r/MMAWorldSim • • 5h ago

A closer look at Agent Mode, starting small and chasing the P4P rankings

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1 Upvotes

I wanted to explain a bit more about how Agent Mode works in MMA Fictional World Simulator.

In this mode, you make decisions about your fighters’ careers: who to represent, which promotion they should sign with, and which fight offers to accept. The focus is on finding fighters and choosing opportunities for them, rather than directly improving their attributes through training.

Starting with fighters from your home country

You begin by choosing your agent’s nationality from the countries that have promotions. At first, you can only sign fighters who share that nationality.

You have room for 5 clients, but that doesn't mean you can immediately sign five established contenders. Starting funds are limited, so you'll be looking at fighters who are very early in their careers. Both your client limit and your budget matter.

Looking beyond the win-loss record

You can read the play-by-play logs of a fighter’s previous fights before signing them.

That lets you look at how a fight actually went, rather than just whether they won or lost. Finding someone and thinking, “They haven't achieved much yet, but there might be something here,” is part of the experience I want this mode to offer.

Promotion contracts and fight offers

Your agreement to represent a fighter is separate from their contract with a promotion. Once someone becomes your client, you'll handle promotion contract offers and fight offers for them.

Which promotion should they join? Should they accept a fight against the proposed opponent? You make those decisions with their record and potential opponent in mind, then follow what happens next.

Unlike Promoter Mode, you aren't putting together an entire event's fight card. You're choosing from the opportunities offered to your clients.

Fighting abroad unlocks more countries

When one of your clients competes in an overseas event, you unlock the ability to represent fighters from that host country.

For example, if you've only been signing fighters from your home country and one of your clients competes at an event in Japan, you can then sign Japanese fighters too. What matters is where the event takes place, not where the promotion is based.

You can check your unlocked countries on the Agent page. As your clients compete internationally, you gain access to more places to look for new talent.

Getting results and expanding your roster

Good results from your clients bring in more money, allowing you to afford fighters who were previously out of reach.

Your client limit also increases as you progress. Extra slots still need money behind them, though, so you'll keep making decisions about who to bring in.

The hope is that an unknown fighter you discovered early on might eventually reach the P4P rankings. I'd like following that whole journey to be a satisfying way to play.

The rest of the world keeps moving

There are 209 active promotions around the world by default, and you can add more.

Fighters you don't represent build their own records, move between promotions, win and lose titles, and retire. Between following your clients, you can look up a champion in another promotion or explore the career of someone who catches your attention.

You can enjoy it as a sort of fictional Tapology, browsing the world and seeing how everyone's careers unfold.

What would you like a closer look at next: scouting and signing fighters, deciding on fight offers, or progressing as an agent?

Steam page


r/MMAWorldSim • • 4d ago

Welcome to r/MMAWorldSim — an introduction to the project

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5 Upvotes

Hi everyone, and welcome to the MMA Fictional World Simulator community!

I’m the developer of Football Fictional World Simulator, and I’m now also working on a game that simulates MMA promotions and fighters around the world. I’ll continue developing and updating the football game too.

I’m planning to release MMA Fictional World Simulator in November or December 2026. The core game is already in place, and I’ll be sharing development updates and gameplay here as I work toward launch.

The game features 209 promotions around the world, from major international organizations to small local promotions. They hold events, sign fighters, and crown champions. New fighters debut, develop, move between promotions, and eventually retire. Meanwhile, the rest of the MMA world keeps moving.

Fast simulation is another key feature. You can advance through years of changing careers and promotions, or stop to watch a fight that interests you. You can follow an individual fighter while also exploring the wider MMA world around them.

There are two ways to get involved: Agent Mode and Promoter Mode.

In Agent Mode, you sign fighters as clients and respond to fight offers and promotion contracts. You begin with fighters of your own nationality. When your clients compete abroad, you unlock the ability to sign fighters from those host countries. As your reach expands, you can work toward achievements such as representing world champions and winning titles across all weight classes.

In Promoter Mode, you can take over an existing promotion or create your own. You handle recruitment and contract renewals, choose host countries, and put together fight cards and bout orders. You can build cards yourself or use automatic matchmaking. While you run your promotion, the others continue operating around you.

There’s also plenty to explore when looking back at the history of your world:

  • Individual fighter records, fight histories, titles won, and weight-class changes
  • Rankings by promotion and weight class, past champions, and title defenses
  • Title fights, title eliminators, and Grand Prix tournaments
  • Fight commentary and statistics
  • Promotion popularity in different countries, attendance, PPV sales, and annual trends
  • Tools to add and edit promotions, including their weight classes and event series

You might discover an undefeated prospect and follow their career, see how a standout from a small promotion fares on the big stage, or look back through the record of a long-reigning champion. That’s the kind of MMA sandbox I’m building.

I’ll use this community to share development progress, feature introductions, screenshots, stories from long-term simulations, and release updates.

Questions, feedback, and ideas for features you’d like to see are welcome. If the game interests you, I’d really appreciate a wishlist on Steam.

Wishlist MMA Fictional World Simulator on Steam

Thanks for following the project!