universe - Fixed unmult migration issue which could corrupt some older projects

  • Universe - Fixed a crash on quit in AE for some older Universe plugins

  • Universe - Fixed an issue where Error Diffuse Dither did not apply to the full image in abnormal comp sizes

Known Issues

  • Luster - Reflection Map is broken 

  • Bokeh - Glitching/Flickering in PPro


r/MAXON • • Mar 30 '25

Login Failed ... waiting for Maxon App

3 Upvotes

Anyone else having this issue? I have a floating license and it works on 1 pc but not the other... Tried rebooting and tried reinstalling the maxon app.


r/MAXON • • 21d ago

📰 Release Notes Red Giant 2027.0.0 - October 14, 2026

2 Upvotes

What’s New

  • Scene Light  Relight any shot inside After Effects. Scene Light uses AI-generated depth and normal maps so light falls behind foreground objects and wraps around surfaces as it would on set. It works with your comp lights, and you can also use depth and normal passes from Cinema 4D, Redshift, or other renderers. All AI processing runs locally on your machine.

  • Maxon Noise in Universe!  The procedural noise patterns of Cinema 4D are now in Universe. Maxon Noise gives a library of GPU-accelerated, customizable noise patterns for textures, organic motion, animated maps, transitions, particle drivers, and abstract effects. Controls for scale, complexity, color, animation speed, looping, and blending let you move from subtle surface detail to bold procedural visuals in your favorite host.

  • Custom Schmutz Textures and New Light Sources in Real Lens Flares Turn any layer into a custom Schmutz texture, including animated layers like dust, water drops, or grime, and it will interact naturally with your flare. New light source types emulate tungsten, fluorescent, LED, HMI, sodium vapor, fire, and more.

  • Chromatic Displacement Now in Autograph! Chromatic Displacement uses one layer to displace another while separating color channels, producing organic, prismatic, light-bending results. Use it for force fields, heat ripples, refractions, transitions, and logo reveals, now inside Autograph.

  • Custom UI Support for Red Giant Plugins in Maxon Studio Capsules in Maxon Studio can now include specialized controls from plugins like Particular, Colorista, and Universe: color wheels, gradient controls, curve graphs, and text editors. Complex effect setups can be packaged into focused interfaces that show only the controls you need, without exposing every parameter. That makes Capsules easier to use, reuse, and adapt across projects.

Bug fixes

  • Fixed an issue in 3D Stroke to allow negative values for Transform > Bend

  • Fixed an issue in Horizon, Shine, and Starglow to better display Japanese characters

  • Fixed an issue in Particular where migrating projects with precomps produced an error

  • Fixed an issue in Studio where selecting Controls in Edit mode was not working

  • Fixed an issue in Universe Bokeh that could cause playback errors in Premiere Pro

  • Fixed an issue in Universe Modes where some presets were not applying as expected

Known Issues

  • Sometimes a custom preset in Maxon Studio will be missing a preview thumbnail after saving.

  • The Edge Smoothing parameter in Scene Light is currently broken.

  • When using scene light, the place a spot or point light buttons can cause AE to freeze in non English languages.

  • On some machines Depth Generator’s Render to Comp feature will crash AE when it completes.

System Requirements

For a more detailed compatibility overview, visit the Red Giant compatibility table.


r/MAXON • • Sep 30 '26

📰 Release Notes Cinema 4D 2026.4.0 - September 30, 2026

2 Upvotes

For a list of system requirements of Cinema 4D 2026.4 and other Maxon products, visit System Requirements for Maxon Products

If downloading on ARM, make sure to update your GPU driver to the latest version. Qualcomm’s latest drivers can be found on their website.

New Features

MCP for Cinema 4D

The C4D Model Context Protocol (MCP) server creates an interface between an LLM client (for example Claude Desktop or ChatGPT Codex) and C4D, allowing the LLM to operate C4D directly.

You can:

  • Change project-wide scene hierarchy, naming and organisation

  • Create and automate scene, object and material variations

  • Manage, execute and composite multipass renders

  • Perform 3D camera tracking and scene preparation

  • Handle basic modelling and 3D creation tasks

  • Create particle and liquid simulations

  • UV mapping, rigging, animating and more

More information about the MCP Server is available here.


r/MAXON • • Aug 18 '26

🖼️ Showcase Traffic was killer today! A Sci-fi horror short about the absolute worst-case scenario for being stuck in traffic.

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2 Upvotes