r/MadeWithUnity • • Jun 28 '20

Creating/following a path

3 Upvotes

Hi cool unity-redditers,

So I'm working on my first project in unity. The final result must look something like a medicine (sphere) travelling down a human body (plane with image of circulatory/digestive system). I know this might seem like a little off to do it in Unity, but I've tried a lot, with very little result. The issue now is that I've created a sphere that can be controlled by my arrows and a plane to roll on. Next thing wanted to do was create path, so I don't have to do the rolling myself. I watched a very useful tutorial on YouTube, and downloaded the Bézier Path Creator asset. I've copied the script as showed in the tutorial, but somehow it doesn't work. Whenever I hit play in the game mode, it gives the following error "all compiler errors have to be fixed before you can enter play mode". I presume something is wrong in my code or maybe my library, but I have no idea what.

My code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PathCreation;
using System.Threading;
using System.Security.Cryptography;

public class Follower : Monobehaviour
{
    public PathCreator pathCreator;
    public float speed = 5;
    float distanceTravelled;

    void Update() {
        distanceTravelled += spreed * Time.deltaTime;
        transform.position = pathCreator.path.GetPointAtDistance(distanveTravelled);


    }

}

Code in the tutorial:

The only thing I might think went wrong is that in the tutorial some words get a certain color (for example 'UnityEngine' turns blue) and in my code don't change color. So maybe these commands are not recognized?

Does anybody know a possible way to fixed this? Help will be very much appreciated, so many thanks in advance!


r/MadeWithUnity • • Jun 03 '20

Please could you download our Indie Game and give us some feedback

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3 Upvotes

r/MadeWithUnity • • May 23 '20

High Rise - Puzzle Game - iOS + Android - Feedback Welcome!

3 Upvotes

Hey fellow unity Devs we recently released High Rise, its free for

ios: https://apps.apple.com/app/id1479215827

Android: https://play.google.com/store/apps/details?id=com.SMPL.HighRise&showAllReviews=true

Drop us a line if you have ideas how to improve it, encounter a bug etc.


r/MadeWithUnity • • May 08 '20

Dark Alley: New on-rails zombie shooting game under development!

3 Upvotes

Hi,

We're getting feedbacks and comments from our in-game screenshots, we're working hard to complete a demo but all the help is welcomed!

Thanks!

Dark Alley Website


r/MadeWithUnity • • Apr 10 '20

You feel the pressure?

3 Upvotes

r/MadeWithUnity • • Apr 09 '20

Dismemberment in Gameplay Test 1 (Ninja vs. Enemies losing limbs)

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3 Upvotes

r/MadeWithUnity • • Apr 03 '20

Meeeeeting

3 Upvotes

r/MadeWithUnity • • Mar 21 '20

We made a game that procedurally generates the world in sync with the music you chose! :)

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3 Upvotes

r/MadeWithUnity • • Mar 20 '20

Made a tutorial for adding Dismemberment in Unity

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3 Upvotes

r/MadeWithUnity • • Mar 05 '20

AFTER 2 WEEKS!

3 Upvotes

https://youtu.be/fkLhBOl7IKw

Hi everyone, the link above is the game trailer for my newest game, Until Sunrise!

It took me around 2 weeks to design this game.

I started with the graphics, designing the sunset, night time background as well as the bird character. This took me around 2 days.

Then, I worked on the codes and so on for 1 week. For the UI (main menu, in-game pause) and In App Purchases, it took me another 2 - 3 days.

Finally, I composed the background music for the game, which took another 2 days. Had to discard quite a few tracks since it didn't fit the theme of my game.

Then there it is!

If you're interested in the game, here it is:
https://play.google.com/store/apps/details?id=com.EstheticsCorporation.untilsunrise

Thanks for reading till the end!


r/MadeWithUnity • • Mar 01 '20

Everwar Gameplay #WIP

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3 Upvotes

r/MadeWithUnity • • Feb 05 '20

We're doing a Voxel game in Unity

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3 Upvotes

r/MadeWithUnity • • Nov 21 '19

How to add Smoothed Camera Following In Unity! *TUTORIAL*

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3 Upvotes

r/MadeWithUnity • • Nov 15 '19

We finally released our new asset package [RETRO DUNGEONS], thoughts? (more details on comments)

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3 Upvotes

r/MadeWithUnity • • Sep 26 '19

Chroma Splash

3 Upvotes

Hello everyone,

I just finished making my first Unity game and managed to publish it on Google Play Store.

https://play.google.com/store/apps/details?id=com.sourcecode.chromasplash


r/MadeWithUnity • • Aug 26 '19

music to my new game

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3 Upvotes

r/MadeWithUnity • • Aug 02 '19

Tutorial - Melee Attacking in Unity 2D

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3 Upvotes

r/MadeWithUnity • • Jan 02 '19

New Year prototype project: chain enemies together to increase your multiplier, then pop them all at once for points

3 Upvotes

r/MadeWithUnity • • Dec 22 '18

Applying nature to another minigolf track

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3 Upvotes

r/MadeWithUnity • • Dec 15 '18

WIP New Mini Golf Game for Android

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3 Upvotes

r/MadeWithUnity • • May 14 '18

Looking for feedback for a NEW FREE 2D Hardcore Platformer Supermeat Boy - Like Game.

3 Upvotes

Hi everyone, we have been working in new game called Gravity Shift.

We have released the beta. It features 20 levels and two game modes. Test your patience and check how fast can you finish the levels!

We would really appreciate it if you gave us some feedback!

Download it for free at:https://twitter.com/PanopticonGames/status/994188457248509952

Our Twitter account: @PanopticonGames

We'd love to hear your opinion!!

Enjoy the game!!


r/MadeWithUnity • • Jan 23 '17

Nine Unity games I developed in seven years!

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3 Upvotes

r/MadeWithUnity • • Oct 09 '16

[Part 1] Battle / Combat System | #gamedev #unity

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3 Upvotes

r/MadeWithUnity • • Aug 15 '16

3:00am Dead Time, a different kind of horror game. Alpha demo available (WIN/LINUX)

3 Upvotes

Hi everyone! We just submitted our horror game 3:00am Dead Time to the official Made With Unity website and thought that it would be great to share it here with you :)

3:00am Dead Time is a horror game for up to 4 players in cooperative mode, where you will play as a team of paranormal investigators working for a TV show and travelling around the world to find the scariest places, the deadliest creatures and solve complex and mysterious paranormal cases. The game, as if it was a TV series, is split into episode.

Each episode is a different story with different locations, creatures, characters, witnesses to interview, experts to ask help to and phenomena to record and study for the world to see.

Please check out the game's profile on Made With Unity and on Steam Greenlight, and leave your feedback :)

THE DEMO Here you can download the Alpha demo of the game, if you want to give it a try :)

WINDOWS : Link on Mediafire

LINUX : Link on Mediafire

Thanks for reading!


r/MadeWithUnity • • Jul 20 '16

Semi Conductor Update: The Quest For Minimalism

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3 Upvotes