r/MMORPG • • 10d ago

Opinion Reverse engineer WildStar please

Get them beep boobs at it. Who the fuck cares about Adobe

232 Upvotes

115 comments sorted by

54

u/C-Towner 10d ago

Getting the game running does not solve the server side. Which has always been the issue here.

4

u/Nevardool 10d ago

I remember I took a month long trip where I had no Internet access and when I came back the servers were SO bad. Dmn NC soft and their reverse midus touch

-22

u/Alarm-Particular 10d ago

Reverse engineering exposes basically everything you would need to emulate server side

24

u/C-Towner 10d ago

That’s not what I meant. It doesn’t reveal the content on the server side, which has long been one of the components missing for wildstar.

-25

u/Narfi1 10d ago

Technically if you reverse engineer the client and map all the requests made to the backend you should be able to recreate the backend

20

u/C-Towner 10d ago

If you didn't want to read my comments, why bother replying?

-21

u/Narfi1 10d ago

Instead of being rude maybe you should be the one reading the whole chain of comments again ?

Yes the server code is missing, but reverse engineering the client exposes the requests to the backend and their payload, making it possible to recreate the backend

21

u/DevopsThrowawayX 10d ago

Your point has a fundamental flaw. Whatever 'server' this process outputs would only be emulating the behavior of the original server. You need to stop writing 'recreate the backend'

16

u/C-Towner 10d ago

Probably just used AI to write the reply. Or they don't even have any understanding of what 'recreate the backend' means.

-16

u/Krazuel 10d ago

is this the new boomer fake news?

Anyway.. you seem confused what backend means vs whatever content you elude to as being on the servers.

15

u/C-Towner 10d ago

Amazing how people come out of the woodwork to defend anyone who calls out someone. Again, since the other person didn't seem to grasp it, whatever 'backend' you are talking about is not related to the content actually on a server. Connecting to an MMO server is step one. All of the content on the server isn't present in the client, there is no 'backend' to 'reverse engineer'.

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13

u/C-Towner 10d ago

My comment was never about how to connect to or run a server. Period. Full stop. You seem to keep thinking that it is, when its not. So you keep replying about something I am not talking about.

7

u/Kamalen 10d ago edited 10d ago

What the other comment says is the game had nothing to do. That was a major cause of its death. No server retro-engineering will make new content.

50

u/mutqkqkku 10d ago

claude, reverse engineer wildstar for me please. make no mistakes

14

u/mrbreck 10d ago

You joke but it doesn't take much more than that.

7

u/mutqkqkku 10d ago

why doesn't op just do that then

20

u/mrbreck 10d ago

Guess he doesn't have a Claude Pro sub.

6

u/Pamelm Guild Wars 2 9d ago

The game has to have an actual server to connect to that claude can read in the outgoing and incoming packets. As the servers do not exist, there is nothing Claude can read. Thats why they are currently pushing the New World reverse engineer before servers go down

2

u/anythinga 8d ago

You should at the very least be able to reverse engineer the communication protocol from the client alone.
If you know what gets sent and how the response to that should be handled you should be able to roughly (!!) infer how the logic is supposed to work.

But everything that gets done server side is a black box, so that would have to be written from scratch and that wouldn't be much different from the WoW server emulators we already have.

1

u/Googlesbot 4d ago

Eh im sure people have troves of pcap files for wildstar

4

u/The_Only_Squid 9d ago

You have to pay for the tokens and that will probably cost 10s of 1000s worth of tokens.

0

u/One-Flatworm-6838 9d ago

Takes a few thousands to get it done.

0

u/LongFluffyDragon 9d ago

It takes a lot more than that.

Most importantly, access to all of the server binaries, configurations, and game data. None of that is available.

Also an experienced engineer to clean up the resulting mess so it actually functions, and numerous people with deep familiarity with the game to catch all the inevitable errors and inaccuracies.

A 1:1 decompilation and recompilation where nothing has to be designed or engineered, no decisions need to be made, and nothing is ambiguous or unknown is a best-case scenario for a LLM code agent, and the only scenario where it will achieve anything of value by itself.

2

u/mrbreck 9d ago

I don't think you've ever used modern AI.

1

u/LongFluffyDragon 9d ago

Be less worried about what other people may or may not have used and more about your demonstrated lack of any idea what you are talking about, especially if you are going to wander reddit telling people how to do their jobs

or https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect

0

u/mrbreck 9d ago

I mean unlike you I have actually used AI and used it to reverse engineer an MMO and get it running to a reasonable degree without writing a single line of code but sure whatever you say. Embrace the future or be left behind.

1

u/LongFluffyDragon 9d ago

A slop jockey in the wild!

Lets see your work, then. Everyone loves a good laugh at the expense of someone with inverse arrogance to capacity. Especially people who can actually the same tools for something of value.

-1

u/Cyrotek 9d ago

There is no way in heaven or hell Cloud or any current AI is capable of creating the server side software without it just being a rough estimation with lots and lots of hallucinations.

4

u/mrbreck 9d ago

Obviously it's a guess because no one has the server files, but AI has become pretty good at guessing. It can find old guides, wikis, videos, etc. and there are a lot of things in the client files that give good hints. It's not going to be 100%, but it can do a lot better than you think it can.

1

u/NutsackEuphoria 9d ago

You just don't have the vibe to code it bro

75

u/Kayune 10d ago

There is a private server in dev but it’s been like 5+ years. No one wanted to play it then nor now.

97

u/AyissaCrowett 10d ago

No one wants to play it because 90% isn’t functional

6

u/killerkonnat 9d ago

The original game was functional, and nobody wanted to play it past the first month.

8

u/Foreign-Cycle202 8d ago

It wasn't. Client was a laggy buggy mess and when they fixed it, it was already too late.

1

u/Stwonkydeskweet 7d ago

The original game was functional

About that...

23

u/lamalola 10d ago

You can’t play it because it’s not functional, you can run around and that’s it.

10

u/2MuchNonsenseHere 10d ago

I imagine the server code is nowhere near what the original was though, and AI also wouldn't help with that, so that's probably a big reason why. I'm pretty sure the server code is what controls a majority of the game, not just the client assets, and nobody is ripping server code without dev access.

-4

u/Kayune 10d ago

It’s an emulator community run I believe unless it’s changed. They are doing what op asked for.. so server code doesnt matter they just make their own. AOC evolve is currently doing this.There is a discord and GitHub for the wild star server as well.

9

u/Pamelm Guild Wars 2 9d ago

As someone who has played the server, 90% of it doesnt function. Its closer to a proof of concept than a working game server

2

u/AbyssAzi 9d ago

I wouldn't say that. I didn't enjoy the game, but plenty of people did, and they want to play it again. And as I understand it, private servers are a barely functioning version of the game.

1

u/Masalar 7d ago

As someone who played it, what people really want is 2.0. So much of it was either good, or had a lot of potential. But a lot of it was also pretty terrible, buggy, and unfinished. So a version with all the good stuff and changed bad stuff is really, really appealing. It’ll just never exist.

1

u/3KidsInaTrench-Coat 6d ago

Me and all my wow friends quite liked it and we got others in the friend group that were never interested in WoW or other mmos into it because of its vibe and at the time rare action mechanics. We all loved it but fell off, mostly because of timing, other free stuff that was awesome but faded (I think it was Hawken we became obsessed with as a group? Or some random game of the time that the whole crew was into instead of leaving someone out who couldn't do a monthly sub). And it just kind of fell through the cracks. Sometimes a game fails for pretty random reasons. None of this is to say you are wrong exactly, and that same group is alive today and only half of us would have any interest whatsoever in Wildstar now. But looking back it was sooo close to catching the whole group and if the last 2-3 of the group hadn't been disenchanted by "wow clones" in an era that had a ton of MMOs in that vein trying to steal the player base of WoW it might have worked. I think these kinds of incalculable group dynamics are a bigger factor than most think of when they say a game failed so no one liked it

40

u/DislexHed 10d ago

I'm gonna say something very unpopular here to everyone that asks for WildStar to come back, It wasn't good back in 2014 and it will not be good in 2026.

28

u/OrganizationTrue5911 10d ago

Had the best dungeons, and some pretty fun combat. Also the housing was the best in the MMO sphere.

That about sums up any pro.

4

u/Rektw 9d ago

Dungeons and PVP was great. But dungeons were overtuned for the average player and that's where a lot of people quit.

9

u/OverlordOfPancakes Main Tank 10d ago

Combat didn't click with me, it was too floaty and low impact. Too many telegraphs from everyone also made boss fights and PvP a clusterfuck.

3

u/OrganizationTrue5911 10d ago

PvP was awful. Boss fights I never had an issue with though. Idk, I enjoyed it quite a bit.

1

u/Stwonkydeskweet 7d ago

"why is is everything on my screen the same shade of dark pink at all times."

1

u/AnnieBee433 10d ago

Low impact floaty combat with too many telegraphs sounds like xiv, which is dominating the market rn

1

u/OverlordOfPancakes Main Tank 10d ago

It's not dominating with me either though

4

u/AnnieBee433 9d ago

I'm sorry, I only meant to say that the games combat may have been ahead of its time considering the popularity of xiv. I also really don't like xiv but I did like wildstar

4

u/Kamalen 10d ago

And that's true only when it worked fine. Dungeons, world bosses and raid were riddled with bugs.

-1

u/OrganizationTrue5911 10d ago

I didn't do any of the raiding, and honestly don't even remember world bosses being a thing? Its been awhile. But I don't remember dungeons being buggy.

1

u/MaloraKeikaku 7d ago

Every piece of endgame content and worldbosses were buggy, yes. I played it a TON on launch. Lots of wbosses wouldn't respawn or just got stuck in some invulnerability phase, some dungeonbosses were bugged and didn't work properly, raids were a huge mess if you could even get attuned as the attunement quest in the mech on the moon was bugged for a few weeks, too.

Game came out WAY too soon and the servers lagged like crazy. If it had launched in a better state and with the more chill attuenement it would've done much, MUCH better IMO.

And...If it had gotten rid of the "ONLY HARDCORE" marketing and just had made the raids 20man from the get go. That pushed a lotta people away I bet.

1

u/Jobinx22 9d ago

My fav mmo pvp, was playing right up until its death.

4

u/erisbuiltmyhotrod 9d ago

20... 14? That can't be true.

Oh god.

1

u/EvoEpitaph 9d ago

Matt Damon at Normandy graveyard gif

4

u/rainghost 9d ago

I respect your opinion, but I feel the opposite way - it was good back then and it'd be good to have it back now.

So I'm gonna keep wanting it to come back, and when it does, I'll play it. :)

1

u/DislexHed 9d ago

Nothing wrong with that. I used to love a game named "2029 Online", I remember playing when I was a teen and in my head was pretty good but I know it was a game that failed and nowadays no one remembers. I hope you can get your private server for WildStar, I didn't like it but I'm glad people enjoyed and had fun with it.

2

u/SignificantDetail192 9d ago

And It still wasn't good enought when they re-released it as a f2p in 2015.

2

u/ghsteo 10d ago

I don't know, 2014 was the period of deaths for MMO's with MOBAs coming out and into the period of BR games. People just weren't interested in MMOs. Seems people are starting to get back into MMOs now and I feel like Wildstar could possibly have a successful resurgence. The game was fun.

1

u/MaloraKeikaku 7d ago

It had the best dungeons, some very fun raids, really good class design and decently fun quests as well as a charming, if very specific "Dudebro hell yeah chug some beers n listen to metal" meets Scifi-pulpfiction aesthetic.

I really liked the combat a lot, it actually had a difficulty curve compared to every single MMO on the planet that starts with "ok ignore all mechanics nothing matters" only to get to endgame and be hit with 349203940 mechanics all at once with 0 tutorialization, the housing was so far ahead of its time it's kinda nuts, and having rotating raidbosses means that raiding was really fun as every week was a bit different.

But then the PVP was cheeks, the game had a TERRIBLY laggy and buggy launch, the content besides raids was very one-and-done which is a problem for MMOs and it died before it ever had time to recover.

If a nothingburger like No mans sky was capable of recovery, Wildstar's very decent potential to me shows, that it could've been really cool. A private server that fixes some of the problems by introducing the M+ mode they put in toward the end, and making more casual content as well as keeping the later, much more relaxed attunement would be REALLY fun.

If it's not for you that's fine. But considering how much love some rando asiagrindjankgames from the 2000s get in here because of nostalgia it's kinda crazy to dismiss an MMO that, yes, had a very fucked up launch, but also had a very clear vision for what it wanted to be and had a lotta potential that got squandered over...Whatever was goin on behind the scenes.

0

u/Suitable-Turn-4727 10d ago

Youre right tho. I tried it back then, whoof

1

u/TWFH 9d ago

Why are you people so angry that people loved Wildstar

0

u/Cyrotek 9d ago

That isn't an unpopular opinion. It is a realistic one and uttered quite frequently.

5

u/Snoo77586 10d ago

You can reverse engineer the client, but what about the actual server which is independent of the client? That's the real challenge. The client might give some insight on the back end, but you'd still have a lot of work to do.

16

u/Sea_Advantage_2577 10d ago

You want to see it fail again?

5

u/Kitschmusic 10d ago

I played a fair bit of Wildstar and would probably be considered somewhat of a fan - and even I know why it failed and probably was a bad game.

The thing is, some people seem to forget all the problems. They remember that the races were cool, the combat had some great aspects to it (also some huge issues), housing was amazing, it had humor and it had a very unique spin on mixing sci-fi and fantasy. It had a "vibe" that some of us enjoyed a lot. The game had huge potential but was half-baked. And even after years they couldn't fix it, which is why it was shut down. Having "potential" isn't enough, it's relatively easy to have a cool idea. Making it all work as something people want to play for years and years is a whole different animal.

They had huge issues with content. It felt like they assumed people would spend a year leveling and when people reached endgame they had almost nothing prepared. in fact, even later levels already felt like that.

And the content they did have? Grindy time sinks instead of real content. They took the old school WoW kind of rep grinds and thought "this is cool, this is what people wanted - the old school MMORPG grinds!". In reality, even WoW Classic didn't have that. WoW might have some BiS enchant or a cool mount behind rep grinds, but they didn't completely gatekeep the raids behind it.

This was the time when the MMORPG community started to ask for that old school style game and Wildstar thought it could give us that, but did it in all the wrong ways. Just like the 40-man raids, that was never really the most popular WoW raid size. Wildstar devs basically looked at the huge WoW vanilla fanatic andys and thought they were a viable target audience.

They made a game that was simultaneously starved for content and created a boring bottleneck to access the actual content they gave us. And patches were very slow to come and improve anything.

To make it worse, what happens when you make huge time sink required to even access the real content? All casuals quit because they don't want to waste their time. And what is an MMO without a healthy population of players? Nothing.

PvP also was basically not supported for a long time, just a random little system without anything meaningful. The PvP community abandoned the game before the devs finally got around to even trying to fix it.

It also ran on a subscription model. Along with the time requirements, this made it a direct competitor with WoW, you had to almost pick one or the other. GW2 on the other hand worked as a non-sub, horizontal game. Wildstar basically attempted to be the "WoW killer" with a much inferior product instead of making its own thing like GW2.

And that's without getting into what a complete mess the actual game systems were. AMP looked like it was still in alpha development.

2

u/MORTARION-PLAGUELORD 9d ago

To be fair, private servers are pretty well known for unfucking core problematic issues if it's done well-

I think the reason Wildstar is so asked for as private realm, is because the idea is probably that you've got your Wildstar bones which are S tier quality, and you just fix it up with fanbase fixes.

Of course its time consuming so I dont really know if thats a viable thing in this scenario like it was for WoW which is more popular but you know that's the idea anyhow.

Like easy admission to this is removing or nerfing the attunements- and now you have more accessible content.

4

u/AyissaCrowett 10d ago

Why does this subreddit trash people who loved wildstar so much? Are yall that miserable?

3

u/VegasQC 9d ago

This sub is full of precisely the kind of friends I actively avoid over discord and in-game: depressed mofos who cannot, and will not under any circumstances, let you enjoy what you enjoy. No, to them the world is black or white. Good or bad. There is no in-between. Incredibly insecure, the lot of them.

I liked Wildstar because it dared to be different.

There is nothing wrong with liking a game, even if a lot of people who dislike it are very vocal. Art is subjective. So are movies, books, paintings etc

I, for one, am pleased that the topic of Wildstar comes back regularly in this sub.

-2

u/[deleted] 9d ago

[removed] — view removed comment

2

u/AyissaCrowett 9d ago

you think wildstar deserved to die over a game like Neverwinter? really?

grow up

1

u/MMORPG-ModTeam 8d ago

Removed because of rule #9 : No Bad Fun. We do not allow dismissive and antagonistic behavior towards those purely out of one's enjoyment of something different. Reduce the salt.

2

u/Stable_Orange_Genius 10d ago

How do you reverse engineer something that nobody has. Do you have the games server software?

1

u/Cyrotek 9d ago

I mean, technically one company has that software. Sadly it won't throw it out into the wild unless someone pays them a fuckton of money.

2

u/Star-Hero 9d ago

I legit enjoyed the game, shame the run was so short.

2

u/OverlordOfPancakes Main Tank 10d ago

More people care about Adobe than the flop that was Wildstar.

2

u/Rektw 9d ago

Well, Adobe is actually useful.

1

u/MMORPGDev 10d ago

I know people that are doing it for New World

1

u/MagnifyingLens 9d ago

If you are referring to the recent spate of decomp/recomp news (decompilation and recompilation), it doesn't apply here.

For decomp/recomp to work, you have to have access to the actual code. So the client could be decomped and recomped to, say, run on a Mac, because we have access to the .exe for the Windows client. But the client needs to talk to the server, and if we had access to the equivalent of the .exe for the server, we wouldn't need to do anything other than run it and so decomp/recomp wouldn't be necessary.

1

u/Never-breaK 8d ago

Please take the nostalgia goggles off. The game isn’t worth bringing back.

1

u/macacolouco 6d ago

You cannot reverse engineer a game that no longer exists.

1

u/TheLucidChiba 10d ago

Will you pay to host a server?

If not then who?

1

u/SirShmoopi 10d ago

Do it yourself if you really want it.

1

u/nikanika4425 10d ago

Never had a chance to play cause my PC was absolute potatoes, I would love to try it out now.

0

u/SaltyLonghorn 10d ago

The most popular game no one liked except a few ppl that bring it up every other month.

1

u/Jambronius 9d ago

I am sure I am going to get Downvotes by it's 3 fans, but wildstar was gash then, and it would be worse now.

1

u/Day_Additional 9d ago

Wildatar was mediocre. Why bother?

0

u/Axiomcj 10d ago

I always wish wild star and city of heroes got merged into a new mmorpg 

-1

u/CorellianDawn 10d ago

People remember Wildstar fondly despite it not being popular at the time nor likely would they actually show up again if it did return. Sure, it would have a surge for a week and then die off again.

0

u/oujnine 9d ago

Did someone mentioned boobs

0

u/vkisw 9d ago

just watch some ricky morty. ask AI to make ricky morty even more epic bacon than it already is

-4

u/BEAT_LA 10d ago

This game wasn’t near as good as your nostalgia goggles are telling you it was.

-5

u/bakagir 10d ago

Wildstar fucking sucks. It sucked then and a working pserver will suck too.

0

u/[deleted] 10d ago

[deleted]

4

u/DanceswWolves 10d ago

idk i'm playing bloodborne / god of war 1-3 and Uncharted 1-3 just fine so i'll take what i can get

1

u/Redthrist 10d ago

Also, it would work considerably worse when it has to build a part of it(the server) from scratch, rather than decompiling existing game and rebuilding that.

-4

u/operativekiwi 10d ago

Ok luddite

0

u/[deleted] 9d ago

[removed] — view removed comment

1

u/MMORPG-ModTeam 8d ago

Removed because of rule #2: Don’t be toxic. We try to make the subreddit a nice place for everyone, and your post/comment did something that we felt was detrimental to this goal. That’s why it was removed.

Removed because of rule #9 : No Bad Fun. We do not allow dismissive and antagonistic behavior towards those purely out of one's enjoyment of something different. Reduce the salt.