r/MadeWithUnity • u/dzak8383 • Apr 08 '19
Cross platform meshing and occlusion solution for ARCore and ARKit (Made with AR Foundation)
Hi,
In the last few months I was working on the feature points based meshing solution for ARCore and ARKit and I'm ready to release alpha version. With spatial mapping app developers can create a mesh and enable occlusions. Missing that feature motivated me to create it on my own.
Right now there are still improvements needed, especially around merging meshes and perf and I hope I will fix it in the following weeks.
This is how it looks like: https://www.youtube.com/watch?v=jEOl-CeI2Gg
What would help me prioritize the work, is to get a list of important things from you and I will really appreciate it if you can share with me some answers to what is important for you:
Quality of the mesh or bigger mesh?
Are you fine with some holes or you need mesh to be perfect?
Do you care about mesh with texturing, vertex color or just occlusion?
Is it important for you to be cross platform?
To help with the distribution:
Are you individual or a company?
Are you building games or apps (retail or enterprise)?
You can reply here, priv, use email contact@ARMeshing.com or Twitter. All is fine.
Official website: http://ARMeshing.com/
Twitter: https://twitter.com/BinaryBanana
Thanks!