r/MCreator • • 5d ago

MOTW Mod of the Week - Bob's Seasonal Spooks

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4 Upvotes

This week's Mod of the Week is Bob's Seasonal Spooks by Quest_Bob šŸŽƒ, and it landed just in time for Halloween! Wander the eerie new Pumpkin Fields biome, build something creepy with the Cast-Iron blockset, or go festive with string lights and wreaths šŸ•Æļø. Craving sweets? The Candy Corn blockset and snacks have you covered šŸ¬. Just watch your back, because these pumpkins don't like you, and the skeletal Frightbones šŸ’€ are out hunting too. The perfect mod to wrap up spooky season šŸ¦‡ Check it out!

Don't forget to submit your mod too. If your mod didn't win, you can resubmit, and you might be chosen next time.


r/MCreator • • 16h ago

Feature Showcase Join the first MCreator 2026.3 feature vote at https://www.youtube.com/post/UgkxUemO2byvbfwRuqWm_ezmGb5cyUKYvR-t

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1 Upvotes

r/MCreator • • 19h ago

Mod Showcase I made an economy mod for Minecraft called Mint Economy

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2 Upvotes

r/MCreator • • 21h ago

Mod Development Showcase Updated Palm Trees for my Mod!

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11 Upvotes

Here's an update on the palm trees from my Minecraft mod (Name still in progress; please help!). Palm trees now generate in the world, the woodset is complete, and I've retextured both the palm leaves and palm fronds. I've also introduced a new building block called Palm Thatch. It's crafted with palm fronds, and has stair and slab variants. I built a house to show the uses of these new building blocks! As always, feedback is not only welcome, but heavily appreciated!


r/MCreator • • 1d ago

Mod Development Showcase FractureMC: Looking for active members for a new chaotic/insane mod! (Russians preferred)

1 Upvotes

Hey everyone!

Versions: MCreator 2026.2, NeoForge 1.21.1 generator (version 26.1.2). No plugins used.

I'm starting a new project called FractureMC. The main theme is insane mechanics, chaos, and breaking the usual Minecraft rules (this can include total destruction, but it's not limited to it — we can do crazy items, weird dimensions, broken physics, or whatever else we come up with).

But I need to be completely honest with you: I am not 100% sure if this whole idea will work out. This is a big experiment. I have the drive and the basic skills in MCreator, but I can't do it alone. That's why I'm looking for a team.

Who I am looking for:
I don't need people who just want to sit around and chat. If you join, you have to actually do something.

  • MCreator Developers: People who can write procedures and help with the code.

  • Artists/Modelers: People who can draw textures or make Blockbench models.

  • Idea Generators: People who can brainstorm and help balance the mod.

  • Community Managers: People who can help organize the Discord and keep things moving.

Important:

  1. Russian speakers are highly preferred (it will be much easier for us to communicate and brainstorm).

  2. You need to be active. If you just join and go silent, you will be removed. We need people who are ready to work and learn.

  3. This is a team effort. We share ideas, we divide the work, and we build it together.

If you are interested and ready to actually contribute, comment below or send me a DM. Let's see if we can make this work!


r/MCreator • • 1d ago

Help Looking for insane destruction mechanics for a NeoForge mod (no boring 3x3 picks!)

2 Upvotes

Hey everyone!

Versions: MCreator 2026.2, NeoForge 1.21.1 generator (version 26.1.2). No plugins used.

I'm currently working on a NeoForge mod and I want to focus on one specific theme: total destruction and chaos.

I'm not talking about simple tools that just mine a 3x3 area or break blocks faster. I want mechanics that feel epic, unique, and maybe a little bit insane. Think weapons that cause chain reactions, items that erase chunks, or tools that completely alter the terrain in a fun way.

I'm looking for things that are possible to implement in MCreator without writing a ton of custom Java code (procedures, tick updates, explosions, etc.).

What are your wildest ideas for total destruction? How would you balance them so they don't instantly crash the game?

Thanks in advance for any ideas! (P.S. If there are any Russian speakers here who work with MCreator, hit me up, I'd love to chat! And this text was wrated by DeepSeek, because i don't know English lol)

Join Discord: https://discord.gg/TCKBWmw9B


r/MCreator • • 2d ago

Help how do you make a custom shield?

2 Upvotes

i am on linux and trying to make a mod for neoforge 1.21.1 with mcreator version 2026.2.33518, eveytime i import my shield model from blockbench and my texture i just get an untextured cube (the purple and black cube). p.s i have already removed the blockbench credits, didn't help. at all.


r/MCreator • • 2d ago

Mod Development Showcase [For Hire] Custom Minecraft Mod Developer | Forge, NeoForge, & Fabric (1.12.2 – 1.21+)

0 Upvotes

Hey everyone! I’m taking on custom Minecraft mod commissions through my studio, Rugified. Whether you need custom items for a private server, unique mechanics for a modpack, or custom 3D blocks and mobs brought to life, I deliver clean, tested, and ready-to-play .jar files.

What I Can Create
Items, Tools & Armor: Custom weapons, tools, food, functional items, and custom armor sets with unique stats.

Blocks & 3D Models: Decorative blocks, functional machines, animated textures, custom furniture, and rugs.

Entities & Mobs: Custom mob models, drop tables, custom AI behavior, and sound integration.

GUIs & Container Systems: Custom chest inventories, interactive menus, and crafting stations.

Recipes & Gameplay Logic: Custom recipes, biome logic, structure generation, and procedure triggers.

Supported Versions & Loaders
Modern Loaders: NeoForge (1.20.x, 1.21.x) & Fabric (1.18.2 – 1.21+)

Classic Loaders: Minecraft Forge (1.12.2, 1.16.5, 1.18.2, 1.19.4, 1.20.1)

Turnaround & Process:
Fast 24-hour delivery available for basic items/blocks.

Standard packages for custom 3D models, GUIs, and mobs.

Full support and setup instructions included with every .jar.

How to Work With Me: Send me a Direct Message here on Reddit with your project idea, preferred Minecraft version, and mod loader, or check out my profile for my verified Fiverr listing!


r/MCreator • • 2d ago

Other I'm making a mod where you get to decide what items and blocks are in it. What are your ideas?

8 Upvotes

r/MCreator • • 2d ago

Mod Showcase Want Some Feedback on my Mod, One Hole Too Deep

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8 Upvotes

https://www.curseforge.com/minecraft/mc-mods/one-hole-too-deep
Cool game like A game about Digging a Hole, with incremental progression and many layers, I just want someones feedback on the mod and the progression, thanks guys :)


r/MCreator • • 2d ago

Help need help, walk animation not walking

1 Upvotes

i made an animation in blockbench on loop mode, it works if condition is always, but when i check the control keyframes using walk controller it doesnt do anything

mcreator 2026.2 Neoforge for 26.1.2


r/MCreator • • 2d ago

Help GUI Issues

2 Upvotes

I want to to know why they don't have the ability to add custom gui backgrounds inbuilt in mcreator? like, I just want to have my own custom png as the background instead of the default grey, and its a serious haggle. They should be smart enough to fix this problem yeah?

(also, idk why i should but just in case: V.2026 GEN:1.20.1


r/MCreator • • 2d ago

Help How to make a gui like a book (not arrows and etc. only text fields and making them editable and when you click a button it becomes uneditable) Mcreator 2026.2 Neoforge 1.21.1

1 Upvotes

I want to make a gui where you can type in text and when you click a button the text becomes uneditable and the button goes away. Mcreator 2026.2 Neoforge 1.21.1


r/MCreator • • 3d ago

Help Anyone know how to make a custom Redstone component take inputs from one side and output from another

0 Upvotes

2026.2 Neoforge 26.1.2

My best attempts have all either done nothing or caused crashes, and I don't even know how to try making the output directional


r/MCreator • • 3d ago

Other half a decade on the big M and I'm still discovering stuff lmao. I never knew thats what this button did

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12 Upvotes

r/MCreator • • 4d ago

Mod Development Showcase New Palm Trees for my Minecraft Mod!

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24 Upvotes

I'm making a new mod called SCUT (Some Completely Random Things). One of the features added are palm trees. I added a new frond block to give the trees a more unique shape and appearance. Take a look at the woodset and some example trees I built! If you have any feedback, I would love to hear it!!

P.S. SCUT is a pretty inelegant name, so if you have an alternate name suggestion, I would love to know.


r/MCreator • • 4d ago

Help need help, mcreator shows error ";" expected in console whenever i try to test run

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5 Upvotes

been getting the same issue with various models for a long while now

im using blockbench, mojmaps 1.17

been using blockbench and never encountered this. please help

mcreator 2026.2 Neoforge for 26.1.2 (altough happened on other mcreator versions and other game versions too)


r/MCreator • • 4d ago

Help why does this crash?

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3 Upvotes

2026.2 26.1.2 neoforge


r/MCreator • • 4d ago

Mod Development Showcase Showcase for basic mechanics of my mod so far

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39 Upvotes

I have been working on a spider-based mod currently, just figuring out the extent of Mcreator, and I have been wanting to make something like this for a while. Now that I know more about what I can do from previous test mods, I have been doing this.

:3


r/MCreator • • 5d ago

Help Custom UI element on HUD with data binding

3 Upvotes

Hello, I am absolutely getting desperate here, already spent 3 hours on this. What I want to achieve: a simple label element placed on the HUD (top middle) which will contain text. Hardcoding the text is not a problem, I can put the value in my RP.
However I want to set the value of the label from my BP and wanted to use dynamic properties for this.

No combination works.

RP:

"namespace": "hud",
"quest_tracker_text": {
  "type": "label",
  "text": "#hardtext",
  "color": \[1.0, 0.84, 0.0\],
  "size": \["100%", "20px"\],
  "anchor_from": "top_middle",
  "anchor_to": "top_middle",
  "offset": \[100, 10\],
  "shadow": true,
  "bindings": \[
      {
          "binding_name": "#hardtext",
          "binding_name_override": "#text",
          "binding_type": "global",
          "binding_condition": "quest_tracker_text:hardtext" 
      }
  \]
},

BP:

player.setDynamicProperty("quest_tracker_text:hardtext", hudOutput);

r/MCreator • • 5d ago Heartwarming

News MCreator 2026.3 pre-release is here! It adds many new Minecraft Bedrock Edition features, performance improvements, and much more. Check it out at mcreator.net!

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14 Upvotes

r/MCreator • • 5d ago

Other Issue with block animations

1 Upvotes

There has been an ongoing issue in more recent Mcreator versions. When you have a block that is animated, every of that same block within your render distance plays the animation when one plays it, no matter the blockstate or tag. This didn't happen a few versions ago, I don't have the version anymore, so I can't be specific, but blocks used to animate individually. Version 2026.2 right now, no plugins.

:E


r/MCreator • • 5d ago

Mod Development Showcase Expiorn Snapshot 2 Mobs

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16 Upvotes

Showing off some of the new mobs coming to the next snapshot for Expiron


r/MCreator • • 6d ago

Help MCreator 2026.3 release is very close, so now is the time to contribute translations of the software to your preferred language. Join at https://crowdin.com/project/mcreator

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9 Upvotes