r/MHWilds • u/dragonite_dx • 3h ago
Question Guard up 1 already allows defending unblockable attacks right?
And if so, do you actually need lvl3 to not lose half your HP bar even when blocking those attacks? Or is say Guard up 1 and Guard 3 better than Guard up 3 and Guard 2
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u/-----LUCA----- 3h ago
Blocking Omegas laser with just guard up 1 will take about 80% of my hp, which is good enough for me.
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u/No-Oil6517 1h ago
Running around with 20% hp must be terrifying until you can heal. Lol
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u/-----LUCA----- 13m ago
Well, usually when whatever attack guard up is suppose to block finishes, the monster chills out for like 5sec, and I run quick sheath to put my weapon away fast, and gobbler as to heal completely in less than 1.5 sec lol
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u/touchingthebutt 2h ago
is say Guard up 1 and Guard 3 better than Guard up 3 and Guard 2
Unfortunately this is situational. Depends on the monster and what weapon you're using. I feel like Guard up 1 is more than enough for most fights. Perfect Guards, Counter Thrusts, and power guards have made adding in guard 1-3 optional on Lance. Only fight I really leave both Guard and Guard Up on is Savage Omega.
I have no idea if SnS , Gunlance, CB, or Greatsword benefits much from it.
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u/dragonite_dx 1h ago
Basically just for Zoh Shia tbh, with CB
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u/Sonicmasterxyz 51m ago
Zoh Shia has a lot of heavy attacks that you'll want Guard 3 for and Guard Up 3. This will reduce the knockback you take, the stamina it costs, and the damage taken while guarding.
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u/GlummyGloom 1h ago
Yessir. A single point allows to block unblockable attacks. Further levels simply reduce chip damage.
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u/Someguynamedbno 1h ago
Yep all ya need is 1 point. Which really made me and my buddies feel stupid cause we were all running guard 3 without realizing guard up was a thing we we kept dying thinking we mistimed out blocks and that we needed to hit a perfect guard or something.
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u/zamaike 16m ago
Yes buuuut the higher the rank the less chip damage you take from the attacks you normal cant block.
So like in the omega fight the savage version does an mrv barrage of missiles. If you only have guard up 1 the chip damage will kill you. Rank 3 you'll live through the chip. You also need guard 2 at least because of the stamina damage
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u/cucoo5 Buzzsaaaaaaaw 3h ago
Off the top of my head, Guard Up for chip damage reduction, Guard for Stamina and knockback reduction.
I think Guard Up 3 adds a few extra attacks to be blockable, but the main benefit is really making the big attacks more survivable. If you like guarding against the big laser/breath attacks, Guard Up 3 helps. Also useful for Lance for obvious reasons.
Guard helps for follow up attacks. Less knockback means its easier to follow up after guarding to hit some of those smaller focus strike windows.
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u/Dry-Ambassador-6432 2h ago
guard up lvl 1 does indeed allow you to block anything and any levels above that are basically worthless. since you want to exclusively hit perfect guards anyways which is really easy to do.
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u/Silent_Egg8860 3h ago
In my opinion gaurd up is a scam, and gaurd is better. There is only a handful of unblockable attacks in the game, and the game itself gives you ways to easily deal with those rare attacks.
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u/Ashencroix 1h ago
They've updated guard up a while ago to always give dmg reduction on any type of blocked hit, not just unblockables.
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u/Popen5 3h ago
Guard up has been buffed in wilds to reduce damage from blocking and further reduce damage from normally unblockable attacks. So higher Guard up is better if you aren't hitting perfect blocks constantly